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Ragdoll Synchronization #36

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GoliathGuitars opened this issue Jan 4, 2025 · 1 comment
Open

Ragdoll Synchronization #36

GoliathGuitars opened this issue Jan 4, 2025 · 1 comment

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@GoliathGuitars
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If you have a listen server with 3 clients, none of them will synchronize and quite often fly around the map even without interaction from one another under no latency.

@NorthPointProductions
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NorthPointProductions commented Jan 8, 2025

I think you just need to set the character mesh to replicated and then increase the net priority. I haven't tested it but that should fix it. Let me know if that fixes it.

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