diff --git a/CHANGELOG.md b/CHANGELOG.md index 34a8d87b..da47bb11 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,11 @@ # Change Log +## [0.16.1] 13 November 2023 + +### Fixed + +- Fixed a bug introduced in v0.16.0 causing RGL to crash in Compact and Downsample Node when some field was removed from the graph. + ## [0.16.0] 10 November 2023 ### Added @@ -19,6 +25,10 @@ - Renamed XYZ field name to be more precise and compatible with future features - `RGL_FIELD_XYZ_F32` -> `RGL_FIELD_XYZ_VEC3_F32` +### Known Issues + +- Modifying fields between graph's runs (consisted of Compact or Downsample nodes) may cause a segmentation fault. Fixed in v0.16.1. + ## [0.15.0] 23 September 2023 ### Added diff --git a/include/rgl/api/core.h b/include/rgl/api/core.h index 74f605c1..ff18dd04 100644 --- a/include/rgl/api/core.h +++ b/include/rgl/api/core.h @@ -43,7 +43,7 @@ #define RGL_VERSION_MAJOR 0 #define RGL_VERSION_MINOR 16 -#define RGL_VERSION_PATCH 0 +#define RGL_VERSION_PATCH 1 // Invalid Entity ID is assign to rays that does not hit any Entity. // Cannot be assigned to Mesh manually. It is reserved for internal raytracing use.