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Would PlayFab party unity provide lipsync solution?
For now, using third part lipsync solutions like SALSA LipSync Suite, they all need AudioSource component, so we need get the audio stream and process it.
But I found the code in AudioInterop.cs is all annotated, why?
And How can I implement LipSync with PLayFab Party?
The text was updated successfully, but these errors were encountered:
Would PlayFab party unity provide lipsync solution?
For now, using third part lipsync solutions like SALSA LipSync Suite, they all need AudioSource component, so we need get the audio stream and process it.
But I found the code in AudioInterop.cs is all annotated, why?
And How can I implement LipSync with PLayFab Party?
The text was updated successfully, but these errors were encountered: