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challenges.js
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/*
3 CODING CHALLENGES:
1 - A PLAYER LOOSES HIS ENTIRE SCORE WHEN HE ROLLS TWO 6 IN A ROW.
AFTER THAT, IT'S THE NEXT PLAYER'S TURN.(hint: always save the previous dice roll in a var)
2 - ADD AN INPUT FIELD TO THE HTML WHERE PLAYERS CAN SET THE WINNING SCORE, SO THAT THEY CAN
CHANGE THE PREDEFINED SCORE OF 100. (hint: you can read that value with the .value property in javascript.)
3 - ADD ANOTHER DICE TO THE GAME, SO THAT THERE ARE TWO DICES NOW. THE PLAYER LOOSES HIS CURRENT
SCORE WHEN ONE OF THEM IS A 1. (hint: you will need CSS to position the second dice, so take a look
at the CSS code for the first one.)
*/
init();
var scores, roundScore, activePlayer, dice, gamePlaying, lastDice;
document.querySelector('.btn-roll').addEventListener('click', function(){
if(gamePlaying){
//1. random number
dice1 = Math.floor(Math.random() * 6) +1;
dice2 = Math.floor(Math.random() * 6) +1;
//2. Display de result
document.getElementById('dice-1').style.display='block';
document.getElementById('dice-2').style.display='block';
document.getElementById('dice-1').src = 'dice-'+dice1+'.png'
document.getElementById('dice-2').src = 'dice-'+dice2+'.png'
//3.Update the round score IF the rolled number was NOT a 1
if(dice1 !==1 && dice2 !==1){
roundScore += dice1 + dice2;
document.querySelector('#current-'+ activePlayer).textContent=roundScore;
} else {
nextPlayer();
}
/* if (dice ===6 && lastDice === 6){
//Player looses score
scores[activePlayer] = 0;
document.querySelector('#score-'+activePlayer).textContent='0';
nextPlayer();
} else if(dice !==1){
roundScore += dice;
document.querySelector('#current-'+ activePlayer).textContent=roundScore;
} else {
nextPlayer();
}
lastDice = dice;*/
}
});
document.querySelector('.btn-hold').addEventListener('click', function(){
if(gamePlaying){
//Add current score to Global score
scores[activePlayer] += roundScore;
//update user the interface (UI)
document.querySelector('#score-'+ activePlayer).textContent = scores[activePlayer];
var input = document.querySelector('.final-score').value;
var winningScore;
// Undefined, 0, null or "" are COERCED to false
//Anything else is COERCED to true
if(input) {
winningScore = input;
} else {
winningScore = 100;
}
//check if player won the game
if (scores[activePlayer] >= winningScore){
document.querySelector('#name-'+activePlayer).textContent='Winner';
document.getElementById('dice-1').style.display='none';
document.getElementById('dice-2').style.display='none';
document.querySelector('.player-'+activePlayer+'-panel').classList.add('winner');
document.querySelector('.player-'+activePlayer+'-panel').classList.remove('active');
gamePlaying = false;
} else {
//Next player
nextPlayer();
}
}
});
document.querySelector('.btn-new').addEventListener('click', init);
function nextPlayer(){
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0
roundScore=0;
document.getElementById('current-0').textContent='0';
document.getElementById('current-1').textContent='0';
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
document.getElementById('dice-1').style.display='none';
document.getElementById('dice-2').style.display='none';
};
function init (){
scores=[0,0];
roundScore=0;
activePlayer=0;
gamePlaying = true;
document.getElementById('dice-1').style.display='none';
document.getElementById('dice-2').style.display='none';
document.getElementById('score-0').textContent = '0';
document.getElementById('score-1').textContent = '0';
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.querySelector('#name-0').textContent='Player 1';
document.querySelector('#name-1').textContent='Player 2';
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-0-panel').classList.remove('active');
document.querySelector('.player-1-panel').classList.remove('active');
document.querySelector('.player-0-panel').classList.add('active');
};