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@yimmy13 observed that by using const aos::Node*s to identify nodes we tend to create issues in log replay (namely, the node pointer was unstable across calls to RemapLoggedChannel*). Can we make this less confusing to developers?
The text was updated successfully, but these errors were encountered:
From @jkuszmaul
@yimmy13 observed that by using
const aos::Node*
s to identify nodes we tend to create issues in log replay (namely, the node pointer was unstable across calls toRemapLoggedChannel*
). Can we make this less confusing to developers?The text was updated successfully, but these errors were encountered: