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Bug: LV-N Nerv shroud only half deployed on pre-existing spacecraft, no option to deploy. #575
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Yes this is known. Fixing it is finicky, because it’s difficult to reproduce. Was this just a vessel made in the stock game before installing restock? |
Yeah stock vessels made prior to installing restock. |
Had the same issue with Restock for existing crafts. Had also the same issue with RealPlume. |
Yeah I could definitely go in and manually remove the shrouds from the persistent. Does that justify closing the thread or should I keep it open? |
No this should be left open. We're looking into some solutions for this to work around the problems with the base game |
My issue is similar. Craft without shrouds suddenly have them. NERV had half shrouds. My fix for editing the save file was changing the activejettisonName attribute for the affected engines |
So we resolved those changes with version 0.1.1 or around there. Those names are definitely not in the current release version, aside from the last:
Yeah this seems like it's a bug with Squad's implementation of the autoshroud. Sometimes it blanks out the transform name for no apparent reason when there are two instances of the module on the part. It's quite vexing and is why this issue is still open. |
Has anyone else had this problem?
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