From 48c852b583e9dab25d4bdaa2a3a1643c3c3b272a Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun, 28 Jan 2024 22:12:42 -0500 Subject: [PATCH] Fix Code Style On has-open-shot (#2179) automated style fixes Co-authored-by: sanatd33 --- .../src/soccer/strategy/agent/position/offense.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/soccer/src/soccer/strategy/agent/position/offense.cpp b/soccer/src/soccer/strategy/agent/position/offense.cpp index b37ce018813..7d8e889d139 100644 --- a/soccer/src/soccer/strategy/agent/position/offense.cpp +++ b/soccer/src/soccer/strategy/agent/position/offense.cpp @@ -198,17 +198,17 @@ std::optional Offense::state_to_task(RobotIntent intent) { } bool Offense::has_open_shot() { - // Goal location rj_geometry::Point their_goal_pos = field_dimensions_.their_goal_loc(); - double goal_width = field_dimensions_.goal_width(); // 1.0 meters + double goal_width = field_dimensions_.goal_width(); // 1.0 meters // Ball location rj_geometry::Point ball_position = this->last_world_state_->ball.position; double best_distance = -1.0; rj_geometry::Point increment(0.05, 0); - rj_geometry::Point curr_point = their_goal_pos - rj_geometry::Point(goal_width / 2.0, 0) + increment; + rj_geometry::Point curr_point = + their_goal_pos - rj_geometry::Point(goal_width / 2.0, 0) + increment; for (int i = 0; i < 19; i++) { double distance = distance_from_their_robots(ball_position, curr_point); if (distance > best_distance) { @@ -226,11 +226,11 @@ double Offense::distance_from_their_robots(rj_geometry::Point tail, rj_geometry: double min_angle = -0.5; for (auto enemy : their_robots) { rj_geometry::Point enemy_vec = enemy.pose.position() - tail; - if (enemy_vec.dot(vec) < 0 ) { + if (enemy_vec.dot(vec) < 0) { continue; } - auto projection = (enemy_vec.dot(vec)/vec.dot(vec)); - enemy_vec = enemy_vec - (projection) * vec; + auto projection = (enemy_vec.dot(vec) / vec.dot(vec)); + enemy_vec = enemy_vec - (projection)*vec; double distance = enemy_vec.mag(); if (distance < (kRobotRadius + kBallRadius)) { return -1.0; @@ -238,7 +238,7 @@ double Offense::distance_from_their_robots(rj_geometry::Point tail, rj_geometry: double angle = distance / projection; if (min_angle < 0) { min_angle = angle; - } else if(angle < min_angle) { + } else if (angle < min_angle) { min_angle = angle; } }