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GrimyMenuMain.psc
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GrimyMenuMain.psc
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scriptname GrimyMenuMain extends SKI_ConfigBase
ACTOR PROPERTY PlayerRef AUTO
IMPORT Game
IMPORT GrimyToolsPluginScript
IMPORT ActorValueInfo
IMPORT Debug
IMPORT Utility
INT FUNCTION GetVersion()
return 22
ENDFUNCTION
EVENT OnVersionUpdate(int a_version)
refreshPages()
ENDEVENT
EVENT OnConfigInit()
refreshPages()
RegisterEverything()
ENDEVENT
FUNCTION refreshPages()
quickSaveOptions = new STRING[4]
quickSaveOptions[0] = "User Inputs Filename"
quickSaveOptions[1] = "5 quicksave slots"
quickSaveOptions[2] = "Regular Save Slot"
quickSaveOptions[3] = "Autosave Slot"
ModName = "SkyTweak"
Pages = new string[15]
Pages[0] = "Tweaks"
Pages[1] = "Magic"
Pages[2] = "Combat"
Pages[3] = "Stealth"
Pages[4] = "Crafting"
Pages[5] = "Vendors"
Pages[6] = "Attributes"
Pages[7] = "Actor Values"
Pages[8] = "MISC"
Pages[9] = "NPC"
Pages[10] = "Experience"
Pages[11] = "Physics"
Pages[12] = "INI"
Pages[13] = "Scripts"
Pages[14] = "Options & Info"
ENDFUNCTION
FUNCTION RegisterEverything()
RegisterForModEvent("PingSkyTweak","onPingSkyTweak")
RegisterForMenu("LevelUp Menu")
IF isRegistered
RegisterForKey(saveHotkey)
ENDIF
ENDFUNCTION
EVENT OnPageReset(string page)
IF SliderModeVar
IF ( page == "Tweaks")
TEMPER_SCALE_TOGGLE = addToggleOption("Temper Scaling", PlayerRef.HasPerk(GBT_Temper_Scale))
SHOUT_SCALE_SLIDER = addSliderOption("Shout Scaling", (GBT_shoutScale.GetNthEntryValue(0, 1) * 100) + 0,"{1}%")
CRIT_SCALE_TOGGLE = addToggleOption("Critical Damage Scaling", PlayerRef.HasPerk(GBT_Critical_Damage_Scaling))
BLEED_SCALE_TOGGLE = addToggleOption("Bleed Damage Scaling", PlayerRef.HasPerk(GBT_Bleed_Damage_Scaling))
STAMINACOST_SCALE_TOGGLE = addToggleOption("Stamina Cost Scaling", PlayerRef.HasPerk(GBT_Stamina_Cost_Scaling))
ILLTARGLVL_SCALE_TOGGLE = addToggleOption("Illusion Scale Target Level", PlayerRef.HasPerk(GBT_illScaleTargetLevel))
FRIENDLY_DAMAGE_TOGGLE = addToggleOption("Disable Friendly Fire: Damage", PlayerRef.HasPerk(GBT_friendlyDamage))
TRAP_MAGNITUDE_SLIDER = addSliderOption("Trap Magnitude", (GBT_trapMagnitude.GetNthEntryValue(0, 0) * 100) + 0,"{0}%")
FRIENDLY_STAGGER_TOGGLE = addToggleOption("Disable Friendly Fire: Stagger", PlayerRef.HasPerk(GBT_friendlyStagger))
WEREDMG_DEALT_SLIDER = addSliderOption("Werewolf Damage Dealt", (GBT_WerewolfDamageDealt.GetNthEntryValue(0, 0) * 100) + 0,"{0}%")
WEREDMG_TAKEN_SLIDER = addSliderOption("Werewolf Damage Taken", (GBT_WerewolfDamageTaken.GetNthEntryValue(0, 0) * 100) + 0,"{0}%")
POISON_DOSE_SLIDER = addSliderOption("Bonus Poison Doses", (GBT_poisonDose.GetNthEntryValue(0, 0) * 1) + 0,"{0}")
ELSEIF ( page == "Magic")
DUALCAST_POWER_SLIDER = addSliderOption("Dual Cast Power", GetGameSettingFloat("fMagicDualCastingEffectivenessBase"),"{1}")
DUALCAST_COST_SLIDER = addSliderOption("Dual Cast Cost", GetGameSettingFloat("fMagicDualCastingCostMult"),"{1}")
MAGICCOST_SCALE_SLIDER = addSliderOption("Player Magic Cost Scaling", GetGameSettingFloat("fMagicCasterPCSkillCostBase"),"{4}")
MAGIC_COST_SLIDER = addSliderOption("Player Magic Cost", GetGameSettingFloat("fMagicCasterPCSkillCostMult"),"{1}")
NPCMAGICCOST_SCALE_SLIDER = addSliderOption("NPC Magic Cost Scaling", GetGameSettingFloat("fMagicCasterSkillCostBase"),"{4}")
NPCMAGIC_COST_SLIDER = addSliderOption("NPC Magic Cost", GetGameSettingFloat("fMagicCasterSkillCostMult"),"{1}")
MAX_RUNES_SLIDER = addSliderOption("Base Rune Cap", GetGameSettingInt("iMaxPlayerRunes"),"{0}")
MAX_SUMMONED_SLIDER = addSliderOption("Base Summon Creature Count", GetGameSettingInt("iMaxSummonedCreatures"),"{0}")
TELEKIN_DAMAGE_SLIDER = addSliderOption("Telekinesis Damage", GetGameSettingFloat("fMagicTelekinesisDamageBase"),"{0}")
TELEKIN_DUALMULT_SLIDER = addSliderOption("Telekinesis Dual Mult", GetGameSettingFloat("fMagicTelekinesisDualCastDamageMult"),"{2}")
ALTMAG_SCALE_SLIDER = addSliderOption("Alteration Scale Magnitude", (GBT_altScaleMag.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
CONJMAG_SCALE_SLIDER = addSliderOption("Conjuration Scale Magnitude", (GBT_conjScaleMag.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
ALTDURNOTPARA_SCALE_SLIDER = addSliderOption("Alteration Scale Duration", (GBT_altScaleDurNotPara.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
CONJDUR_SCALE_SLIDER = addSliderOption("Conjuration Scale Duration", (GBT_conjScaleDur.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
ALTCOST_SCALE_SLIDER = addSliderOption("Alteration Scale Cost", (GBT_altScaleCost.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
CONJCOST_SCALE_SLIDER = addSliderOption("Conjuration Scale Cost", (GBT_conjScaleCost.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
ALTDURPARA_SCALE_SLIDER = addSliderOption("Paralysis Scale Duration", (GBT_altScaleDurPara.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
BOUNTMELEE_SCALE_SLIDER = addSliderOption("Bound Melee Scale Damage", (GBT_conjScaleBoundMelee.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
ALTCOSTDET_SCALE_SLIDER = addSliderOption("Detection Scale Cost", (GBT_altScaleCostDet.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
BOUNDBOW_SCALE_SLIDER = addSliderOption("Bound Bow Scale Damage", (GBT_conjScaleBoundBow.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
DESMAG_SCALE_SLIDER = addSliderOption("Destruction Scale Magnitude", (GBT_desScaleMag.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
HEALMAG_SCALE_SLIDER = addSliderOption("Healing Scale Magnitude", (GBT_restScaleMagHeal.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
DESDUR_SCALE_SLIDER = addSliderOption("Destruction Scale Duration", (GBT_desScaleDur.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
HEALDUR_SCALE_SLIDER = addSliderOption("Healing Scale Duration", (GBT_restScaleDurHeal.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
DESCOST_SCALE_SLIDER = addSliderOption("Destruction Scale Cost", (GBT_desScaleCost.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
HEALCOST_SCALE_SLIDER = addSliderOption("Healing Scale Cost", (GBT_restScaleCostHeal.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
ILLMAG_SCALE_SLIDER = addSliderOption("Illusion Scale Magnitude", (GBT_illScaleMag.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
NONHEALMAG_SCALE_SLIDER = addSliderOption("Non-Healing Scale Magnitude", (GBT_nonHealScaleMag.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
ILLDUR_SCALE_SLIDER = addSliderOption("Illusion Scale Duration", (GBT_illScaleDur.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
NONHEALDUR_SCALE_SLIDER = addSliderOption("Non-Healing Scale Duration", (GBT_nonHealScaleDur.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
ILLCOST_SCALE_SLIDER = addSliderOption("Illusion Scale Cost", (GBT_illScaleCost.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
NONHEALCOST_SCALE_SLIDER = addSliderOption("Non-Healing Scale Cost", (GBT_nonHealScaleCost.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
LESSERPOWER_COOLDOWN_SLIDER = addSliderOption("Lesser Power Cooldown Time", GetGameSettingFloat("fMagicLesserPowerCooldownTimer"),"{1}")
ELSEIF ( page == "Combat")
DAMAGEDEALTSCALE_OID = addSliderOption("Damage Dealt Scaling",scaleDamageDealt_VAR,"{3}x")
DAMAGETAKENSCALE_OID = addSliderOption("Damage Taken Scaling",scaleDamageTaken_VAR,"{3}x")
DAMAGEDEALT_NOVICE_SLIDER = addSliderOption("Damage Dealt Novice", GetGameSettingFloat("fDiffMultHPByPCVE") / Math.Pow(scaleDamageDealt_VAR,PlayerRef.GetLevel()),"{2}")
DAMAGETAKEN_NOVICE_SLIDER = addSliderOption("Damage Taken Novice", GetGameSettingFloat("fDiffMultHPToPCVE") / Math.Pow(scaleDamageTaken_VAR,PlayerRef.GetLevel()),"{2}")
DAMAGEDEALT_APPRENTICE_SLIDER = addSliderOption("Damage Dealt Apprentice", GetGameSettingFloat("fDiffMultHPByPCE") / Math.Pow(scaleDamageDealt_VAR,PlayerRef.GetLevel()),"{2}")
DAMAGETAKEN_APPRENTICE_SLIDER = addSliderOption("Damage Taken Apprentice", GetGameSettingFloat("fDiffMultHPToPCE") / Math.Pow(scaleDamageTaken_VAR,PlayerRef.GetLevel()),"{2}")
DAMAGEDEALT_ADEPT_SLIDER = addSliderOption("Damage Dealt Adept", GetGameSettingFloat("fDiffMultHPByPCN") / Math.Pow(scaleDamageDealt_VAR,PlayerRef.GetLevel()),"{2}")
DAMAGETAKEN_ADEPT_SLIDER = addSliderOption("Damage Taken Adept", GetGameSettingFloat("fDiffMultHPToPCN") / Math.Pow(scaleDamageTaken_VAR,PlayerRef.GetLevel()),"{2}")
DAMAGEDEALT_EXPERT_SLIDER = addSliderOption("Damage Dealt Expert", GetGameSettingFloat("fDiffMultHPByPCH") / Math.Pow(scaleDamageDealt_VAR,PlayerRef.GetLevel()),"{2}")
DAMAGETAKEN_EXPERT_SLIDER = addSliderOption("Damage Taken Expert", GetGameSettingFloat("fDiffMultHPToPCH") / Math.Pow(scaleDamageTaken_VAR,PlayerRef.GetLevel()),"{2}")
DAMAGEDEALT_MASTER_SLIDER = addSliderOption("Damage Dealt Master", GetGameSettingFloat("fDiffMultHPByPCVH") / Math.Pow(scaleDamageDealt_VAR,PlayerRef.GetLevel()),"{2}")
DAMAGETAKEN_MASTER_SLIDER = addSliderOption("Damage Taken Master", GetGameSettingFloat("fDiffMultHPToPCVH") / Math.Pow(scaleDamageTaken_VAR,PlayerRef.GetLevel()),"{2}")
DAMAGEDEALT_LEGENDARY_SLIDER = addSliderOption("Damage Dealt Legendary", GetGameSettingFloat("fDiffMultHPByPCL") / Math.Pow(scaleDamageDealt_VAR,PlayerRef.GetLevel()),"{2}")
DAMAGETAKEN_LEGENDARY_SLIDER = addSliderOption("Damage Taken Legendary", GetGameSettingFloat("fDiffMultHPToPCL") / Math.Pow(scaleDamageTaken_VAR,PlayerRef.GetLevel()),"{2}")
WEAPONSCALE_PCMIN_SLIDER = addSliderOption("Player Weapon Damage Scaling Min", GetGameSettingFloat("fDamagePCSkillMin"),"{1}")
WEAPONSCALE_PCMAX_SLIDER = addSliderOption("Player Weapon Damage Scaling Max", GetGameSettingFloat("fDamagePCSkillMax"),"{1}")
WEAPONSCALE_NPCMIN_SLIDER = addSliderOption("NPC Weapon Damage Scaling Min", GetGameSettingFloat("fDamageSkillMin"),"{1}")
WEAPONSCALE_NPCMAX_SLIDER = addSliderOption("NPC Weapon Damage Scaling Max", GetGameSettingFloat("fDamageSkillMax"),"{1}")
ARMOR_SCALE_SLIDER = addSliderOption("Armor Rating Scaling", GetGameSettingFloat("fArmorScalingFactor"),"{2}%")
MAX_RESISTANCE_SLIDER = addSliderOption("Maximum Resistance", GetGameSettingFloat("fPlayerMaxResistance"),"{0}%")
ARMOR_BASERESIST_SLIDER = addSliderOption("Armor Base Resistance", GetGameSettingFloat("fArmorBaseFactor"),"{2}")
ARMOR_MAXRESIST_SLIDER = addSliderOption("Maximum Armor Resistance", GetGameSettingFloat("fMaxArmorRating"),"{1}%")
PC_ARMORRATING_SLIDER = addSliderOption("Player Armor Rating Mult", GetGameSettingFloat("fArmorRatingPCMax"),"{3}")
NPC_ARMORRATING_SLIDER = addSliderOption("NPC Armor Rating Mult", GetGameSettingFloat("fArmorRatingMax"),"{3}")
ENCUM_EFFECT_SLIDER = addSliderOption("Armor Speed Decrease (Weapon)", GetGameSettingFloat("fMoveEncumEffect"),"{2}")
ENCUMWEAP_EFFECT_SLIDER = addSliderOption("Armor Speed Decrease (No Weapon)", GetGameSettingFloat("fMoveEncumEffectNoWeapon"),"{2}")
WEAPONDAMAGE_MULT_SLIDER = addSliderOption("Weapon Damage", GetGameSettingFloat("fDamageWeaponMult"),"{2}")
TWOHAND_ATKSPD_SLIDER = addSliderOption("2H Attack Speed", GetGameSettingFloat("fWeaponTwoHandedAnimationSpeedMult"),"{1}")
AUTOAIM_AREA_SLIDER = addSliderOption("Auto Aim Area", GetGameSettingFloat("fAutoAimScreenPercentage"),"{0}")
AUTOAIM_RANGE_SLIDER = addSliderOption("Auto Aim Range", GetGameSettingFloat("fAutoAimMaxDistance"),"{0}")
AUTOAIM_DEGREES_SLIDER = addSliderOption("Auto Aim Angle", GetGameSettingFloat("fAutoAimMaxDegrees"),"{1}")
AUTOAIM_DEGREESTHIRD_SLIDER = addSliderOption("Auto Aim Angle 3rd Person", GetGameSettingFloat("fAutoAimMaxDegrees3rdPerson"),"{1}")
STAMINA_POWERCOST_SLIDER = addSliderOption("Power Cost Mult", GetGameSettingFloat("fPowerAttackStaminaPenalty"),"{1}")
STAMINA_BLOCKCOSTMULT_SLIDER = addSliderOption("Block Cost Mult", GetGameSettingFloat("fStaminaBlockDmgMult"),"{2}")
STAMINA_BASHCOST_SLIDER = addSliderOption("Bash Cost", GetGameSettingFloat("fStaminaBashBase"),"{0}")
STAMINA_POWERBASHCOST_SLIDER = addSliderOption("Power Bash Cost", GetGameSettingFloat("fStaminaPowerBashBase"),"{0}")
STAMINA_BLOCKCOSTBASE_SLIDER = addSliderOption("Block Cost Base", GetGameSettingFloat("fStaminaBlockBase"),"{0}")
BLOCK_SHIELD_SLIDER = addSliderOption("Shield Block Base", GetGameSettingFloat("fShieldBaseFactor"),"{2}")
BLOCK_WEAPON_SLIDER = addSliderOption("Weapon Block Base", GetGameSettingFloat("fBlockWeaponBase"),"{2}")
WEAPON_REACH_SLIDER = addSliderOption("Weapon Reach", GetGameSettingFloat("fCombatDistance"),"{0}")
BASH_REACH_SLIDER = addSliderOption("Bash Reach", GetGameSettingFloat("fCombatBashReach"),"{0}")
ELSEIF ( page == "Stealth")
AISEARCH_TIME_SLIDER = addSliderOption("AI Search Time Attacked", GetGameSettingFloat("fCombatStealthPointRegenAttackedWaitTime"),"{0} Sec")
AISEARCH_TIMEATTACKED_SLIDER = addSliderOption("AI Search Time", GetGameSettingFloat("fCombatStealthPointRegenDetectedEventWaitTime"),"{0} Sec")
SNEAKLEVEL_BASE_SLIDER = addSliderOption("Sneak Level Base", GetGameSettingFloat("fPlayerDetectionSneakBase"),"{0}")
SNEAKDETECTION_SCALE_SLIDER = addSliderOption("Sneak Scale Detection", GetGameSettingFloat("fPlayerDetectionSneakMult"),"{2}")
DETECTION_FOV_SLIDER = addSliderOption("Detection FOV", GetGameSettingFloat("fDetectionViewCone"),"{0} Deg")
SNEAK_BASE_SLIDER = addSliderOption("Sneak Base Value", GetGameSettingFloat("fSneakBaseValue"),"{0}")
DETECTION_LIGHT_SLIDER = addSliderOption("Detection Light", GetGameSettingFloat("fDetectionSneakLightMod"),"{0}")
DETECTION_LIGHTEXT_SLIDER = addSliderOption("Detection Light Exterior", GetGameSettingFloat("fSneakLightExteriorMult"),"{2}")
DETECTION_SOUND_SLIDER = addSliderOption("Detection Sound", GetGameSettingFloat("fSneakSoundsMult"),"{2}")
DETECTION_SOUNDLOS_SLIDER = addSliderOption("Detection Sound LOS", GetGameSettingFloat("fSneakSoundLosMult"),"{2}")
PICKPOCKET_MAXCHANCE_SLIDER = addSliderOption("Max Pickpocket Chance", GetGameSettingFloat("fPickPocketMaxChance"),"{0}%")
PICKPOCKET_MINCHANCE_SLIDER = addSliderOption("Min Pickpocket Chance", GetGameSettingFloat("fPickPocketMinChance"),"{0}%")
SNEAKMULT_MARKSMAN_SLIDER = addSliderOption("Sneak Mult: Marksman", (GBT_SneakMarks.GetNthEntryValue(0, 0) * 1) + 0,"{2}")
SNEAKMULT_DAGGER_SLIDER = addSliderOption("Sneak Mult: Dagger", (GBT_SneakDagger.GetNthEntryValue(0, 0) * 1) + 0,"{2}")
SNEAKMULT_TWOHAND_SLIDER = addSliderOption("Sneak Mult: One Hand", (GBT_SneakOne.GetNthEntryValue(0, 0) * 1) + 0,"{2}")
SNEAKMULT_ONEHAND_SLIDER = addSliderOption("Sneak Mult: Two Hand", (GBT_SneakTwo.GetNthEntryValue(0, 0) * 1) + 0,"{2}")
SNEAKMULT_UNARMED_SLIDER = addSliderOption("Sneak Mult: Unarmed", (GBT_SneakH2H.GetNthEntryValue(0, 0) * 1) + 0,"{2}")
SNEAKMULT_RUNE_SLIDER = addSliderOption("Sneak Mult: Rune Magnitude", (GBT_SneakRuneMag.GetNthEntryValue(0, 0) * 1) + 0,"{2}")
SNEAKMULT_SEARCH_SLIDER = addSliderOption("Sneak Mult: Search", (GBT_SneakSearch.GetNthEntryValue(0, 0) * 1) + 0,"{2}")
SNEAKMULT_SPELLMAG_SLIDER = addSliderOption("Sneak Mult: Spell Magnitude", (GBT_SneakSpellMag.GetNthEntryValue(0, 0) * 1) + 0,"{2}")
SNEAKMULT_SPELLSEARCH_SLIDER = addSliderOption("Sneak Mult: Spell Search", (GBT_SneakSpellSearch.GetNthEntryValue(0, 0) * 1) + 0,"{2}")
SNEAKMULT_SPELLDUR_SLIDER = addSliderOption("Sneak Mult: Spell Duration", (GBT_SneakSpellDur.GetNthEntryValue(0, 0) * 1) + 0,"{2}")
SNEAKSCALE_PHYSICAL_SLIDER = addSliderOption("Sneak Scale: Physical", (GBT_SneakScalePhys.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
SNEAKSCALE_SPELLMAG_SLIDER = addSliderOption("Sneak Scale: Spell Magnitude", (GBT_SneakScaleSpell.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
SNEAKMULT_POISONMAG_SLIDER = addSliderOption("Sneak Mult: Poison Magnitude", (GBT_SneakPoisonMag.GetNthEntryValue(0, 0) * 1) + 0,"{2}")
SNEAKMULT_POISONDUR_SLIDER = addSliderOption("Sneak Mult: Poison Duration", (GBT_SneakPoisonDur.GetNthEntryValue(0, 0) * 1) + 0,"{2}")
SNEAKSCALE_POISONMAG_SLIDER = addSliderOption("Sneak Scale: Poison Magnitude", (GBT_SneakScalePoisonMag.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
SNEAKSCALE_POISONDUR_SLIDER = addSliderOption("Sneak Scale: Poison Duration", (GBT_SneakScalePoisonDur.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
LOCKPICK_VEASY_SLIDER = addSliderOption("Novice Lockpick Sweetspot", GetGameSettingFloat("fSweetSpotVeryEasy"),"{4}")
LOCKPICKDUR_VEASY_SLIDER = addSliderOption("Novice Lockpick Durability", GetGameSettingFloat("fLockpickBreakNovice"),"{4}")
LOCKPICK_EASY_SLIDER = addSliderOption("Apprentice Lockpick Sweetspot", GetGameSettingFloat("fSweetSpotEasy"),"{4}")
LOCKPICKDUR_EASY_SLIDER = addSliderOption("Apprentice Lockpick Durability", GetGameSettingFloat("fLockpickBreakApprentice"),"{4}")
LOCKPICK_AVERAGE_SLIDER = addSliderOption("Adept Lockpick Sweetspot", GetGameSettingFloat("fSweetSpotAverage"),"{4}")
LOCKPICKDUR_AVERAGE_SLIDER = addSliderOption("Adept Lockpick Durability", GetGameSettingFloat("fLockpickBreakAdept"),"{4}")
LOCKPICK_HARD_SLIDER = addSliderOption("Expert Lockpick Sweetspot", GetGameSettingFloat("fSweetSpotHard"),"{4}")
LOCKPICKDUR_HARD_SLIDER = addSliderOption("Expert Lockpick Durability", GetGameSettingFloat("fLockpickBreakExpert"),"{4}")
LOCKPICK_VHARD_SLIDER = addSliderOption("Master Lockpick Sweetspot", GetGameSettingFloat("fSweetSpotVeryHard"),"{4}")
LOCKPICKDUR_VHARD_SLIDER = addSliderOption("Master Lockpick Durability", GetGameSettingFloat("fLockpickBreakMaster"),"{4}")
ELSEIF ( page == "Crafting")
ALCHEMYMAG_MULT_SLIDER = addSliderOption("Alchemy Magnitude Mult", GetGameSettingFloat("fAlchemyIngredientInitMult"),"{1}")
ALCHEMYMAG_SCALE_SLIDER = addSliderOption("Alchemy Magnitude Scaling", GetGameSettingFloat("fAlchemySkillFactor"),"{2}")
BONUS_INGR_SLIDER = addSliderOption("Bonus Ingredients Harvested", (GBT_bonusIngredients.GetNthEntryValue(0, 0) * 1) + 0,"{0}")
BONUS_POTION_SLIDER = addSliderOption("Bonus Potions Crafted", (GBT_bonusPotions.GetNthEntryValue(0, 0) * 1) + 0,"{0}")
CHARGECOST_POWER_SLIDER = addSliderOption("Charge Cost: Power", GetGameSettingFloat("fEnchantingCostExponent"),"{2}")
ENCHANT_SCALING_SLIDER = addSliderOption("Enchant Skill Scaling", GetGameSettingFloat("fEnchantingSkillFactor"),"{2}")
CHARGECOST_MULT_SLIDER = addSliderOption("Charge Cost: Mult", GetGameSettingFloat("fEnchantingSkillCostMult"),"{1}")
ENCHANTPRICE_EFFECT_SLIDER = addSliderOption("Enchant Price: Effect Mult", GetGameSettingFloat("fEnchantmentEffectPointsMult"),"{1}")
CHARGECOST_BASE_SLIDER = addSliderOption("Charge Cost: Base", GetGameSettingFloat("fEnchantingSkillCostBase"),"{3}")
ENCHANTPRICE_SOUL_SLIDER = addSliderOption("Enchant Price: Soul Mult", GetGameSettingFloat("fEnchantmentPointsMult"),"{2}")
ENCHANT_CHARGE_SLIDER = addSliderOption("Enchantment Charges Mult", (GBT_enchantCharge.GetNthEntryValue(0, 0) * 100) + 0,"{0}%")
ENCHANT_MAG_SLIDER = addSliderOption("Enchantment Magnitude Mult", (GBT_enchantMag.GetNthEntryValue(0, 0) * 100) + 0,"{0}%")
BONUS_ENCHANT_SLIDER = addSliderOption("Bonus Enchantment Effects", (GBT_bonusEnchants.GetNthEntryValue(0, 0) * 1) + 0,"{0}")
TEMPER_SUFFIX_SLIDER = addSliderOption("Tempering Suffix Distribution", GetGameSettingFloat("fSmithingConditionFactor"),"{2}")
TEMPER_ARMOR_SLIDER = addSliderOption("Armor Tempering", GetGameSettingFloat("fSmithingArmorMax"),"{1}")
TEMPER_WEAPON_SLIDER = addSliderOption("Weapon Tempering", GetGameSettingFloat("fSmithingWeaponMax"),"{1}")
POTION_MAG_SLIDER = addSliderOption("Potion Magnitude", (GBT_PotionMag.GetNthEntryValue(0, 0) * 1) + 0,"{2}")
POTION_DUR_SLIDER = addSliderOption("Potion Duration", (GBT_PotionDur.GetNthEntryValue(0, 0) * 1) + 0,"{2}")
POTION_SCALEMAG_SLIDER = addSliderOption("Potion Scale Magnitude", (GBT_PotionScaleMag.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
POTION_SCALEDUR_SLIDER = addSliderOption("Potion Scale Duration", (GBT_PotionScaleDur.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
POISON_MAG_SLIDER = addSliderOption("Poison Magnitude", (GBT_PoisonMag.GetNthEntryValue(0, 0) * 1) + 0,"{2}")
POISON_DUR_SLIDER = addSliderOption("Poison Duration", (GBT_PoisonDur.GetNthEntryValue(0, 0) * 1) + 0,"{2}")
POISON_SCALEMAG_SLIDER = addSliderOption("Poison Scale Magnitude", (GBT_PoisonScaleMag.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
POISON_SCALEDUR_SLIDER = addSliderOption("Poison Scale Duration", (GBT_PoisonScaleDur.GetNthEntryValue(0, 1) * 10000) + 100,"{0}%")
SCROLL_MAG_SLIDER = addSliderOption("Scroll Magnitude", (GBT_ScrollMag.GetNthEntryValue(0, 0) * 1) + 0,"{2}")
SCROLL_DUR_SLIDER = addSliderOption("Scroll Duration", (GBT_ScrollDur.GetNthEntryValue(0, 0) * 1) + 0,"{2}")
ELSEIF ( page == "Vendors")
BARTER_BUYMIN_SLIDER = addSliderOption("Min Buy Price Factor", GetGameSettingFloat("fBarterBuyMin"),"{2}")
BARTER_SELLMAX_SLIDER = addSliderOption("Max Sell Price Factor", GetGameSettingFloat("fBarterSellMax"),"{2}")
BARTER_MIN_SLIDER = addSliderOption("fBarterMin", GetGameSettingFloat("fBarterMin"),"{2}")
BARTER_MAX_SLIDER = addSliderOption("fBarterMax", GetGameSettingFloat("fBarterMax"),"{2}")
BUY_PRICE_SLIDER = addSliderOption("Buy Price Mult", (GBT_buyPrice.GetNthEntryValue(0, 0) * 100) + 0,"{0}%")
SELL_PRICE_SLIDER = addSliderOption("Sell Price Mult", (GBT_sellPrice.GetNthEntryValue(0, 0) * 100) + 0,"{0}%")
VENDOR_RESPAWN_SLIDER = addSliderOption("Vendor Respawn Times", GetGameSettingInt("iDaysToRespawnVendor"),"{0}")
TRAINING_NUMALLOWED_SLIDER = addSliderOption("Training Per Level", GetGameSettingInt("iTrainingNumAllowedPerLevel"),"{0}")
TRAINING_JOURNEYMANCOST_SLIDER = addSliderOption("Journeyman Training Cost", GetGameSettingInt("iTrainingJourneymanCost"),"{0}")
TRAINING_JOURNEYMANSKILL_SLIDER = addSliderOption("Journeyman Training Skill", GetGameSettingInt("iTrainingJourneymanSkill"),"{0}")
TRAINING_EXPERTCOST_SLIDER = addSliderOption("Expert Training Cost", GetGameSettingInt("iTrainingExpertCost"),"{0}")
TRAINING_EXPERTSKILL_SLIDER = addSliderOption("Expert Training Skill", GetGameSettingInt("iTrainingExpertSkill"),"{0}")
TRAINING_MASTERCOST_SLIDER = addSliderOption("Master Training Cost", GetGameSettingInt("iTrainingMasterCost"),"{0}")
TRAINING_MASTERSKILL_SLIDER = addSliderOption("Master Training Skill", GetGameSettingInt("iTrainingMasterSkill"),"{0}")
APOTHECARY_GOLD_SLIDER = addSliderOption("Apothecary Base Gold", VendorGoldApothecary.GetNthCount(0) ,"{0}")
BLACKSMITH_GOLD_SLIDER = addSliderOption("City Blacksmith Base Gold", VendorGoldBlacksmith.GetNthCount(0) ,"{0}")
ORCBLACKSMITH_GOLD_SLIDER = addSliderOption("Orc Blacksmith Base Gold", VendorGoldBlacksmithOrc.GetNthCount(0) ,"{0}")
TOWNBLACKSMITH_GOLD_SLIDER = addSliderOption("Town Blacksmith Base Gold", VendorGoldBlacksmithTown.GetNthCount(0) ,"{0}")
INNKEERPER_GOLD_SLIDER = addSliderOption("Innkeeper Base Gold", VendorGoldInn.GetNthCount(0) ,"{0}")
MISCMERCHANT_GOLD_SLIDER = addSliderOption("Misc Merchant Base Gold", VendorGoldMisc.GetNthCount(0) ,"{0}")
SPELLMERCHANT_GOLD_SLIDER = addSliderOption("Spell Merchant Base Gold", VendorGoldSpells.GetNthCount(0) ,"{0}")
STREETVENDOR_GOLD_SLIDER = addSliderOption("Street Vendor Base Gold", VendorGoldStreetVendor.GetNthCount(0) ,"{0}")
ELSEIF ( page == "Attributes")
COMBAT_STAMINAREGEN_SLIDER = addSliderOption("Combat Stamina Regen", GetGameSettingFloat("fCombatStaminaRegenRateMult"),"{2}")
AV_COMBATHEALTHREGENMULT_SLIDER = addSliderOption("CombatHealthRegenMult", PlayerRef.GetAV("CombatHealthRegenMult"),"{2}")
DAMAGESTAMINA_DELAY_SLIDER = addSliderOption("Damage Stamina Delay", GetGameSettingFloat("fDamagedStaminaRegenDelay"),"{1} sec")
BOWZOOM_REGENDELAY_SLIDER = addSliderOption("Bow Zoom Regen Delay", GetGameSettingFloat("fBowZoomStaminaRegenDelay"),"{1} sec")
COMBAT_MAGICKAREGEN_SLIDER = addSliderOption("Combat Magicka Regen", GetGameSettingFloat("fCombatMagickaRegenRateMult"),"{2}")
STAMINA_REGENDELAY_SLIDER = addSliderOption("Stamina Regen Delay", GetGameSettingFloat("fStaminaRegenDelayMax"),"{1} sec")
DAMAGEMAGICKA_DELAY_SLIDER = addSliderOption("Damage Magicka Delay", GetGameSettingFloat("fDamagedMagickaRegenDelay"),"{1} sec")
MAGICKA_REGENDELAY_SLIDER = addSliderOption("Magicka Regen Delay", GetGameSettingFloat("fMagickaRegenDelayMax"),"{1} sec")
AV_HEALRATEMULT_SLIDER = addSliderOption("HealRateMult", PlayerRef.GetAV("HealRateMult"),"{0}")
AV_HEALRATE_SLIDER = addSliderOption("Base Healrate", PlayerRef.GetBaseAV("HealRate"),"{2}")
AV_MAGICKARATEMULT_SLIDER = addSliderOption("MagickaRateMult", PlayerRef.GetAV("MagickaRateMult"),"{0}")
AV_MAGICKARATE_SLIDER = addSliderOption("Base MagickaRate", PlayerRef.GetBaseAV("MagickaRate"),"{2}")
AV_STAMINARATEMULT_SLIDER = addSliderOption("StaminaRateMult", PlayerRef.GetAV("StaminaRateMult"),"{0}")
AV_STAMINARATE_SLIDER = addSliderOption("Base Stamina Rate", PlayerRef.GetBaseAV("StaminaRate"),"{2}")
AV_HEALTH_SLIDER = addSliderOption("Health", PlayerRef.GetAV("Health"),"{0}")
AV_MAGICKA_SLIDER = addSliderOption("Magicka ", PlayerRef.GetAV("Magicka"),"{0}")
AV_STAMINA_SLIDER = addSliderOption("Stamina ", PlayerRef.GetAV("Stamina"),"{0}")
ELSEIF ( page == "Actor Values")
AV_DRAGONSOULS_SLIDER = addSliderOption("DragonSouls", PlayerRef.GetAV("DragonSouls"),"{0}")
AV_SHOUTRECOVERYMULT_SLIDER = addSliderOption("ShoutRecoveryMult", PlayerRef.GetAV("ShoutRecoveryMult"),"{2}")
AV_CARRYWEIGHT_SLIDER = addSliderOption("Base CarryWeight", PlayerRef.GetBaseAV("CarryWeight"),"{0}")
AV_SPEEDMULT_SLIDER = addSliderOption("Base SpeedMult", PlayerRef.GetBaseAV("SpeedMult"),"{0}")
AV_UNARMEDDAMAGE_SLIDER = addSliderOption("Base Unarmed Damage", PlayerRef.GetBaseAV("UnarmedDamage"),"{0}")
AV_MASS_SLIDER = addSliderOption("Base Mass", PlayerRef.GetBaseAV("Mass"),"{2}")
AV_CRITCHANCE_SLIDER = addSliderOption("Base Crit Chance", PlayerRef.GetBaseAV("CritChance"),"{0}")
AV_ALTERATIONPOWERMOD_SLIDER = addSliderOption("AlterationPowerMod", PlayerRef.GetAV("AlterationPowerMod"),"{0}")
AV_CONJURATIONPOWERMOD_SLIDER = addSliderOption("ConjurationPowerMod", PlayerRef.GetAV("ConjurationPowerMod"),"{0}")
AV_DESTRUCTIONPOWERMOD_SLIDER = addSliderOption("DestructionPowerMod", PlayerRef.GetAV("DestructionPowerMod"),"{0}")
AV_ILLUSIONPOWERMOD_SLIDER = addSliderOption("IllusionPowerMod", PlayerRef.GetAV("IllusionPowerMod"),"{0}")
AV_RESTORATIONPOWERMOD_SLIDER = addSliderOption("RestorationPowerMod", PlayerRef.GetAV("RestorationPowerMod"),"{0}")
AV_BOWSTAGGERBONUS_SLIDER = addSliderOption("BowStaggerBonus", PlayerRef.GetAV("BowStaggerBonus"),"{2}")
AV_BOWSPEEDBONUSVAR_SLIDER = addSliderOption("Base BowSpeedBonusVar", PlayerRef.GetBaseAV("BowSpeedBonus"),"{2}")
AV_LEFTWEAPONSPEEDMULT_SLIDER = addSliderOption("LeftWeaponSpeedMult", PlayerRef.GetAV("LeftWeaponSpeedMult"),"{2}")
AV_WEAPONSPEEDMULT_SLIDER = addSliderOption("WeaponSpeedMult", PlayerRef.GetAV("WeaponSpeedMult"),"{2}")
AV_MAGICRESIST_SLIDER = addSliderOption("MagicResist", PlayerRef.GetAV("MagicResist"),"{0}")
AV_FIRERESIST_SLIDER = addSliderOption("FireResist", PlayerRef.GetAV("FireResist"),"{0}")
AV_POISONRESIST_SLIDER = addSliderOption("PoisonResist", PlayerRef.GetAV("PoisonResist"),"{0}")
AV_ELECTRICRESIST_SLIDER = addSliderOption("ElectricResist", PlayerRef.GetAV("ElectricResist"),"{0}")
AV_DISEASERESIST_SLIDER = addSliderOption("DiseaseResist", PlayerRef.GetAV("DiseaseResist"),"{0}")
AV_FROSTRESIST_SLIDER = addSliderOption("FrostResist", PlayerRef.GetAV("FrostResist"),"{0}")
ELSEIF ( page == "MISC")
PERK_POINTS_SLIDER = addSliderOption("Perk Points", GetPerkPoints(),"{0}")
TIME_SCALE_SLIDER = addSliderOption("Time Scale", TimeScale.GetValueInt(),"{0}")
FALLHEIGHT_MINNPC_SLIDER = addSliderOption("NPC Fall Damage Height", GetGameSettingFloat("fJumpFallHeightMinNPC"),"{0}")
FALLHEIGHT_MIN_SLIDER = addSliderOption("Fall Damage Height", GetGameSettingFloat("fJumpFallHeightMin"),"{0}")
FALLHEIGHT_MULTNPC_SLIDER = addSliderOption("NPC Fall Damage Mult", GetGameSettingFloat("fJumpFallHeightMultNPC"),"{1}")
FALLHEIGHT_MULT_SLIDER = addSliderOption("Fall Damage Mult", GetGameSettingFloat("fJumpFallHeightMult"),"{1}")
FALLHEIGHT_EXPNPC_SLIDER = addSliderOption("NPC Fall Damage Exponent", GetGameSettingFloat("fJumpFallHeightExponentNPC"),"{2}")
FALLHEIGHT_EXP_SLIDER = addSliderOption("Fall Damage Exponent", GetGameSettingFloat("fJumpFallHeightExponent"),"{2}")
JUMP_HEIGHT_SLIDER = addSliderOption("Jump Height", GetGameSettingFloat("fJumpHeightMin"),"{0}")
SWIM_BREATHBASE_SLIDER = addSliderOption("Breath Timer (Seconds)", GetGameSettingFloat("fActorSwimBreathBase"),"{1} sec")
SWIM_BREATHDAMAGE_SLIDER = addSliderOption("Drowning Damage", GetGameSettingFloat("fActorSwimBreathDamage"),"{2}")
SWIM_BREATHMULT_SLIDER = addSliderOption("Breath Timer (Minutes)", GetGameSettingFloat("fActorSwimBreathMult"),"{1} min")
KILLCAM_CHANCE_SLIDER = addSliderOption("Kill Cam Chance", GetGameSettingFloat("fKillCamBaseOdds"),"{2}")
DEATHCAMERA_TIME_SLIDER = addSliderOption("Player Death Camera Time", GetGameSettingFloat("fPlayerDeathReloadTime"),"{0} sec")
KILLMOVE_CHANCE_SLIDER = addSliderOption("Kill Move Chance", KillMoveRandom.GetValue(),"{0}%")
DECAPITATION_CHANCE_SLIDER = addSliderOption("Decapitation Chance", DecapitationChance.GetValue(),"{0}%")
SPRINT_DRAINBASE_SLIDER = addSliderOption("Sprint Stamina Drain Base", GetGameSettingFloat("fSprintStaminaDrainMult"),"{2}")
SPRINT_DRAINMULT_SLIDER = addSliderOption("Sprint Stamina Drain Mult", GetGameSettingFloat("fSprintStaminaWeightMult"),"{2}")
ARROW_RECOVERY_SLIDER = addSliderOption("Arrow Recovery Chance", GetGameSettingInt("iArrowInventoryChance"),"{0}%")
DEATH_DROPCHANCE_SLIDER = addSliderOption("Death Weapon Drop Chance", GetGameSettingInt("iDeathDropWeaponChance"),"{0}%")
CAMERA_SHAKETIME_SLIDER = addSliderOption("Camera Shake Time", GetGameSettingFloat("fCameraShakeTime"),"{2}")
FASTRAVEL_SPEED_SLIDER = addSliderOption("Fast Travel Speed Mult", GetGameSettingFloat("fFastTravelSpeedMult"),"{2}")
HUDCOMPASS_DISTANEC_SLIDER = addSliderOption("HUD Compass Distance", GetGameSettingFloat("fHUDCompassLocationMaxDist"),"{0}")
ATTACHED_ARROWS_SLIDER = addSliderOption("Max Attached Arrows", GetGameSettingInt("iMaxAttachedArrows"),"{0}")
LightRadius_OID = addSliderOption("Light Radius", GetLightRadius(Torch01),"{0}")
LightDuration_OID = addSliderOption("Light Duration", GetLightDuration(Torch01),"{0}s")
SPECIAL_LOOT_SLIDER = addSliderOption("No Special Loot Chance", SpecialLootChance.GetValueInt(),"{0}%")
ELSEIF ( page == "NPC")
FRIENDHIT_TIMER_SLIDER = addSliderOption("Friend Hit Timer", GetGameSettingFloat("fFriendHitTimer"),"{1} sec")
FRIENDHIT_INTERVAL_SLIDER = addSliderOption("Friend Hit Interval", GetGameSettingFloat("fFriendMinimumLastHitTime"),"{1} sec")
FRIENDHIT_COMBAT_SLIDER = addSliderOption("Friend Hits Allowed (Combat)", GetGameSettingInt("iFriendHitCombatAllowed"),"{0}")
FRIENDHIT_NONCOMBAT_SLIDER = addSliderOption("Friend Hits Allowed (NonCombat)", GetGameSettingInt("iFriendHitNonCombatAllowed"),"{0}")
ALLYHIT_COMBAT_SLIDER = addSliderOption("Ally Hits Allowed (Combat)", GetGameSettingInt("iAllyHitCombatAllowed"),"{0}")
ALLYHIT_NONCOMBAT_SLIDER = addSliderOption("Ally Hits Allowed (NonCombat)", GetGameSettingInt("iAllyHitNonCombatAllowed"),"{0}")
COMBAT_DODGECHANCE_SLIDER = addSliderOption("AI Dodge Chance", GetGameSettingFloat("fCombatDodgeChanceMax"),"{1}")
COMBAT_AIMOFFSET_SLIDER = addSliderOption("AI Aim Offset", GetGameSettingFloat("fCombatAimProjectileRandomOffset"),"{0}")
COMBAT_FLEEHEALTH_SLIDER = addSliderOption("AI Flee Health Mult", GetGameSettingFloat("fAIFleeHealthMult"),"{0}%")
DIALOGUE_PADDING_SLIDER = addSliderOption("Dialogue Padding", GetGameSettingFloat("fGameplayVoiceFilePadding"),"{2} sec")
DIALOGUE_DISTANCE_SLIDER = addSliderOption("Dialogue Distance", GetGameSettingFloat("fAIMinGreetingDistance"),"{0}")
FOLLOWER_SPACING_SLIDER = addSliderOption("Follower Spacing", GetGameSettingFloat("fFollowSpaceBetweenFollowers"),"{0}")
FOLLOWER_CATCHUP_SLIDER = addSliderOption("Follower Catch Up", GetGameSettingFloat("fFollowExtraCatchUpSpeedMult"),"{2}")
LEVELSCALING_MULT_SLIDER = addSliderOption("Level Scaling Mult", GetGameSettingFloat("fLevelScalingMult"),"{2}")
LEVELEDACTOR_EASY_SLIDER = addSliderOption("Level Scaling (Easy Zones)", GetGameSettingFloat("fLeveledActorMultEasy"),"{2}")
LEVELEDACTOR_HARD_SLIDER = addSliderOption("Level Scaling (Hard Zones)", GetGameSettingFloat("fLeveledActorMultHard"),"{2}")
LEVELEDACTOR_MEDIUM_SLIDER = addSliderOption("Level Scaling (Medium Zones)", GetGameSettingFloat("fLeveledActorMultMedium"),"{2}")
LEVELEDACTOR_VHARD_SLIDER = addSliderOption("Level Scaling (Very Hard Zones)", GetGameSettingFloat("fLeveledActorMultVeryHard"),"{2}")
RESPAWN_TIME_SLIDER = addSliderOption("Respawn Time", GetGameSettingInt("iHoursToRespawnCell"),"{0}")
NPC_HEALTHBONUS_SLIDER = addSliderOption("NPC Health Bonus", GetGameSettingFloat("fNPCHealthLevelBonus"),"{0}")
ELSEIF ( page == "Experience")
LEVELUP_ATTRIBUTE_SLIDER = addSliderOption("Attribute per Level", GetGameSettingInt("iAVDhmsLevelup"),"{0}")
LEVELUP_CARRYWEIGHT_SLIDER = addSliderOption("Carry Weight per Level", GetGameSettingFloat("fLevelUpCarryWeightMod"),"{0}")
LEGENDARYRESET_LEVEL_SLIDER = addSliderOption("Legendary Reset Level", GetGameSettingFloat("fLegendarySkillResetValue"),"{0}")
LEVELUP_POWER_SLIDER = addSliderOption("Skill Level Cost Power", GetGameSettingFloat("fSkillUseCurve"),"{2}")
LEVELUP_BASE_SLIDER = addSliderOption("Overall Level Cost Base", GetGameSettingFloat("fXPLevelUpBase"),"{0}")
LEVELUP_MULT_SLIDER = addSliderOption("Overall Level Cost Mult", GetGameSettingFloat("fXPLevelUpMult"),"{0}")
SKILLUSE_ALCHEMY_SLIDER = addSliderOption("Alchemy Experience Rate", GetAVIByID(16).GetSkillUseMult(),"{2}")
SKILLUSE_ALTERATION_SLIDER = addSliderOption("Alteration Experience Rate", GetAVIByID(18).GetSkillUseMult(),"{2}")
SKILLUSE_BLOCK_SLIDER = addSliderOption("Block Experience Rate", GetAVIByID(9).GetSkillUseMult(),"{2}")
SKILLUSE_CONJURATION_SLIDER = addSliderOption("Conjuration Experience Rate", GetAVIByID(19).GetSkillUseMult(),"{2}")
SKILLUSE_DESTRUCTION_SLIDER = addSliderOption("Destruction Experience Rate", GetAVIByID(20).GetSkillUseMult(),"{2}")
SKILLUSE_ENCHANTING_SLIDER = addSliderOption("Enchanting Experience Rate", GetAVIByID(23).GetSkillUseMult(),"{2}")
SKILLUSE_HEAVYARMOR_SLIDER = addSliderOption("HeavyArmor Experience Rate", GetAVIByID(11).GetSkillUseMult(),"{2}")
SKILLUSE_ILLUSION_SLIDER = addSliderOption("Illusion Experience Rate", GetAVIByID(21).GetSkillUseMult(),"{2}")
SKILLUSE_LIGHTARMOR_SLIDER = addSliderOption("LightArmor Experience Rate", GetAVIByID(12).GetSkillUseMult(),"{2}")
SKILLUSE_LOCKPICKING_SLIDER = addSliderOption("Lockpicking Experience Rate", GetAVIByID(14).GetSkillUseMult(),"{2}")
SKILLUSE_MARKSMAN_SLIDER = addSliderOption("Marksman Experience Rate", GetAVIByID(8).GetSkillUseMult(),"{2}")
SKILLUSE_ONEHANDED_SLIDER = addSliderOption("OneHanded Experience Rate", GetAVIByID(6).GetSkillUseMult(),"{2}")
SKILLUSE_PICKPOCKET_SLIDER = addSliderOption("Pickpocketing Experience Rate", GetAVIByID(13).GetSkillUseMult(),"{2}")
SKILLUSE_RESTORATION_SLIDER = addSliderOption("Restoration Experience Rate", GetAVIByID(22).GetSkillUseMult(),"{2}")
SKILLUSE_SMITHING_SLIDER = addSliderOption("Smithing Experience Rate", GetAVIByID(10).GetSkillUseMult(),"{2}")
SKILLUSE_SNEAK_SLIDER = addSliderOption("Sneak Experience Rate", GetAVIByID(15).GetSkillUseMult(),"{2}")
SKILLUSE_SPEECHCRAFT_SLIDER = addSliderOption("Speechcraft Experience Rate", GetAVIByID(17).GetSkillUseMult(),"{2}")
SKILLUSE_TWOHAND_SLIDER = addSliderOption("TwoHanded Experience Rate", GetAVIByID(7).GetSkillUseMult(),"{2}")
ELSEIF ( page == "Physics")
RFORCE_MIN_SLIDER = addSliderOption("Min Ranged Ragdoll Force", GetGameSettingFloat("fDeathForceRangedForceMin"),"{0}")
RFORCE_MAX_SLIDER = addSliderOption("Max Ranged Ragdoll Force", GetGameSettingFloat("fDeathForceRangedForceMax"),"{0}")
MFORCE_MIN_SLIDER = addSliderOption("Min Melee Ragdoll Force", GetGameSettingFloat("fDeathForceForceMin"),"{0}")
MFORCE_MAX_SLIDER = addSliderOption("Max Melee Ragdoll Force", GetGameSettingFloat("fDeathForceForceMax"),"{0}")
SFORCE_SLIDER = addSliderOption("Spell Ragdoll Force Mult", GetGameSettingFloat("fDeathForceSpellImpactMult"),"{0}")
GFORCE_SLIDER = addSliderOption("Grab Force", GetGameSettingFloat("fZKeyMaxForce"),"{0}")
ELSEIF ( page == "INI")
FIRST_FOV_SLIDER = addSliderOption("First Person FOV", GetINIFloat("fDefaultWorldFOV:Display"),"{0}")
THIRD_FOV_SLIDER = addSliderOption("Third Person FOV", GetINIFloat("fDefault1stPersonFOV:Display"),"{0}")
XSENSITIVITY_SLIDER = addSliderOption("Mouse X Sensitivity", GetINIFloat("fMouseHeadingXScale:Controls"),"{3}")
YSENSITIVITY_SLIDER = addSliderOption("Mouse Y Sensitivity", GetINIFloat("fMouseHeadingYScale:Controls"),"{3}")
COMBAT_SHOULDERY_SLIDER = addSliderOption("Combat Over Shoulder Add Y", GetINIFloat("fOverShoulderCombatAddY:Camera"),"{0}")
COMBAT_SHOULDERZ_SLIDER = addSliderOption("Combat Over Shoulder Pos Z", GetINIFloat("fOverShoulderCombatPosZ:Camera"),"{0}")
COMBAT_SHOULDERX_SLIDER = addSliderOption("Combat Over Shoulder Pos X", GetINIFloat("fOverShoulderCombatPosX:Camera"),"{0}")
SHOULDERZ_SLIDER = addSliderOption("Over Shoulder Pos Z", GetINIFloat("fOverShoulderPosZ:Camera"),"{0}")
SHOULDERX_SLIDER = addSliderOption("Over Shoulder Pos X", GetINIFloat("fOverShoulderPosX:Camera"),"{0}")
AUTOSAVE_COUNT_SLIDER = addSliderOption("Autosave Slot Count", GetINIInt("iAutoSaveCount:SaveGame"),"{0}")
SHOWCOMPASS_TOGGLE = addToggleOption("Show Compass", GetINIBool("bShowCompass:Interface"))
DEPTHFIELD_TOGGLE = addToggleOption("Depth of Field Blur", GetINIBool("bDoDepthOfField:Imagespace"))
HAVOK_HIT_TOGGLE = addToggleOption("Enable Havok Hit", GetINIBool("bEnableHavokHit:Animation"))
HAVOK_HIT_SLIDER = addSliderOption("Havok Hit Mult", GetINIFloat("fHavokHitImpulseMult:Animation"),"{0}")
SHOW_TUTORIAL_TOGGLE = addToggleOption("Show Tutorials", GetINIBool("bShowTutorials:Interface"))
BOOK_SPEED_SLIDER = addSliderOption("Book Open Time", GetINIFloat("fBookOpenTime:Interface"),"{0}")
FIRST_ARROWTILT_SLIDER = addSliderOption("1st Person Arrow Tilt", GetINIFloat("f1PArrowTiltUpAngle:Combat"),"{2}")
THIRD_ARROWTILT_SLIDER = addSliderOption("3rd Person Arrow Tilt", GetINIFloat("f3PArrowTiltUpAngle:Combat"),"{2}")
FIRST_BOLTTILT_SLIDER = addSliderOption("1st Person Bolt Tilt", GetINIFloat("f1PBoltTiltUpAngle:Combat"),"{2}")
NPC_USEAMMO_TOGGLE = addToggleOption("NPCs Use Ammo", GetINIBool("bForceNPCsUseAmmo:Combat"))
NAVMESH_DISTANCE_SLIDER = addSliderOption("Visible Navmesh Distance", GetINIFloat("fVisibleNavmeshMoveDist:Actor"),"{0}")
FRICTION_LAND_SLIDER = addSliderOption("Landscape Friction", GetINIFloat("fLandFriction:Landscape"),"{1}")
TREE_ANIMATION_TOGGLE = addToggleOption("Enable Tree Animations", GetINIBool("bEnableTreeAnimations:Trees"))
GORE_TOGGLE = addToggleOption("Disable Gore", GetINIBool("bDisableAllGore:General"))
CONSOLE_TEXT_SLIDER = addSliderOption("Console Text Size", GetINIInt("iConsoleTextSize:Menu"),"{0}")
CONSOLE_PERCENT_SLIDER = addSliderOption("Console Size Percent", GetINIInt("iConsoleSizeScreenPercent:Menu"),"{0}")
MAP_YAW_SLIDER = addSliderOption("World Map Yaw Range", GetINIFloat("fMapWorldYawRange:MapMenu"),"{0}")
MAP_PITCH_SLIDER = addSliderOption("World Map Pitch Range", GetINIFloat("fMapWorldMaxPitch:MapMenu"),"{0}")
VATS_TOGGLE = addToggleOption("Disable VATS Kill Camera", GetINIBool("bVatsDisable:VATS"))
ALWAYS_ACTIVE_TOGGLE = addToggleOption("Run Skyrim In Background", GetINIBool("bAlwaysActive:General"))
ESSENTIAL_NPC_TOGGLE = addToggleOption("Essential NPCs Can't Die", GetINIBool("bEssentialTakeNoDamage:Gameplay"))
ELSEIF ( page == "Scripts")
LEGENDARY_BONUS_TOGGLE = addToggleOption("Enable Legendary Bonus", PlayerRef.HasSpell(GBT_legendaryBonus))
LEGENDARY_BONUS_SLIDER = addSliderOption("Bonus per reset", GBT_legendaryBonus_Float,"{0}")
ARROW_FAMINE_TOGGLE = addToggleOption("Enable Arrow Famine", PlayerRef.HasSpell(GBT_arrowFamine))
ARROW_FAMINE_SLIDER = addSliderOption("Arrows per Shot", GBT_arrowFamine_Float,"{0}")
SNEAK_FATIGUE_TOGGLE = addToggleOption("Enable Sneak Fatigue", PlayerRef.HasSpell(GBT_sneakFatigue))
SNEAK_FATIGUE_SLIDER = addSliderOption("Stamina per Second", GBT_sneakFatigue_Float,"{0}")
TIMED_BLOCK_TOGGLE = addToggleOption("Enable Timed Block", PlayerRef.HasSpell(GBT_enableTimedBlock))
addHeaderOption("")
TIMEDBLOCK_WEAPON_SLIDER = addSliderOption("Weapon Block Time", GBT_timeBlockWeapon_Float,"{2}")
TIMEDBLOCK_SHIELD_SLIDER = addSliderOption("Shield Block Time", GBT_timeBlockShield_Float,"{2}")
TIMEDBLOCK_REFLECTTIME_SLIDER = addSliderOption("Stamina Reflect Time", GBT_timeBlockReflect_Float,"{2}")
TIMEDBLOCK_REFLECTWARD_SLIDER = addSliderOption("Ward Reflect Time", GBT_timeBlockWard_Float,"{2}")
TIMEDBLOCK_REFLECTDMG_SLIDER = addSliderOption("Reflected Damage", GBT_timeBlockDamage_Float,"{0}")
TIMEDBLOCK_EXP_SLIDER = addSliderOption("Timed Block XP", GBT_timeBlockXP_Float,"{1}")
ITEM_LIMITER_TOGGLE = addToggleOption("Enable Item Limiter", PlayerRef.HasSpell(GBT_enableItemAdded))
addHeaderOption("")
ITEMLIMITER_LOCKPICK_SLIDER = addSliderOption("Lockpick Limit", GBT_limitLockpick_Int,"{0}")
ITEMLIMITER_ARROW_SLIDER = addSliderOption("Arrow Limit", GBT_limitArrow_Int,"{0}")
ITEMLIMITER_POTION_SLIDER = addSliderOption("Potion Limit", GBT_limitPotion_Int,"{0}")
ITEMLIMITER_POISON_SLIDER = addSliderOption("Poison Limit", GBT_limitPoison_Int,"{0}")
PLAYER_STAGGER_TOGGLE = addToggleOption("Enable Player Stagger", PlayerRef.HasSpell(GBT_enableOnHit))
addHeaderOption("")
PLAYERSTAGGER_BASEDUR_SLIDER = addSliderOption("Base Stagger Duration", GBT_staggerTaken_Float,"{2}")
PLAYERSTAGGER_IMMUNITY_SLIDER = addSliderOption("Stagger Immunity Duration", GBT_staggerImmunity_Float,"{2}")
PLAYERSTAGGER_ARMORWEIGHT_SLIDER = addSliderOption("Armor Weight Factor", GBT_staggerArmor_Float,"{0}")
PLAYERSTAGGER_MAGICKACOST_SLIDER = addSliderOption("Magicka Cost Factor", GBT_staggerMagicka_Float,"{0}")
PLAYERSTAGGER_MINTHRESH_SLIDER = addSliderOption("Minimum Stagger Threshold", GBT_staggerMin_Float,"{2}")
PLAYERSTAGGER_MAXTHRESH_SLIDER = addSliderOption("Maximum Stagger Duration", GBT_staggerMax_Float,"{1}")
NPC_STAGGER_TOGGLE = addToggleOption("Enable NPC Stagger (Melee)", PlayerRef.HasSpell(GBT_enableMeleeStagger))
addHeaderOption("")
NPCSTAGGER_MULT_SLIDER = addSliderOption("Weapon Stagger Mult", GBT_MeleeStaggerMult_Float,"{2}")
NPCSTAGGER_BASE_SLIDER = addSliderOption("Base Stagger", GBT_MeleeStaggerBase_Float,"{2}")
NPCSTAGGER_ARMORWEIGHT_SLIDER = addSliderOption("Armor Weight Factor", GBT_MeleeStaggerWeight_Float,"{2}")
NPCSTAGGER_IMMUNITY_SLIDER = addSliderOption("Stagger Immunity Duration", GBT_MeleeStaggerCD_Float,"{2}")
BLEEDOUT_TOGGLE = addToggleOption("Enable Bleedout", PlayerRef.HasSpell(GBT_enableBleedout))
addHeaderOption("")
BLEEDOUT_LOSSBASE_SLIDER = addSliderOption("Gold Loss Base", GBT_bleedoutBase_Float,"{2}")
BLEEDOUT_LOSSMULT_SLIDER = addSliderOption("Gold Loss Level Mult", GBT_bleedoutMult_Int,"{0}")
BLEEDOUT_MAXLIVES_SLIDER = addSliderOption("Number of Lives", GBT_bleedoutLivesMax_Int,"{0}")
addHeaderOption("")
ARMOR_CMBEXP_TOGGLE = addToggleOption("Defense Experience In Combat", PlayerRef.HasSpell(GBT_EnableCombatState))
ARMOR_CMBEXP_SLIDER = addSliderOption("Armor Exp Per Minute", GBT_ArmorExp_Float,"{0}")
BLOCK_CMBEXP_SLIDER = addSliderOption("Block Exp Per Minute", GBT_BlockExp_Float,"{0}")
ELSE
addHeaderOption("Information")
addHeaderOption("")
INFO1_TEXT = addTextOption("Scanner","Info")
INFO2_TEXT = addTextOption("Stacker(+/*)","Info")
INFO3_TEXT = addTextOption("Spell Script","Info")
INFO4_TEXT = addTextOption("Vanilla(#)","Info")
INFO5_TEXT = addTextOption("Perk","Info")
INFO6_TEXT = addTextOption("Persistent","Info")
addHeaderOption("Save and Settings Options")
addHeaderOption("")
LOADFROMFISS_OID = addTextOption("Load Settings from FISS","GO!")
SAVETOFISS_OID = addTextOption("Save Settings to FISS","GO!")
FISSFILENAME_OID = AddInputOption("FISS Filename",FissFilename)
SAVELOCAL_OID = AddInputOption("Create Save File","GO!")
EXITGAME_OID = addTextOption("Exit Game","GO!")
SLIDERMODE_OID = addToggleOption("Slider Mode",SliderModeVar)
REIMPORT_OID = addTextOption("Full Reset","GO!")
REGISTERSAVEKEY_OID = addToggleOption("Register Save Hotkey",isRegistered)
SHOWMESSAGE_OID = addToggleOption("Show Save/Load Messages",ShowMessages)
SAVEHOTKEY_OID = AddKeyMapOption("Save Hotkey",saveHotkey)
QUICKSAVE_OID = AddMenuOption("Hotkey Settings",quickSaveOptions[isQuickSave])
CREDITS_TEXT = addTextOption("Credits:","Grimy Bunyip")
ENDIF
ELSE
IF ( page == "Tweaks")
TEMPER_SCALE_TOGGLE = addToggleOption("Temper Scaling", PlayerRef.HasPerk(GBT_Temper_Scale))
SHOUT_SCALE_SLIDER = AddInputOption("Shout Scaling", StringDecimals((GBT_shoutScale.GetNthEntryValue(0, 1) * 100) + 0,1) + "%")
CRIT_SCALE_TOGGLE = addToggleOption("Critical Damage Scaling", PlayerRef.HasPerk(GBT_Critical_Damage_Scaling))
BLEED_SCALE_TOGGLE = addToggleOption("Bleed Damage Scaling", PlayerRef.HasPerk(GBT_Bleed_Damage_Scaling))
STAMINACOST_SCALE_TOGGLE = addToggleOption("Stamina Cost Scaling", PlayerRef.HasPerk(GBT_Stamina_Cost_Scaling))
ILLTARGLVL_SCALE_TOGGLE = addToggleOption("Illusion Scale Target Level", PlayerRef.HasPerk(GBT_illScaleTargetLevel))
FRIENDLY_DAMAGE_TOGGLE = addToggleOption("Disable Friendly Fire: Damage", PlayerRef.HasPerk(GBT_friendlyDamage))
TRAP_MAGNITUDE_SLIDER = AddInputOption("Trap Magnitude", StringDecimals((GBT_trapMagnitude.GetNthEntryValue(0, 0) * 100) + 0,0) + "%")
FRIENDLY_STAGGER_TOGGLE = addToggleOption("Disable Friendly Fire: Stagger", PlayerRef.HasPerk(GBT_friendlyStagger))
WEREDMG_DEALT_SLIDER = AddInputOption("Werewolf Damage Dealt", StringDecimals((GBT_WerewolfDamageDealt.GetNthEntryValue(0, 0) * 100) + 0,0) + "%")
WEREDMG_TAKEN_SLIDER = AddInputOption("Werewolf Damage Taken", StringDecimals((GBT_WerewolfDamageTaken.GetNthEntryValue(0, 0) * 100) + 0,0) + "%")
POISON_DOSE_SLIDER = AddInputOption("Bonus Poison Doses", StringDecimals((GBT_poisonDose.GetNthEntryValue(0, 0) * 1) + 0,0) + "")
ELSEIF ( page == "Magic")
DUALCAST_POWER_SLIDER = AddInputOption("Dual Cast Power", StringDecimals(GetGameSettingFloat("fMagicDualCastingEffectivenessBase"),1) + "")
DUALCAST_COST_SLIDER = AddInputOption("Dual Cast Cost", StringDecimals(GetGameSettingFloat("fMagicDualCastingCostMult"),1) + "")
MAGICCOST_SCALE_SLIDER = AddInputOption("Player Magic Cost Scaling", StringDecimals(GetGameSettingFloat("fMagicCasterPCSkillCostBase"),4) + "")
MAGIC_COST_SLIDER = AddInputOption("Player Magic Cost", StringDecimals(GetGameSettingFloat("fMagicCasterPCSkillCostMult"),1) + "")
NPCMAGICCOST_SCALE_SLIDER = AddInputOption("NPC Magic Cost Scaling", StringDecimals(GetGameSettingFloat("fMagicCasterSkillCostBase"),4) + "")
NPCMAGIC_COST_SLIDER = AddInputOption("NPC Magic Cost", StringDecimals(GetGameSettingFloat("fMagicCasterSkillCostMult"),1) + "")
MAX_RUNES_SLIDER = AddInputOption("Base Rune Cap", GetGameSettingInt("iMaxPlayerRunes") + "" )
MAX_SUMMONED_SLIDER = AddInputOption("Base Summon Creature Count", GetGameSettingInt("iMaxSummonedCreatures") + "" )
TELEKIN_DAMAGE_SLIDER = AddInputOption("Telekinesis Damage", StringDecimals(GetGameSettingFloat("fMagicTelekinesisDamageBase"),0) + "")
TELEKIN_DUALMULT_SLIDER = AddInputOption("Telekinesis Dual Mult", StringDecimals(GetGameSettingFloat("fMagicTelekinesisDualCastDamageMult"),2) + "")
ALTMAG_SCALE_SLIDER = AddInputOption("Alteration Scale Magnitude", StringDecimals((GBT_altScaleMag.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
CONJMAG_SCALE_SLIDER = AddInputOption("Conjuration Scale Magnitude", StringDecimals((GBT_conjScaleMag.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
ALTDURNOTPARA_SCALE_SLIDER = AddInputOption("Alteration Scale Duration", StringDecimals((GBT_altScaleDurNotPara.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
CONJDUR_SCALE_SLIDER = AddInputOption("Conjuration Scale Duration", StringDecimals((GBT_conjScaleDur.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
ALTCOST_SCALE_SLIDER = AddInputOption("Alteration Scale Cost", StringDecimals((GBT_altScaleCost.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
CONJCOST_SCALE_SLIDER = AddInputOption("Conjuration Scale Cost", StringDecimals((GBT_conjScaleCost.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
ALTDURPARA_SCALE_SLIDER = AddInputOption("Paralysis Scale Duration", StringDecimals((GBT_altScaleDurPara.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
