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Complete the data of windows.json #44
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Once the windows file is more complete, add a line in the extractors table in the readme |
Missing data:
maybe also do:
|
I think we don't really need the buttons of a window.
I decided to remove them in my PR. |
Well maybe that means you can't automatically use the button data, but that doesn't mean that it isn't useful. |
Its main use would be what packet you can send to simulate a button press. This however should not be modeled by a simple string. The button-related info is also not very uniform. Something like in If you have a good idea how to properly format that data, I'm ok with putting it in. |
Sidenote: we could also look at other servers and see what window related data they use. |
@fenhl added EDIT: and also removed the |
ah indeed, nice |
windows.json added in readme |
Since 1.9, the persistent 3*9 slots and the hotbar are no longer at the end. |
We could make that implicit: if it's not given, calculate maximum slot index and put inventory+hotbar after it; if it's given, use those indices. I will implement it this way for SpockBot and see how it works out. Edit: done |
this would be very helpful for PrismarineJS/prismarine-windows#100 what's the state of this? |
see #37
and #41
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