-
Notifications
You must be signed in to change notification settings - Fork 12
/
Copy pathapp.js
154 lines (104 loc) · 4.17 KB
/
app.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores,roundScore,activePlayer,dice,gamePlaying ;
//gamePlaying is a state variable that keeps whether the game is on, or has stopped(since there'a a winner) ,
//so that roll and hold button do not work after the winner is declared
init(); //initializing the game
//math.random() gives a random number between 0 and 1
//math.random()*6 gives a number between 0 and 5
//math.random()*6+1 gives a number between 1 and 6
//math.floor(4.6)=4
document.querySelector('.btn-roll').addEventListener("click",function()
{
if(gamePlaying)
{
// 1. Random number
var dice=Math.floor(Math.random()*6)+1;
//2. Display the results
const diceDOM = document.querySelector('.dice');
diceDOM.style.display='block';
diceDOM.src='dice-'+dice+'.png';
//3. Update the round score if the rolled number was not a one
if(dice!==1)
{
//update the score
roundScore+=dice;
document.getElementById('current-'+activePlayer).textContent=roundScore;
}
else{
//next player's turn
nextPlayer();
}
}
});
document.querySelector('.btn-hold').addEventListener("click",function()
{
if(gamePlaying)
{
//1. Add current score to global score
scores[activePlayer]+=roundScore;
//2.Update the Ui
document.getElementById('score-'+activePlayer).textContent=scores[activePlayer];
//3.Check if the player won the game
if(scores[activePlayer]>=100)
{
document.getElementById('name-'+activePlayer).textContent='Winner!';
//Hide the dice when winner is declared
document.querySelector('.dice').style.display='none';
//Changing the active player to winner player
document.querySelector('.player-'+activePlayer+'-panel').classList.remove('active');
document.querySelector('.player-'+activePlayer+'-panel').classList.add('winner');
gamePlaying=false;
}
else
{
nextPlayer();
}
}
});
function nextPlayer()
{
activePlayer=== 0 ?activePlayer=1:activePlayer = 0;
roundScore=0;
var current0 = document.getElementById('current-0');
var current1 = document.getElementById('current-1');
current0.textContent='0';
current1.textContent='0';
//Toggling the classes through js
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
//Hide the dice when 1 appears
document.querySelector('.dice').style.display='none';
}
//Note1: we do not put () after the function name in addEbentListeber, since we are not clicking it.
document.querySelector(".btn-new").addEventListener("click",init);
function init()
{
scores = [0,0];
roundScore =0;
activePlayer=0;//0 is the first player , 1 is the second player
gamePlaying=true;
var current0 = document.getElementById('current-0');
var current1 = document.getElementById('current-1');
current0.textContent='0';
current1.textContent='0';
document.getElementById('score-0').textContent=0;
document.getElementById('score-1').textContent=0;
document.querySelector('#name-0').textContent='Player 1';
document.querySelector('#name-1').textContent='Player 2';
//Changing the css-so the dice is not displayed initially
document.querySelector('.dice').style.display='none';
//Removing the winner and active class
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-0-panel').classList.remove('active');
document.querySelector('.player-1-panel').classList.remove('active');
//Making the first player as the active player
document.querySelector('.player-0-panel').classList.add('active');
}