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snake.c
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/*
Author : ROHIT BABU KADAM
Description : Snake game using opengl
Technology : C , OpenGl
Platform : Linux
*/
#include "GameHeader.h"
void helpDisplay()
{
system("clear");
printf("\n---------------------[ Snake Game ]------------------------\n");
printf("\n Developed by Rohit kadam\n\n");
printf("-----------------------------------------------------------\n");
printf("\n p : Start / Play / Pause ");
printf("\n q : Exit");
printf("\n Use arrow key to move the snake ");
printf("\n [1 - 9] : change level of your game");
printf("\n-----------------------------------------------------------\n");
fflush(stdin);
}
void playDisplay()
{
system("clear");
helpDisplay();
printf("\n\n");
printf(" -------------\n");
printf(" Score: %d \n",snake_size - 5);
printf(" -------------");
printf("\n");
}
void out()
{
playDisplay();
printf("\n----GAME OVER----\n");
initGame();
}
void quit()
{
printf("\nThank for Playing Game\n");
printf("-----------------------------------------------------------\n");
exit(0);
}
void myinit(void)
{
glPointSize(4.0);
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluOrtho2D(0.0, 640.0, 0.0, 480.0);
glClearColor(0.127, 0.252, 0.0, 0.0);
initGame();
play = TRUE;
}
void moveSnake(void)
{
int move_x = change -> prev -> x + change_x;
int move_y = change -> prev -> y + change_y;
if( (move_x >= 640 ) || ( move_y >= 480) || ( move_x <= 0 ) || ( move_y <= 0 ) || search(move_x , move_y) )
out();
else
{
if(checkEqualNode(move_x , move_y , food_x , food_y))
{
addNode(change);
playDisplay();
createFood();
}
change -> x = move_x;
change -> y = move_y;
drawSnake();
drawHead( change -> x , change -> y);
displayFood();
glFlush();
wait_for_time(speed);
change = change -> next;
glutPostRedisplay();
}
}
void mydisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
if(play)
moveSnake();
else
{
playDisplay();
drawSnake();
drawHead( change -> prev -> x , change -> prev -> y );
displayFood();
glFlush();
}
}
void mySpecialKeyboard(int key, int x, int y)
{
if(play)
{
switch(key)
{
case GLUT_KEY_RIGHT :
if( direction != LEFT )
{
direction = RIGHT;
change_x = 11;
change_y = 0;
}
break;
case GLUT_KEY_LEFT :
if( direction != RIGHT )
{
direction = LEFT;
change_x = -11;
change_y = 0;
}
break;
case GLUT_KEY_UP :
if( direction != DOWN )
{
direction = UP;
change_x = 0;
change_y = 11;
}
break;
case GLUT_KEY_DOWN :
if( direction != UP )
{
direction = DOWN;
change_x = 0;
change_y = -11;
}
break;
}
glutPostRedisplay();
}
}
void myKeyboard(unsigned char key, int x, int y)
{
switch(key)
{
case 'p':
if(play)
{
play = FALSE;
}
else
play = TRUE;
break;
case 'q':
out();
quit();
break;
case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9':
speed = (int) key - 48;
break;
}
glutPostRedisplay();
}
int main(int argc, char** argv)
{
char ch;
helpDisplay();
while(1)
{
fflush(stdin);
printf("\n\nEnter your Choice: ");
scanf(" %c",&ch);
if( ch == 'p')
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(640,480);
glutInitWindowPosition(800,300);
glutCreateWindow("Snake Game");
glutDisplayFunc(mydisplay);// Registering the display function
glutSpecialFunc(mySpecialKeyboard);
glutKeyboardFunc(myKeyboard);
myinit();
glutMainLoop();
}else if(ch == 'q')
{
quit();
}else
helpDisplay();
}
printf("\n");
return 0;
}