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App can't run on IOS devices.. #15

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NoviSad557 opened this issue May 30, 2020 · 6 comments
Open

App can't run on IOS devices.. #15

NoviSad557 opened this issue May 30, 2020 · 6 comments

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@NoviSad557
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App working without problem on android devices, but can't run on IOS devices...

@takiuddin93
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@Ronak99 built his app on windows, I so 'flutter create' builds files for windows. I had same issues when I tried a project of mine.

I fixed it by 'flutter create" on mac and than copied 'lib' folder into mac..that fixed my flutter.h issue.

Very silly way to fix, but I think there are better ways..

for emoji_picker, I think you will have to figure it out on your own, sorry(don't own mac devices to test)
https://pub.dev/packages/emoji_picker

@kazimad kazimad mentioned this issue Jun 9, 2020
@Ronak99
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Ronak99 commented Jun 10, 2020

App working without problem on android devices, but can't run on IOS devices...

Can you post the stack trace or the logs that you see in the console? That'll help a lot.

@qwerty684
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@Ronak99 Here are errors.
Screenshot 2020-06-11 at 21 36 40
Screenshot 2020-06-11 at 21 34 22

@AjayrajSingh
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Seems this problem is caused by interrupting cocoapods install. Try:

  1. Remove ios/Flutter/Flutter.framework from your project
  2. Run "pod install" in ios directory. Flutter.framework should be generated, including Flutter.h file
  3. Run build

If still this problem persists, consider updating us.

@wtrungvu
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wtrungvu commented Sep 2, 2020

@AjayrajSingh I try but it still shows the old error, anyone has any solution for this?

@realnihal
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some of the packages have specific installation guidelines for Ios, worth having a look.

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8 participants
@takiuddin93 @Ronak99 @AjayrajSingh @wtrungvu @qwerty684 @NoviSad557 @realnihal and others