interactive items and containers #830
stilnat
started this conversation in
Game Design
Replies: 1 comment 2 replies
-
I would think that picking up an item should have a higher priority. |
Beta Was this translation helpful? Give feedback.
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
If an item display in game, and if it can be picked up, should a left click on it always pick it up (or more generally, fire the primary interaction on the item) ?
Currently, lockers display items in them, but left clicking an item in a locker open the locker UI instead of picking up the item.
Is this behaviour wanted ?
Beta Was this translation helpful? Give feedback.
All reactions