diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 2dfb6628228..05c2a47ffcb 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -1386,7 +1386,7 @@ void CCharacter::HandleSkippableTiles(int Index) Collision()->GetFrontCollisionAt(m_Pos.x - GetProximityRadius() / 3.f, m_Pos.y + GetProximityRadius() / 3.f) == TILE_DEATH) && !m_Core.m_Super && !m_Core.m_Invincible && !(Team() && Teams()->TeeFinished(m_pPlayer->GetCid()))) { - if(Team() && Teams()->IsPractice(Team())) + if(Teams()->IsPractice(Team())) { Freeze(); // Rate limit death effects to once per second