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org.rigsofrods.rigsofrods.gschema.xml
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org.rigsofrods.rigsofrods.gschema.xml
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<schemalist>
<schema id="org.rigsofrods.rigsofrods.network" path="/org/rigsofrods/rigsofrods/network/" gettext-domain="rigsofrods">
<key name="network-enable" type="b">
<default>false</default>
<summary>Enable network mode</summary>
<description>
This switches RoR into network mode.
Be aware that many features are not available in network mode.
For example, you not be able to leave your vehicle or hook objects.
</description>
</key>
<key name="nickname" type="s">
<default l10n="messages">'Anonymous'</default>
<summary>Nickname</summary>
<description>
Nickname used in multiplayer mode
</description>
</key>
<key name="server-name" type="s">
<default>'127.0.0.1'</default>
<summary>Server host name</summary>
<description></description>
</key>
<key name="server-port" type="s">
<default>'12333'</default>
<summary>Server port number</summary>
<description></description>
</key>
<key name="server-pass" type="s">
<default>''</default>
<summary>Server password</summary>
<description></description>
</key>
</schema>
<schema id="org.rigsofrods.rigsofrods.settings.graphics" path="/org/rigsofrods/rigsofrods/settings/graphics/" gettext-domain="rigsofrods">
<key name="texture-filtering-mode" type="s">
<choices>
<choice value='TFO_NONE'/>
<choice value='TFO_BILINEAR'/>
<choice value='TFO_TRILINEAR'/>
<choice value='TFO_ANISOTROPIC'/>
</choices>
<default>'TFO_NONE'</default>
<summary>Texture Filtering Mode</summary>
<description>
Most recent hardware can do Anisotropic filtering without significant slowdown.
Use lower settings only on old or poor video chipsets.
</description>
</key>
<key name="sky-type" type="s">
<choices>
<choice value='SKY_SANDSTORM'/>
<choice value='SKY_CAELUM'/>
</choices>
<default>'SKY_SANDSTORM'</default>
<summary>Sky Type</summary>
<description>
Caelum sky is nice but quite slow unless you have a high-powered GPU.
</description>
</key>
<key name="shadow-type" type="s">
<choices>
<choice value="SHADOWS_NONE"/>
<choice value="SHADOWS_TEXTURE"/>
<choice value="SHADOWS_PSSM"/>
</choices>
<default>'SHADOWS_NONE'</default>
<summary>Shadows</summary>
<description>
Shadow technique to be used ingame.
</description>
</key>
<key name="shadow-optimizations" type="b">
<default>false</default>
<summary>Shadow Performance Optimizations</summary>
<description>
When turned on, it disables the vehicles shadow when driving in first person mode.
</description>
</key>
<key name="view-distance-limit-enabled" type="b">
<default>false</default>
<summary>View Distance Limit Enabled</summary>
<description>
Enable the view distance limit.
</description>
</key>
<key name="view-distance-limit" type="i">
<default>2500</default>
<range min='10' max='5000'/>
<summary>View Distance Limit</summary>
<description>
Determines how far you can see in meters.
</description>
</key>
<key name="water-type" type="s">
<choices>
<choice value='WATER_BASIC'/>
<choice value='WATER_REFLECT'/>
<choice value='WATER_FULL_SPEED'/>
<choice value='WATER_FULL_QUALITY'/>
<choice value='WATER_HYDRAX'/>
</choices>
<default>'WATER_BASIC'</default>
<summary>Water type</summary>
<description>
Water reflection is slower, and requires a good GPU. In speed optimized mode you may experience excessive camera shaking.
</description>
</key>
<key name="waves" type="b">
<default>false</default>
<summary>Waves</summary>
<description>
Enabling waves adds a lot of fun in boats, but can have a big performance impact on some specific hardwares.
</description>
</key>
<key name="vegetation-thickness" type="i">
<default>50</default>
<range min='1' max='100'/>
<summary>Vegetation Thickness</summary>
<description>
This determines how much grass and how many trees (and such objects) should get displayed.
</description>
</key>
<key name="mirrors" type="b">
<default>false</default>
<summary>Mirrors</summary>
<description>
Shows the rear view mirrors in 1st person view. May cause compatibility problems for very old video cards.
</description>
</key>
<key name="sunburn" type="b">
<default>false</default>
<summary>Sunburn</summary>
<description>
Adds a bluish blinding effect.
</description>
</key>
<key name="high-dynamic-range" type="b">
<default>false</default>
<summary>High Dynamic Range</summary>
<description>
Add a lightning effect that simulates the light sensitivity of the human eye.
</description>
</key>
<key name="motion-blur" type="b">
<default>false</default>
<summary>Motion Blur</summary>
<description>
Adds a motion blur effect.
