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If login succeeds but PlayFabAuthenticationAPI.GetEntityToken fails while trying to process a _queuedStartCreateAndJoinNetworkCreateLocalUserOp or _queuedJoinNetworkCreateLocalUserOp the result is just a debug print of the error every update call.
Second issue: Why is this using PlayFabAuthenticationAPI.GetEntityToken which appears to be no longer supported instead of PlayFabAuthenticationAPI.GetEntityTokenAsync?
Third issue: This code doesn't seem to protect itself from calling GetEntityToken if a token request is already in progress. I noticed several logins in my telemetry for each login attempt because of this.
The text was updated successfully, but these errors were encountered:
If login succeeds but PlayFabAuthenticationAPI.GetEntityToken fails while trying to process a _queuedStartCreateAndJoinNetworkCreateLocalUserOp or _queuedJoinNetworkCreateLocalUserOp the result is just a debug print of the error every update call.
Second issue: Why is this using PlayFabAuthenticationAPI.GetEntityToken which appears to be no longer supported instead of PlayFabAuthenticationAPI.GetEntityTokenAsync?
Third issue: This code doesn't seem to protect itself from calling GetEntityToken if a token request is already in progress. I noticed several logins in my telemetry for each login attempt because of this.
The text was updated successfully, but these errors were encountered: