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umezawashino
When configuring attributes, the mace attributes always ends up adding to the base attributes of the player:
This isn't intended, and instead of adding to the base attributes, it should "Set" the base attributes of the player, like so:
Simply create an custom item config, make the resource material mace, add custom attributes.
This server is running Paper version 1.21-124-master@df3b654 (2024-08-02T00:02:38Z) (Implementing API version 1.21-R0.1-SNAPSHOT)
4.0.2-beta-release-12
5.3.0-SNAPSHOT-726
1.0.59
https://mclo.gs/yZHB2ou
No response
upgraded_club: display_name: "ᴜᴘɢʀᴀᴅᴇᴅ ᴄʟᴜʙ" permission: umess_items durability: max_custom_durability: 200 attribute_modifiers: mainhand: generic.attack_damage: 12 generic.attack_speed: 0.75 lore: - '' - '&7ʀᴀʀɪᴛʏ: ᴄᴏᴍᴍᴏɴ' resource: material: MACE generate: true textures: - weapons_tools/blunts/upgraded_club.png
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umezawashino
What happened?
When configuring attributes, the mace attributes always ends up adding to the base attributes of the player:
This isn't intended, and instead of adding to the base attributes, it should "Set" the base attributes of the player, like so:
Steps to reproduce the issue
Simply create an custom item config, make the resource material mace, add custom attributes.
Server version
This server is running Paper version 1.21-124-master@df3b654 (2024-08-02T00:02:38Z) (Implementing API version 1.21-R0.1-SNAPSHOT)
ItemsAdder Version
4.0.2-beta-release-12
ProtocolLib Version
5.3.0-SNAPSHOT-726
LoneLibs Version
1.0.59
Full Server Log
https://mclo.gs/yZHB2ou
Error (optional)
No response
Problematic items yml configuration file (optional)
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No response
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The text was updated successfully, but these errors were encountered: