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locx-manual.yaml
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locx-manual.yaml
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%YAML 1.2
---
game:
eid: 'gameloctest01'
name: 'LocTest01'
author: 'theRoUS'
copyright_year: '2019-2024'
licence: 'Apache 2.0'
desc: >-
Test 01 of game location connexions.
start: 'Loc0'
keywords:
- eid: 'kw-up'
root: 'up'
alii:
- 'upward'
flags:
- :motion
- eid: 'kw-down'
root: 'down'
alii:
- 'downward'
flags:
- :motion
- eid: 'kw-east'
root: 'east'
alii:
- 'e'
flags:
- :motion
- :facing
- eid: 'kw-west'
root: 'west'
alii:
- 'w'
flags:
- :motion
- :facing
- eid: 'kw-southeast'
root: 'southeast'
alii:
- 'se'
flags:
- :motion
- :facing
- eid: 'kw-northwest'
root: 'northwest'
alii:
- 'nw'
flags:
- :motion
- :facing
containers:
- eid: 'birdcage'
game: 'gameloctest01'
owned_by: 'Loc1'
name: 'birdcage'
article: 'a'
desc: >-
rather battered little brass birdcage
items:
- eid: 'bird'
game: 'gameloctest01'
owned_by: 'birdcage'
is_living: true
article: 'a'
desc: 'little songbird'
factions:
- eid: dwarves
name: dwarves
game: 'gameloctest01'
owned_by: 'gameloctest01'
desc: >-
The troupe of threatening little dwarves, always hostile.
shortdesc: Threatening little dwarves.
attitude: :hostile
locations:
- eid: 'Loc0'
game: 'gameloctest01'
owned_by: 'gameloctest01'
name: 'Location 0 - Entrance'
desc: >-
You're in Location 0, the starting location for players in new
games.
shortdesc: 'entrance room.'
paths:
- 'loc0-loc0'
- 'loc0-loc1'
- 'loc0-loc2'
- eid: 'Loc1'
game: 'gameloctest01'
owned_by: 'gameloctest01'
name: 'Location 1'
desc: >-
Room 1, one of the locations accessible from the entrance.
shortdesc: 'Room 1.'
paths:
- 'loc1-loc0'
- 'loc1-loc2'
- 'loc1-loc4'
- eid: 'Loc2'
game: 'gameloctest01'
owned_by: 'gameloctest01'
name: 'Location 2'
desc: >-
The ending (?) location, #2
shortdesc: 'Room 2.'
paths:
- 'loc2-loc0'
- 'loc2-loc1'
- 'loc2-loc3'
- eid: 'Loc3'
game: 'gameloctest01'
owned_by: 'gameloctest01'
name: 'Location 3 (secret room)'
desc: >-
The Secret Room!
shortdesc: "It's a secret!"
visible: false
paths: []
- eid: 'Loc4'
game: 'gameloctest01'
owned_by: 'gameloctest01'
name: 'Location 4 (oubliette)'
desc: >-
There is no way out.
shortdesc: "You're doomed for all time."
visible: false
paths: []
- eid: 'Loc5'
game: 'gameloctest01'
owned_by: 'gameloctest01'
name: 'Location 5 (the Lost Room)'
desc: >-
There is no way out. But then, there is no way in, either.
shortdesc: "You couldn't get heah from theah."
visible: false
paths: []
paths:
- eid: 'loc0-loc0'
game: 'gameloctest01'
owned_by: 'gameloctest01'
name: 'Loc0 ceiling grate'
origin: 'Loc0'
destination: 'Loc0'
desc: >-
A small hole up on the wall would let you crawl upwards. There
is a steel grate across the opening.
shortdesc: 'upward-leading crawl.'
tooltip: >-
Ceiling grate
via:
- 'up'
reversible: true
mixins:
- Sealable
openable: true
opened: false
autoclose: false
lockable: true
locked: true
seal_key: 'RFID'
desc_open: >-
The grate in the ceiling is open. You can probably crawl upward
through it.
shortdesc_open: >-
You could probably crawl upward through the grate in the
ceiling.
desc_closed: >-
The ceiling grate is closed.
shortdesc_closed: null
- eid: 'loc0-loc1'
game: 'gameloctest01'
owned_by: 'gameloctest01'
name: 'loc0-loc1'
desc: >-
To the east is a stone door.
shortdesc: 'broad smooth passage.'
tooltip: >-
Stone door
origin: 'Loc0'
destination: 'Loc1'
via:
- 'east'
reversible: true
mixins:
- Sealable
seal_name: 'smooth-passage-door'
openable: true
opened: false
autoclose: true
lockable: false
locked: false
desc_open: >-
The stone door is open, and through it you can see a broad
passage, with a flat, smooth floor and smooth walls.
shortdesc_open: >-
The stone door to the east is open.
desc_closed: >-
The stone door is currently closed.
shortdesc_closed: >-
The stone door is currently closed.
- eid: 'loc0-loc2'
game: 'gameloctest01'
owned_by: 'gameloctest01'
name: 'loc0-loc2'
desc: >-
A narrow, cramped tunnel, with rough walls and floor, leads
west.
shortdesc: 'narrow cramped tunnel.'
tooltip: 'Narrow cramped tunnel'
origin: 'Loc0'
destination: 'Loc2'
via:
- 'west'
reversible: true
- eid: 'loc1-loc0'
game: 'gameloctest01'
owned_by: 'gameloctest01'
name: 'loc1-loc0'
desc: >-
A rough doorway-sized opening to the west appears to open up
after a few metres to a broad passage of smoothed stone. At the
limit of visibility you can see a stone door.
shortdesc: 'door-sized opening.'
tooltip: 'Door-sized opening'
origin: 'Loc1'
destination: 'Loc0'
via:
- 'west'
reversible: true
mixins:
- Sealable
seal_name: 'smooth-passage-door'
openable: true
opened: false
autoclose: true
lockable: false
locked: false
desc_open: >-
The stone door at the end of the smooth passage to the west is
open.
shortdesc_open: >-
The smooth passage door is open.
desc_closed: >-
The stone door in the smooth passage is closed.
shortdesc_closed: >-
The stone door is closed.
- eid: 'loc2-loc0'
game: 'gameloctest01'
owned_by: 'gameloctest01'
name: 'loc2-loc0'
desc: 'A narrow crack leads east.'
shortdesc: 'narrow crack.'
tooltip: 'Narrow crack'
origin: 'Loc2'
destination: 'Loc0'
via:
- 'east'
reversible: true
- eid: 'loc1-loc2'
game: 'gameloctest01'
owned_by: 'gameloctest01'
name: 'loc1-loc2'
desc: >-
A low rocky tunnel slopes downward to the southeast, leading to
Location 2.
shortdesc: 'low rocky tunnel.'
tooltip: 'Low rocky tunnel'
origin: 'Loc1'
destination: 'Loc2'
via:
- 'southeast'
reversible: true
- eid: 'loc1-loc4'
game: 'gameloctest01'
owned_by: 'gameloctest01'
name: 'loc1-loc4'
desc: >-
A dark pit lies at your feet, radiating menace and exuding a
miasma of hopelessness. It probably leads somewhere you don't
want to go.
shortdesc: 'dark pit.'
tooltip: 'Dark pit'
origin: 'Loc1'
destination: 'Loc4'
via:
- 'down'
reversible: false
- eid: 'loc2-loc1'
game: 'gameloctest01'
owned_by: 'gameloctest01'
name: 'loc2-loc1'
desc: >-
A low rocky tunnel slopes upward to the northwest, leading to
Location 1.
shortdesc: 'low rocky tunnel.'
tooltip: 'Low rocky tunnel'
origin: 'Loc2'
destination: 'Loc1'
via:
- 'northwest'
reversible: true
- eid: 'loc2-loc3'
game: 'gameloctest01'
owned_by: 'gameloctest01'
name: 'loc2-loc3'
desc: >-
Close examination reveals a dark, secret passage hidden behind a
boulder. It appears to lead steeply down into the darkness to
an unknown destination.
shortdesc: 'dark secret passage.'
tooltip: 'Dark secret passage'
visible: false
origin: Loc2
destination: Loc3
via:
- 'down'
reversible: false
# Local Variables:
# mode: yaml
# eval: (if (intern-soft "fci-mode") (fci-mode 1))
# End: