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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="РобоКод"
config/version="0.1.0"
run/main_scene="res://scenes/menu/menu.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://assets/logo/logo.svg"
[autoload]
Strings="*res://values/strings.gd"
Preferences="*res://scenes/preferences.gd"
SceneSwitcher="*res://scenes/switcher.gd"
UserLog="*res://scenes/script/logger.gd"
Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd"
[debug]
gdscript/warnings/integer_division=0
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=2
window/size/resizable=false
window/size/borderless=true
window/size/extend_to_title=true
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="La Curse De Godot"
[editor_plugins]
enabled=PackedStringArray("res://addons/SignalVisualizer/plugin.cfg", "res://addons/Todo_Manager/plugin.cfg", "res://addons/find-everywhere/plugin.cfg", "res://addons/format_on_save/plugin.cfg", "res://addons/gd-plug-ui/plugin.cfg", "res://addons/log/plugin.cfg", "res://addons/project_time_tracker/plugin.cfg", "res://addons/script-tabs/plugin.cfg", "res://addons/simplescriptscroll/plugin.cfg")
[file_customization]
folder_colors={
"res://addons/": "gray",
"res://scenes/": "teal"
}
[filesystem]
import/blender/enabled=false
[input]
mb_left={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(106, 22),"global_position":Vector2(110, 63),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Environment"
2d_physics/layer_2="Player"
[rendering]
textures/canvas_textures/default_texture_filter=0
environment/defaults/default_clear_color=Color(0.168627, 0.176471, 0.188235, 1)