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DirectionalBlur.shader
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//----------------------------------------------------------------------------------------------------------
// X-PostProcessing Library
// https://github.com/QianMo/X-PostProcessing-Library
// Copyright (C) 2020 QianMo. All rights reserved.
// Licensed under the MIT License
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
// http://opensource.org/licenses/MIT
//----------------------------------------------------------------------------------------------------------
Shader "Hidden/X-PostProcessing/DirectionalBlur"
{
HLSLINCLUDE
#include "../../../Shaders/StdLib.hlsl"
#include "../../../Shaders/XPostProcessing.hlsl"
half3 _Params;
#define _Iteration _Params.x
#define _Direction _Params.yz
half4 DirectionalBlur(VaryingsDefault i)
{
half4 color = half4(0.0, 0.0, 0.0, 0.0);
for (int k = -_Iteration; k < _Iteration; k++)
{
color += SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord - _Direction * k);
}
half4 finalColor = color / (_Iteration * 2.0);
return finalColor;
}
half4 Frag(VaryingsDefault i): SV_Target
{
return DirectionalBlur(i);
}
ENDHLSL
SubShader
{
Cull Off ZWrite Off ZTest Always
Pass
{
HLSLPROGRAM
#pragma vertex VertDefault
#pragma fragment Frag
ENDHLSL
}
}
}