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[3.2] Performance menu suggestions from Graf Zahl #563
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We can likely add descriptions for the entries in the menus (I am thinking of @AFADoomer's |
Well, the „Max“ settings is what we imagined the game to be, so axing is not an option in general. The question is simply how we define the rest of the settings for lower rigs. |
@Tormentor667 I meant axing for the last paragraph, for the performance button. |
Okay regarding performance and improvements to menues, I have an idea but idk how to approach it exactly due to zscript and other things which may need proper brainstorming: Under options we should have a simplified menu, this was planned some months ago using actual default setup on GZDoom, where you can switch between simple and full menu.
What I mean there is, for example, once we enter inside Performance menu, we have SHADERS on/off, ACTORS on/off etc etc, as I did for Predefined Options (which could be added at the end of the list)
Language and commentary options should be added after above ones and "reset to defaults/last saved/save current" applied instead inside each of above mentioned 4 options (go to console removed). Then we have a choice for "full options menu" which will show the actual menues we have with C3 release plus gzdoom internal options, maybe we can rename it as Advanced Options and never use GZDoom title then. |
Do we have plans for 3.2 regarding this issue? |
This needs zscript code to work I think, and major rework over language. Also I am not fully aware of recent changes and new cvars added, so I wonder if this instead would be feasible for 3.1? To have everything set properly? |
Well, I am even open to include this in 3.1 I you can implement it reasonable and bugfree :) |
I have just started working on this to implement @Ozymandias81's plan. |
Very good! |
@Ozymandias81, could you please test it and see my comments in MENUDEF?
@Ozymandias81 (just to make sure you don't miss N00bs commit. |
I didn't miss it, it is just coding related stuff is not on my chords recently since I'll check these once I am done with sprites fixes and bmaps. |
I am sorry but this won't be possible for 3.1, will try take care of it for 3.2 |
DEFS :new: Imported n00b old simplified menu mimicking internal GZDoom protected OptionsMenuSimple :warning: This should be not included within 3.1 @Tormentor667 (I mean menudef.zsimple lump)
Just out of curiosity, is this the menudef.zsimple thing?
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@Ozymandias81 did you have time yet to take care of this? |
@Ozymandias81 sorry for pushing this again, but what's the state here? |
This won't be an easy task, first I must familiarize with zscriptified menues and see what can be done, surely we must strip down a lot of options and not make them accessible to users since they are just confusing and unnecessarily included. On first place now it is a matter to track down of new variables. What complicate things is also the mutual work with the language.csv file, it surely slow down the commitment necessary to solve this issue. |
@Ozymandias81 is this still a thing? |
[for discussion]
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