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I have a navmesh generated by Unity
How to import it into SharpNav?
Currently I use NavMesh.Generate, and it works
But I want to make SharpNav use existing navmesh, not generate a new one
How can I do it?
The text was updated successfully, but these errors were encountered:
As I am currently thinking of using this with unity and from the little research I have done I see a few options:
Remove the unity navmesh and only use SharpNav (best solution I know)
State how you access the unity navmesh (as from my knowledge there isn't a easy way however I found https://forum.unity.com/threads/accessing-navmesh-vertices.130883/ ) this will however be more of a question, how do I import a custom navmesh. And then you need to make the output from unity comply with the serialized output of SharpNav.
I have a navmesh generated by Unity
How to import it into SharpNav?
Currently I use NavMesh.Generate, and it works
But I want to make SharpNav use existing navmesh, not generate a new one
How can I do it?
The text was updated successfully, but these errors were encountered: