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This controls how to track and manipulate abilities. It's already been implemented where enemies and players can cast their abilities. It'll be improved further when more abilities are designed and the requirements grow.
Skills
This section just falls under implementing different skill types listed above. Such as mobility, fire, electric, and water types. This will open up room for creating cross-element interactions in the future.
The text was updated successfully, but these errors were encountered:
Tasks
Focus & Requirements
Core System
This controls how to track and manipulate abilities. It's already been implemented where enemies and players can cast their abilities. It'll be improved further when more abilities are designed and the requirements grow.
Skills
This section just falls under implementing different skill types listed above. Such as mobility, fire, electric, and water types. This will open up room for creating cross-element interactions in the future.
The text was updated successfully, but these errors were encountered: