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I am facing the issue whereby the server will crash at approximately 15mins mark.
Current system information as follows:
Raspberry Pi 4 8 GB Ram
Memory card - 128GB
TShock version - TShock 4.4.0 Pre-release 15 for Terraria 1.4.1.2 crash.txt
[ERROR] FATAL UNHANDLED EXCEPTION: System.ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
at System.IO.MemoryStream..ctor (System.Byte[] buffer, System.Int32 index, System.Int32 count, System.Boolean writable, System.Boolean publiclyVisible) [0x0006e] in :0
at System.IO.MemoryStream..ctor (System.Byte[] buffer, System.Int32 index, System.Int32 count, System.Boolean writable) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.MemoryStream..ctor(byte[],int,int,bool)
at Terraria.IO.WorldFile.InternalSaveWorld (System.Boolean useCloudSaving, System.Boolean resetTime) [0x000ba] in <6a6b4d3e07d24f63a87bbe3b45093ba9>:0
at Terraria.IO.WorldFile+<>c__DisplayClass57_0.b__0 () [0x00000] in <6a6b4d3e07d24f63a87bbe3b45093ba9>:0
at Terraria.Utilities.FileUtilities.ProtectedInvoke (System.Action action) [0x00016] in <6a6b4d3e07d24f63a87bbe3b45093ba9>:0
at Terraria.IO.WorldFile.SaveWorldDirect (System.Boolean useCloudSaving, System.Boolean resetTime) [0x00066] in <6a6b4d3e07d24f63a87bbe3b45093ba9>:0
at Terraria.IO.WorldFile.SaveWorld (System.Boolean useCloudSaving, System.Boolean resetTime) [0x00010] in <6a6b4d3e07d24f63a87bbe3b45093ba9>:0
at Terraria.IO.WorldFile.SaveWorld () [0x00017] in <6a6b4d3e07d24f63a87bbe3b45093ba9>:0
at Terraria.WorldGen.saveAndPlayCallBack (System.Object threadContext) [0x00000] in <6a6b4d3e07d24f63a87bbe3b45093ba9>:0
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (System.Object state) [0x0000e] in :0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x0008d] in :0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x0002a] in :0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00096] in :0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in :0
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I am facing the issue whereby the server will crash at approximately 15mins mark.
Current system information as follows:
TShock version - TShock 4.4.0 Pre-release 15 for Terraria 1.4.1.2
crash.txt
[ERROR] FATAL UNHANDLED EXCEPTION: System.ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
at System.IO.MemoryStream..ctor (System.Byte[] buffer, System.Int32 index, System.Int32 count, System.Boolean writable, System.Boolean publiclyVisible) [0x0006e] in :0
at System.IO.MemoryStream..ctor (System.Byte[] buffer, System.Int32 index, System.Int32 count, System.Boolean writable) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.MemoryStream..ctor(byte[],int,int,bool)
at Terraria.IO.WorldFile.InternalSaveWorld (System.Boolean useCloudSaving, System.Boolean resetTime) [0x000ba] in <6a6b4d3e07d24f63a87bbe3b45093ba9>:0
at Terraria.IO.WorldFile+<>c__DisplayClass57_0.b__0 () [0x00000] in <6a6b4d3e07d24f63a87bbe3b45093ba9>:0
at Terraria.Utilities.FileUtilities.ProtectedInvoke (System.Action action) [0x00016] in <6a6b4d3e07d24f63a87bbe3b45093ba9>:0
at Terraria.IO.WorldFile.SaveWorldDirect (System.Boolean useCloudSaving, System.Boolean resetTime) [0x00066] in <6a6b4d3e07d24f63a87bbe3b45093ba9>:0
at Terraria.IO.WorldFile.SaveWorld (System.Boolean useCloudSaving, System.Boolean resetTime) [0x00010] in <6a6b4d3e07d24f63a87bbe3b45093ba9>:0
at Terraria.IO.WorldFile.SaveWorld () [0x00017] in <6a6b4d3e07d24f63a87bbe3b45093ba9>:0
at Terraria.WorldGen.saveAndPlayCallBack (System.Object threadContext) [0x00000] in <6a6b4d3e07d24f63a87bbe3b45093ba9>:0
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (System.Object state) [0x0000e] in :0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x0008d] in :0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x0002a] in :0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00096] in :0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in :0
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