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Making certain entities immune to certain damage types is a good setting for modpacks. But even more useful is the multiplier of certain damage types for certain entities - more or less damage than default.
The text was updated successfully, but these errors were encountered:
Making certain entities immune to certain damage types is a good setting for modpacks. But even more useful is the multiplier of certain damage types for certain entities - more or less damage than default.
The text was updated successfully, but these errors were encountered: