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This repository has been archived by the owner on Jan 3, 2020. It is now read-only.
When 'SkinManager' does 'loadSkin', it has been running in a thread named 'pool-x-thread-x'.
It isn't 'client-thread', so it's no use to make async loading again to avoid to affect game.
'SkinManager'调用'loadSkin'加载皮肤时,本已运行于一个独立于'client-thread'的名为'pool-x-thread-x'的线程中,感觉并不需要再次制作异步加载来避免对游戏主体产生影响。(为何不能好好说中文= =)
注:仅针对用户皮肤加载,头颅皮肤加载是主线程的任务
Current synchronous skin loading strategy causes severe game lag.
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