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RSX should discard draw calls with 0 weight in out-POS #14542

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elad335 opened this issue Aug 24, 2023 · 1 comment
Open

RSX should discard draw calls with 0 weight in out-POS #14542

elad335 opened this issue Aug 24, 2023 · 1 comment

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@elad335
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elad335 commented Aug 24, 2023

This was discovered by accident while testing when I accidently initialized weight to 0, when I should have left it default-initialize to 1. The draw call was rendered on RPCS3 as if weight was 1, but was mysteriosly completely ignored on real PS3. Needs more investigation.

@kd-11
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kd-11 commented Aug 24, 2023

Test case?
I already wrote a test case for this years ago, iirc RSX doesn't care what the weight it, there is no special treatment. In fact the vertex stage ATTRs are treated as if they're all the same and default to (0, 0, 0, 1);

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