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Given that the only thing keeping the engine from compiling with C++11 is filesystem, perhaps it would be possible to replace it with either C++11 code or gulrak file system instead?
I’ve successfully compiled with this in C++11 standards mode for an older ARM Linux system
std::filesystem is only required when using the mod loader, so I won't add an extra dependency for it. However, this is a very good resource for ports, so I will pin this issue. Thank you!
Given that the only thing keeping the engine from compiling with C++11 is
filesystem
, perhaps it would be possible to replace it with either C++11 code or gulrak file system instead?I’ve successfully compiled with this in C++11 standards mode for an older ARM Linux system
https://github.com/gulrak/filesystem
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