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[Feature request] Damage multiplier instead of Cancel Damage Sources #17

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ghost opened this issue Jun 10, 2024 · 0 comments
Open

[Feature request] Damage multiplier instead of Cancel Damage Sources #17

ghost opened this issue Jun 10, 2024 · 0 comments

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@ghost
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ghost commented Jun 10, 2024

Making certain entities immune to certain damage types is a good setting for modpacks. But even more useful is the multiplier of certain damage types for certain entities - more or less damage than default.

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