</description>
</key>
<key name="skidmarks" type="b">
<default>false</default>
<summary>Skidmarks</summary>
<description>
Adds tire tracks to the ground.
</description>
</key>
<key name="env-map" type="b">
<default>false</default>
<summary>HQ reflections</summary>
<description>
Enables high quality reflective effects.
</description>
</key>
<key name="glow" type="b">
<default>false</default>
<summary>Glow</summary>
<description>
Adds a glow effect to lights.
</description>
</key>
<key name="depth-of-field" type="b">
<default>false</default>
<summary>Depth of Field</summary>
<description>
Adds a nice depth of field effect to the scene.
</description>
</key>
<key name="screenshot-format" type="s">
<choices>
<choice value='JPEG'/>
<choice value='PNG'/>
</choices>
<default>'JPEG'</default>
<summary>Screenshot format</summary>
<description>
Determines in which format screenshots will be saved.
</description>
</key>
</schema>
<schema id="org.rigsofrods.rigsofrods.settings.gameplay" path="/org/rigsofrods/rigsofrods/settings/gameplay/" gettext-domain="rigsofrods">
<key name="language" type="s">
<default>'LANG_DEFAULT'</default>
<summary>Language</summary>
<description>
This setting overrides the system's default language. You need to restart the configurator to apply the changes.
</description>
</key>
<key name="gearbox-mode" type="s">
<choices>
<choice value='AUTOMATIC'/>
<choice value='SEMIAUTO'/>
<choice value='MANUAL'/>
<choice value='MANUAL_STICK'/>
<choice value='MANUAL_RANGES'/>
</choices>
<default>'AUTOMATIC'</default>
<summary>Gearbox Mode</summary>
<description>
The default mode for the gearbox when a new vehicle is loaded.
</description>
</key>
<key name="fovext" type="i">
<default>60</default>
<range min='0' max='180'/>
<summary>FOV External</summary>
</key>
<key name="fovint" type="i">
<default>75</default>
<range min='0' max='180'/>
<summary>FOV External</summary>
</key>
<key name="extcam" type="b">
<default>false</default>
<summary>Disable Camera Pitching</summary>
<description>
If you dislike the pitching external vehicle camera, you can disable it here.
</description>
</key>
<key name="arcade-controls" type="b">
<default>false</default>
<summary>Arcade controls</summary>
<description>
Braking will switch into reverse gear and accelerate.
</description>
</key>
<key name="user-token" type="s">
<default>''</default>
<summary>User token</summary>
<description>
Your rigsofrods.com User Token.
</description>
</key>
<key name="creak-sound-disable" type="b">
<default>false</default>
<summary>Disable creak sound</summary>
<description>
You can disable the default creak sound by checking this box.
</description>
</key>
</schema>
<schema id="org.rigsofrods.rigsofrods.settings.advanced" path="/org/rigsofrods/rigsofrods/settings/advanced/" gettext-domain="rigsofrods">
<key name="audio-device" type="s">
<default>'AUDIO_DEFAULT'</default>
<summary>Audio device:</summary>
<description>
Select the appropriate sound source.
Leaving to Default should work most of the time.
</description>
</key>
<key name="sound-volume" type="i">
<default>100</default>
<range min='0' max='100'/>
<summary>Sound volume</summary>
<description>
Sets the master volume
</description>
</key>
<key name="flares-mode" type="s">
<choices>
<choice value="none"/>
<choice value="no-light-sources"/>
<choice value="only-current"/>
<choice value="all-vehicles-main-lights"/>
<choice value="all-vehicles-all-lights"/>
</choices>
<summary>Light source effects</summary>
<default>'none'</default>
<description>
Determines which lights will project light on the environment.
The more light sources are used, the slower it will be.
</description>
</key>
<key name="fps-limit-enabled" type="b">
<default>false</default>
<summary>Enable FPS Limit</summary>
<description>
Enables the frames per second limiter.
</description>
</key>
<key name="fps-limit" type="i">
<default>50</default>
<range min='10' max='200'/>
<summary>FPS Limit</summary>
<description>
Sets the maximum frames per second rate.
</description>
</key>
<key name="replay-mode" type="b">
<default>false</default>
<summary>Replay mode</summary>
<description>
Replay mode. This will affect your frame rate.
</description>
</key>
<key name="position-storage" type="b">
<default>false</default>
<summary>Enable position storage</summary>
<description>
Can be used for quick saving and loading of vehicle positions.
</description>
</key>
<key name="map-disabled" type="b">
<default>false</default>
<summary>Disable overview map</summary>
<description>
Disables the map. This is for testing purposes only, you should not gain any FPS with that.
