You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We want our designers to make navmeshes manually but it looks like there is no way to pass it directly to SharpNav without generation step. What can you suggest? Can you add a feature for our case?
The text was updated successfully, but these errors were encountered:
AqlaSolutions
changed the title
Possibility to use our model for navmesh instead of generating
Possibility to use our exact model for navmesh instead of generating
Jul 31, 2015
Yeah, this is definitely something that's been on the backlog for a while. Someone else contributed a JSON file format, you could export to that, modify it the way you'd like, then import it for now. Eventually Recast's file format will be implemented as well as the ability to directly add your own PolyMesh and PolyMeshDetails
@Robmaister JSON is not exactly what I'm talking about. I can't open JSON in 3ds Max and use its power to modify the mesh. I would like it to be possible to simply give SharpNav a fully walkable model that will be used exactly as it is, without checking climbs, heights, areas, etc.
What I was trying to say is that you can provide a navmesh via the JSON file format without having to go through the generation process.
The only thing is that you'd have to build the connectivity data yourself or with a tool.
An alternate build process for that kind of a mesh should be available at some point in the future. I just don't have enough bandwidth at the moment to make it a priority
We want our designers to make navmeshes manually but it looks like there is no way to pass it directly to SharpNav without generation step. What can you suggest? Can you add a feature for our case?
The text was updated successfully, but these errors were encountered: