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GZDoom issue 4.14 pre 120 and above issue - Breakable Vents. #1511

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hawkwind3 opened this issue Dec 17, 2024 · 5 comments
Open

GZDoom issue 4.14 pre 120 and above issue - Breakable Vents. #1511

hawkwind3 opened this issue Dec 17, 2024 · 5 comments

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@hawkwind3
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hawkwind3 commented Dec 17, 2024

GZDoom 4.14 pre 120 and above stuff up some breakable VENT_M02 textures. For example, if using this gzdoom beta , break open the vent in c3m1_b linedef 11464. The top and the bottom of the broken vent "shrink" ( show gaps top and bottom ).

@x3003
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x3003 commented Dec 17, 2024

I made a report yesterday on the gzdoom git.

Reply was: "BoA is using an older version of zscript, which used to have a less restrictive (incorrect) type system for arrays kept around for compatibility, that incorrect type system was removed, due to correctness issues, so the mod needs to be updated now"

@RicardoLuis0
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RicardoLuis0 commented Dec 17, 2024

I suggest we use from now on gzdoom official release 4.13.2

this compat feature was removed from 4.14 for a reason, more info will be released after
what i'll say for now is, users should not stay on versions below 4.14 without good reason (and a missing cast on an array isn't good reason)

AFADoomer added a commit that referenced this issue Dec 17, 2024
@AFADoomer
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Should work after a1df60c. Just changed the array to Actors instead of PathFollowers.

@hawkwind3 hawkwind3 changed the title GZDoom issue 4.14 pre 121 and above issue GZDoom issue 4.14 pre 121 and above issue - Breakable Vents. Dec 18, 2024
@hawkwind3 hawkwind3 changed the title GZDoom issue 4.14 pre 121 and above issue - Breakable Vents. GZDoom issue 4.14 pre 120 and above issue - Breakable Vents. Jan 3, 2025
@hawkwind3
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UPDATE ...

Just downloaded the latest gzdoom dev build ...

https://devbuilds.drdteam.org/gzdoom/gzdoom-x64-g4.15pre-25-g2f4714e0c.7z

... and this breakable vent bug seems fixed.

Can others confirm ...

@hawkwind3 hawkwind3 reopened this Jan 30, 2025
@hawkwind3
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hawkwind3 commented Jan 30, 2025

Reopened ...

With this dev.build ...

https://devbuilds.drdteam.org/gzdoom/gzdoom-x64-g4.15pre-45-g162ab3c4e.7z

The issue is back. But not with every vent.

Just to add, the latest official gzdoom release to not have this bug is 4.13.2

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