</description>
</key>
<key name="multithreading-disabled" type="b">
<default>false</default>
<summary>Disable multithreading</summary>
<description>
Disables all separate physics threads (might be an option to avoid camera stuttering).
</description>
</key>
<key name="collisions-disabled" type="b">
<default>false</default>
<summary>Disable inter-vehicle collisions</summary>
<description>
Disables the collision detection between multiple trucks.
</description>
</key>
<key name="self-collisions-disabled" type="b">
<default>false</default>
<summary>Disable intra-vehicle collisions</summary>
<description>
Disables the collision detection within one truck (no self-collisions).
</description>
</key>
</schema>
<schema id="org.rigsofrods.rigsofrods.settings.debug" path="/org/rigsofrods/rigsofrods/settings/debug/" gettext-domain="rigsofrods">
<key name="ingame-console" type="b">
<default>false</default>
<summary>Ingame console</summary>
<description>
Enables the Scripting Console ingame. Use the ~ key.
</description>
</key>
<key name="developer-mode" type="b">
<default>false</default>
<summary>Developer mode</summary>
<description>
Unlocks disabled and unfinished features for development.
</description>
</key>
<key name="advanced-logging" type="b">
<default>false</default>
<summary>Advanced logging</summary>
<description>
Enables fancy HTML logs for loaded terrains, objects and trucks.
</description>
</key>
<key name="vehicle-mass-debug" type="b">
<default>false</default>
<summary>Debug vehicle mass</summary>
<description>
Prints all node masses to the RoR.log.
</description>
</key>
<key name="beam-breakage-debug" type="b">
<default>false</default>
<summary>Debug beam breakage</summary>
<description>
Logs the beam info to RoR.log whenever a beam breaks.
</description>
</key>
<key name="beam-deformation-debug" type="b">
<default>false</default>
<summary>Debug beam deformations</summary>
<description>
Logs the beam info to RoR.log whenever a beam deforms.
</description>
</key>
<key name="video-camera-debug" type="b">
<default>false</default>
<summary>Debug video cameras</summary>
<description>
Adds a virtuals camera mesh that should help you position the camera correctly.
</description>
</key>
<key name="env-map-debug" type="b">
<default>false</default>
<summary>Debug environment mapping / chrome</summary>
<description>
Displays an unwrapped cube on what is used to project the reflections on vehicles.
</description>
</key>
<key name="triggers-debug" type="b">
<default>false</default>
<summary>Debug triggers</summary>
<description>
Enables Trigger debug messages
</description>
</key>
<key name="collision-mesh-debug" type="b">
<default>false</default>
<summary>Debug collision meshes</summary>
<description>
Shows all collision meshes in red to be able to position them correctly.
</description>
</key>
<key name="depth-of-field-debug" type="b">
<default>false</default>
<summary>Debug depth of field</summary>
<description>
Shows the DOF debug display on the screen in order to identify DOF problems.
</description>
</key>
<key name="crash-reporting-disabled" type="b">
<default>false</default>
<summary>Disable crash reporting</summary>
<description>
Disables the crash handling system.
</description>
</key>
<key name="input-grabbing" type="s">
<choices>
<choice value='GRAB_ALL'/>
<choice value='GRAB_DYNAMICALLY'/>
<choice value='GRAB_NONE'/>
</choices>
<default>'GRAB_ALL'</default>
<summary>Input grabbing</summary>
<description>
Determines the input capture mode. All is the default, Dynamically is good for windowed mode.
</description>
</key>
<key name="map-preselect" type="s">
<default>''</default>
<summary>Preselected map</summary>
<description>
The terrain you want to load upon RoR startup. Might remove the startup selection menu.
</description>
</key>
<key name="vehicle-preselect" type="s">
<default>''</default>
<summary>Preselected vehicle</summary>
<description>
The vehicle you want to load upon RoR startup. Might remove the startup selection menu.
</description>
</key>
</schema>
<schema id="org.rigsofrods.rigsofrods.controls.force-feedback" path="/org/rigsofrods/rigsofrods/controls/force-feedback/" gettext-domain="rigsofrods">
<key name="force-feedback-enable" type="b">
<default>false</default>
<summary>Enable force feedback</summary>
</key>
<key name="force-all" type="i">
<default>50</default>
<range min='0' max='100'/>
<summary>Overall force level</summary>
</key>
<key name="feedback-steering" type="i">
<default>50</default>
<range min='0' max='100'/>
<summary>Steering feedback level</summary>
</key>
<key name="self-centering" type="i">
<default>50</default>
<range min='0' max='100'/>
<summary>Self-centering level</summary>
</key>
<key name="feedback-inertia" type="i">
<default>50</default>
<range min='0' max='100'/>
<summary>Inertia feedback level</summary>
</key>
</schema>
</schemalist>