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Standardize Texture Sizes #81

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14 of 31 tasks
cosmiccoincidence opened this issue Oct 18, 2023 · 0 comments
Open
14 of 31 tasks

Standardize Texture Sizes #81

cosmiccoincidence opened this issue Oct 18, 2023 · 0 comments

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@cosmiccoincidence
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Summary

We need texture resolution standards for many types of textures. The goal here is to review our textures of each type and determine a standard resolution for each type. Then document these on the /gitbook/2dart/textures/ document and to create a github issue to resolve the textures for each type that needs it.

Problem

A few types already have a standard size, but many do not which results in several of different sizes (see AI screen textures as an example).

(Sizes are measured in pixels.)

Types to Standardize

  • Entities (/Textures/Entities/)
  • Plants (/Textures/Furniture/Flora/)
  • AI (/Textures/Furniture/Machines/AI/)
  • Consoles (/Textures/Furniture/Machines/Computers/)
  • Generic Machines (/Textures/Furniture/Machines/Generic/)
  • Clothing (/Textures/Items/Clothing/)
  • Bed Sheets (/Textures/Items/Cosmetic/BedSheets/) = 512x512
  • BookCovers (/Textures/Items/Functional/Generic/BookCovers/) = 500x700
  • IDs (/Textures/Items/Functional/Generic/IDs/)
  • Scrolls (/Textures/Items/Functional/Generic/MartialArtScrolls/) = 512x512
  • Papers (/Textures/Items/Functional/Generic/Papers/) = 85x128
  • PDAs (/Textures/Items/Functional/Generic/PDA/) = 720x720
  • Pictures (/Textures/Items/Functional/Generic/Pictures/)
  • PlayingCards (/Textures/Items/Functional/Generic/PlayingCards/) per card!
  • Posters (/Textures/Items/Functional/Generic/Posters/) = 900x600 or 600x900
  • Stamps (/Textures/Items/Functional/Generic/Stamps/) = 512x512
  • Tool Effects (/Textures/Items/Functional/Tools/) = 128x128
  • Floor Tiles (/Textures/Structures/Floors/) = 256x256
  • Logos (/Textures/UI/Logos/)
  • Renders (/Textures/UI/Renders/)
  • Cosmic Bodies (/Textures/World/Cosmos/)
  • Decals (/Textures/World/Decals/)
  • FOV (/Textures/World/FOV/)
  • Skyboxes (/Textures/World/Skybox/)
  • Bullet Holes (/Textures/World/VFX/BulletHoles/) = 128x128
  • Department Symbols (/Textures/World/VFX/BulletHoles/)
  • Graffiti (/Textures/World/VFX/Graffiti/)
  • Particles (/Textures/World/VFX/Particles/) = 64x64
  • Shadows (/Textures/World/VFX/Shadows/) = 256x256
  • Splatters (/Textures/World/VFX/Splatters/) = 256x256
  • Tracks (/Textures/World/VFX/Tracks/) = 256x256
@cosmiccoincidence cosmiccoincidence pinned this issue Nov 14, 2023
@cosmiccoincidence cosmiccoincidence removed the Good First Issue Good for newcomers. label Nov 25, 2023
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