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How to contribue
PowaBanga edited this page Nov 11, 2021
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- You can share the game or
on facebook. (you can share the
too, for find more players)
The players need to know that there is some guys who play this game. The best way to do that, is to spam the web.
- This is a really great work to promove the game, If you spam the web it will have more links about the game and google will find them. This work should never be stopped because google love new links. So for that,
- you can make youtube or dailymotion videos, screenshots, or simply send links about dday anywhere on the web. It a too great work for that only some people do it, the game need that you do it too.
- You can send money on the facebook page to promove publications or the game, for that some thousand peoples can see it.
- simplescreenrecorder on linux and fraps on windows to capture
-
is a good software to edit video
[fixme] Tutorials needed (it very simple in fact, but there is not tuto for explain that simply)
- By change texture or hud and create Pak file, or by create a new project highres on github
[fixme] Tutorials needed
- Now all model are in md2 format, and can be edited in md3 format, you can put them in a pak file too, or in a highres project on github
- You can translate the game by edit some file or pictures and put them in a pack file, and share it, or create a github project with modified files.
- You can create just a web page or blog in your language to present the game for any players in the world
- by creating a community site, or facebook page.
[fixme] Tutorial needed
- You can make a map with quark or gtkradiant and share it on the
(there is not very much map in capture mode for exemple)
- Say simply to your friends "Can I install a game on your computer ? For play with me now." without forcely him or speak more about the game. If he ask some question, be modest, and say "it's just a little game there not very much players, but it's fun to play with anybody"
The game is open source, you can help to code it, to port it on egl, or simply publish a last compilation binaries for your os (it is actually not done for windows)