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Hey, I know you are not activily developing on this anymore. which is sad there really is not other good options.. But i am having an issue with building tiled navmeshes
This is the code I use to generate the tiles: https://pastebin.com/gDsv9uaQ
But it ends up with these "gaps" between each navmesh and it wont path between them
Wondering if this is an issue in my code or sharp nav code
The text was updated successfully, but these errors were encountered:
Sorry to necro your old thread but AddTile() is also adding uncrossable, unpathable polys to my TiledNavMesh! Did you ever figure out what was causing it for you?
Sorry to necro your old thread but AddTile() is also adding uncrossable, unpathable polys to my TiledNavMesh! Did you ever figure out what was causing it for you?
I did not, ended up using a wrapper of recast instead where it works correctly. https://github.com/mathias234/RecastSharp it's not complete but sufficient for my needs
Hey, I know you are not activily developing on this anymore. which is sad there really is not other good options.. But i am having an issue with building tiled navmeshes
This is the code I use to generate the tiles:
https://pastebin.com/gDsv9uaQ
But it ends up with these "gaps" between each navmesh and it wont path between them
Wondering if this is an issue in my code or sharp nav code
The text was updated successfully, but these errors were encountered: