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One of the known bugs in Sonic Origins is that in Sonic 2, when the player jumps on the teeth of a rotating gear in Metropolis Zone, they're never properly set as grounded, so they'll continue to be in whatever state they were in the air.
origins.mp4
However, this doesn't seem to happen in the v5U decomp. The decompiled scripts weren't used here; it's the same data file and bytecode from Origins 1.04.
decomp.mp4
The text was updated successfully, but these errors were encountered:
MegAmi24
changed the title
[v5U] Legacy v4 object collision inconsistency
[v5U] Legacy v4 object collision works (in)correctly
Nov 17, 2022
Might have found a lead on this: removing the C_PLATFORM BoxCollisionTest line in the Large Gear object creates a similar (although not identical) effect to the bug.
One of the known bugs in Sonic Origins is that in Sonic 2, when the player jumps on the teeth of a rotating gear in Metropolis Zone, they're never properly set as grounded, so they'll continue to be in whatever state they were in the air.
origins.mp4
However, this doesn't seem to happen in the v5U decomp. The decompiled scripts weren't used here; it's the same data file and bytecode from Origins 1.04.
decomp.mp4
The text was updated successfully, but these errors were encountered: