Client / Server Code in Seperate Projects #47
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roestzwiee
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Hi All,
as a little exercise, I'm currently doing a small multiplayer game with Unity, Mirror, GSDK and PlayFab. I was happy when I found this example here, as it seemed to be the most up-to-date one. Now I managed to have the server running in PlayFab and being able to connect. Like in this example, I was happy to separate my client from my server. I got a little curious how generic my server would become as I started creating it, completely loose from my client.
Now my project of course contains of my own scenes what caused some trouble.
After a while of troubleshooting, I found that the NetworkManager docs state, that the server and the client need to have loaded the same scenes.
How do you manage the separation between the client and the server scenes? Does it also make sense in non-educational / sample projects?
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