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Rigid heavy furnitures moving #209

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stilnat opened this issue Jan 1, 2025 · 0 comments
Open

Rigid heavy furnitures moving #209

stilnat opened this issue Jan 1, 2025 · 0 comments

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@stilnat
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stilnat commented Jan 1, 2025

Summary

Need a set of 9 animations loops of 30 frames each, for moving around heavy furnitures, such as lockers or unbolted girders.
For each, the animation should consist in the character walking exactly two steps (except the idle one).

Sample Image

Pushing

The first one will be a pushing animation, allowing the human character to move forward.
The character can bend slightly forward to give the impression it's using its weight to push.
The character can look down a bit.
Hands should be placed forward, flat, fingers up, with the spacing between hands from shoulder to shoulder.
The character walk with small steps forward, at a constant speed.
The push should look like it takes effort to realize it.

Sample Image Sample Image

Pulling

The second one is a Pulling animation, allowing the human character to move backward while holding heavy furnitures.
The character can slightly bend backward.
Hands should be placed forward, thumbs up, fingers spaced in a gripping pose with the spacing between hands from shoulder to shoulder.
The character walk with small steps backward. It should look like it takes effort too.

Sample Image Sample Image

Dragging on the right

The third and 4th ones show the human character moving furnitures on their right.
The character can bend slightly on the right.
Torso can be diagonnally oriented, part toward the furniture and part to the right.
Hands are slighly in front, but not centered, the right hand should be close to the left shoulder, and the left hand, much more on the left.
The character walk with small steps sideway toward its right, feet crossing each step.

Dragging on the left

Mirrored dragging on the right.

Pushing diagonally on the right

Should look like a mix of pushing forward and dragging on the right.

Pushing diagonally on the left

Mirrored pushing diagonally on the left.

Pulling diagonally on the right

Should look like a mix of pulling backward and dragging on the right.

Pushing diagonally on the left

Mirrored pulling diagonally on the right.

Idle

An animation of the human player standing still with its hand on the furniture.
Should have it's hand in front, thumbs up, hand in a gripping position.
The animation should be 30 frame too.
The character looks in front of itself, torso straight, eventually looking like it's breathing a bit.

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