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If you have a listen server with 3 clients, none of them will synchronize and quite often fly around the map even without interaction from one another under no latency.
The text was updated successfully, but these errors were encountered:
I think you just need to set the character mesh to replicated and then increase the net priority. I haven't tested it but that should fix it. Let me know if that fixes it.
If you have a listen server with 3 clients, none of them will synchronize and quite often fly around the map even without interaction from one another under no latency.
The text was updated successfully, but these errors were encountered: