Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bug: LV-N Nerv shroud only half deployed on pre-existing spacecraft, no option to deploy. #575

Open
paperbw opened this issue Apr 1, 2019 · 7 comments
Labels
bug bug pertains to non-art issues restock base content is base restock

Comments

@paperbw
Copy link

paperbw commented Apr 1, 2019

Has anyone else had this problem?

20190401103458_1

@drewcassidy
Copy link
Member

Yes this is known. Fixing it is finicky, because it’s difficult to reproduce. Was this just a vessel made in the stock game before installing restock?

@drewcassidy drewcassidy added bug bug pertains to non-art issues restock base content is base restock labels Apr 1, 2019
@paperbw
Copy link
Author

paperbw commented Apr 1, 2019

Yeah stock vessels made prior to installing restock.

@OnlyLightMatters
Copy link

Had the same issue with Restock for existing crafts. Had also the same issue with RealPlume.
It can be fixed with editing the persistent or quicksave file to remove the remaining shroud.
It is a bit complicated if you have never edited or simply looked at it but it is doable.

@paperbw
Copy link
Author

paperbw commented Apr 6, 2019

Yeah I could definitely go in and manually remove the shrouds from the persistent. Does that justify closing the thread or should I keep it open?

@drewcassidy
Copy link
Member

No this should be left open. We're looking into some solutions for this to work around the problems with the base game

@joshbilderback
Copy link

My issue is similar. Craft without shrouds suddenly have them. NERV had half shrouds.
I should point out this happened on craft where I had Restock on 1.7.3, and then removed it for 1.8. May not be super helpful but I was told to post my findings.

My fix for editing the save file was changing the activejettisonName attribute for the affected engines
.
Rhinos had 'Fairing375', but game expects it to be 'obj_fairing'
SSMEs had 'Fairing175', but game expects it to be 'Fairing'
Terriers with normal attach point expected 'ShortShroud'
No issues with Wolfhounds.
NERV engines having 2 entries had 'fairingL' missing, or blank.

@ChrisAdderley
Copy link
Contributor

ChrisAdderley commented Oct 25, 2019

So we resolved those changes with version 0.1.1 or around there. Those names are definitely not in the current release version, aside from the last:

NERV engines having 2 entries had 'fairingL' missing, or blank.

Yeah this seems like it's a bug with Squad's implementation of the autoshroud. Sometimes it blanks out the transform name for no apparent reason when there are two instances of the module on the part. It's quite vexing and is why this issue is still open.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug bug pertains to non-art issues restock base content is base restock
Projects
None yet
Development

No branches or pull requests

5 participants