BOUNTMELEE_SCALE_SLIDER = AddInputOption("Bound Melee Scale Damage", StringDecimals((GBT_conjScaleBoundMelee.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
ALTCOSTDET_SCALE_SLIDER = AddInputOption("Detection Scale Cost", StringDecimals((GBT_altScaleCostDet.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
BOUNDBOW_SCALE_SLIDER = AddInputOption("Bound Bow Scale Damage", StringDecimals((GBT_conjScaleBoundBow.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
DESMAG_SCALE_SLIDER = AddInputOption("Destruction Scale Magnitude", StringDecimals((GBT_desScaleMag.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
HEALMAG_SCALE_SLIDER = AddInputOption("Healing Scale Magnitude", StringDecimals((GBT_restScaleMagHeal.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
DESDUR_SCALE_SLIDER = AddInputOption("Destruction Scale Duration", StringDecimals((GBT_desScaleDur.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
HEALDUR_SCALE_SLIDER = AddInputOption("Healing Scale Duration", StringDecimals((GBT_restScaleDurHeal.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
DESCOST_SCALE_SLIDER = AddInputOption("Destruction Scale Cost", StringDecimals((GBT_desScaleCost.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
HEALCOST_SCALE_SLIDER = AddInputOption("Healing Scale Cost", StringDecimals((GBT_restScaleCostHeal.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
ILLMAG_SCALE_SLIDER = AddInputOption("Illusion Scale Magnitude", StringDecimals((GBT_illScaleMag.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
NONHEALMAG_SCALE_SLIDER = AddInputOption("Non-Healing Scale Magnitude", StringDecimals((GBT_nonHealScaleMag.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
ILLDUR_SCALE_SLIDER = AddInputOption("Illusion Scale Duration", StringDecimals((GBT_illScaleDur.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
NONHEALDUR_SCALE_SLIDER = AddInputOption("Non-Healing Scale Duration", StringDecimals((GBT_nonHealScaleDur.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
ILLCOST_SCALE_SLIDER = AddInputOption("Illusion Scale Cost", StringDecimals((GBT_illScaleCost.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
NONHEALCOST_SCALE_SLIDER = AddInputOption("Non-Healing Scale Cost", StringDecimals((GBT_nonHealScaleCost.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
LESSERPOWER_COOLDOWN_SLIDER = AddInputOption("Lesser Power Cooldown Time", StringDecimals(GetGameSettingFloat("fMagicLesserPowerCooldownTimer"),1) + "")
ELSEIF ( page == "Combat")
DAMAGEDEALTSCALE_OID = AddInputOption("Damage Dealt Scaling",scaleDamageDealt_VAR + "x")
DAMAGETAKENSCALE_OID = AddInputOption("Damage Taken Scaling",scaleDamageTaken_VAR + "x")
DAMAGEDEALT_NOVICE_SLIDER = AddInputOption("Damage Dealt Novice", StringDecimals(GetGameSettingFloat("fDiffMultHPByPCVE") / Math.Pow(scaleDamageDealt_VAR,PlayerRef.GetLevel()),2) + "")
DAMAGETAKEN_NOVICE_SLIDER = AddInputOption("Damage Taken Novice", StringDecimals(GetGameSettingFloat("fDiffMultHPToPCVE") / Math.Pow(scaleDamageTaken_VAR,PlayerRef.GetLevel()),2) + "")
DAMAGEDEALT_APPRENTICE_SLIDER = AddInputOption("Damage Dealt Apprentice", StringDecimals(GetGameSettingFloat("fDiffMultHPByPCE") / Math.Pow(scaleDamageDealt_VAR,PlayerRef.GetLevel()),2) + "")
DAMAGETAKEN_APPRENTICE_SLIDER = AddInputOption("Damage Taken Apprentice", StringDecimals(GetGameSettingFloat("fDiffMultHPToPCE") / Math.Pow(scaleDamageTaken_VAR,PlayerRef.GetLevel()),2) + "")
DAMAGEDEALT_ADEPT_SLIDER = AddInputOption("Damage Dealt Adept", StringDecimals(GetGameSettingFloat("fDiffMultHPByPCN") / Math.Pow(scaleDamageDealt_VAR,PlayerRef.GetLevel()),2) + "")
DAMAGETAKEN_ADEPT_SLIDER = AddInputOption("Damage Taken Adept", StringDecimals(GetGameSettingFloat("fDiffMultHPToPCN") / Math.Pow(scaleDamageTaken_VAR,PlayerRef.GetLevel()),2) + "")
DAMAGEDEALT_EXPERT_SLIDER = AddInputOption("Damage Dealt Expert", StringDecimals(GetGameSettingFloat("fDiffMultHPByPCH") / Math.Pow(scaleDamageDealt_VAR,PlayerRef.GetLevel()),2) + "")
DAMAGETAKEN_EXPERT_SLIDER = AddInputOption("Damage Taken Expert", StringDecimals(GetGameSettingFloat("fDiffMultHPToPCH") / Math.Pow(scaleDamageTaken_VAR,PlayerRef.GetLevel()),2) + "")
DAMAGEDEALT_MASTER_SLIDER = AddInputOption("Damage Dealt Master", StringDecimals(GetGameSettingFloat("fDiffMultHPByPCVH") / Math.Pow(scaleDamageDealt_VAR,PlayerRef.GetLevel()),2) + "")
DAMAGETAKEN_MASTER_SLIDER = AddInputOption("Damage Taken Master", StringDecimals(GetGameSettingFloat("fDiffMultHPToPCVH") / Math.Pow(scaleDamageTaken_VAR,PlayerRef.GetLevel()),2) + "")
DAMAGEDEALT_LEGENDARY_SLIDER = AddInputOption("Damage Dealt Legendary", StringDecimals(GetGameSettingFloat("fDiffMultHPByPCL") / Math.Pow(scaleDamageDealt_VAR,PlayerRef.GetLevel()),2) + "")
DAMAGETAKEN_LEGENDARY_SLIDER = AddInputOption("Damage Taken Legendary", StringDecimals(GetGameSettingFloat("fDiffMultHPToPCL") / Math.Pow(scaleDamageTaken_VAR,PlayerRef.GetLevel()),2) + "")
WEAPONSCALE_PCMIN_SLIDER = AddInputOption("Player Weapon Damage Scaling Min", StringDecimals(GetGameSettingFloat("fDamagePCSkillMin"),1) + "")
WEAPONSCALE_PCMAX_SLIDER = AddInputOption("Player Weapon Damage Scaling Max", StringDecimals(GetGameSettingFloat("fDamagePCSkillMax"),1) + "")
WEAPONSCALE_NPCMIN_SLIDER = AddInputOption("NPC Weapon Damage Scaling Min", StringDecimals(GetGameSettingFloat("fDamageSkillMin"),1) + "")
WEAPONSCALE_NPCMAX_SLIDER = AddInputOption("NPC Weapon Damage Scaling Max", StringDecimals(GetGameSettingFloat("fDamageSkillMax"),1) + "")
ARMOR_SCALE_SLIDER = AddInputOption("Armor Rating Scaling", StringDecimals(GetGameSettingFloat("fArmorScalingFactor"),2) + "%")
MAX_RESISTANCE_SLIDER = AddInputOption("Maximum Resistance", StringDecimals(GetGameSettingFloat("fPlayerMaxResistance"),0) + "%")
ARMOR_BASERESIST_SLIDER = AddInputOption("Armor Base Resistance", StringDecimals(GetGameSettingFloat("fArmorBaseFactor"),2) + "")
ARMOR_MAXRESIST_SLIDER = AddInputOption("Maximum Armor Resistance", StringDecimals(GetGameSettingFloat("fMaxArmorRating"),1) + "%")
PC_ARMORRATING_SLIDER = AddInputOption("Player Armor Rating Mult", StringDecimals(GetGameSettingFloat("fArmorRatingPCMax"),3) + "")
NPC_ARMORRATING_SLIDER = AddInputOption("NPC Armor Rating Mult", StringDecimals(GetGameSettingFloat("fArmorRatingMax"),3) + "")
ENCUM_EFFECT_SLIDER = AddInputOption("Armor Speed Decrease (Weapon)", StringDecimals(GetGameSettingFloat("fMoveEncumEffect"),2) + "")
ENCUMWEAP_EFFECT_SLIDER = AddInputOption("Armor Speed Decrease (No Weapon)", StringDecimals(GetGameSettingFloat("fMoveEncumEffectNoWeapon"),2) + "")
WEAPONDAMAGE_MULT_SLIDER = AddInputOption("Weapon Damage", StringDecimals(GetGameSettingFloat("fDamageWeaponMult"),2) + "")
TWOHAND_ATKSPD_SLIDER = AddInputOption("2H Attack Speed", StringDecimals(GetGameSettingFloat("fWeaponTwoHandedAnimationSpeedMult"),1) + "")
AUTOAIM_AREA_SLIDER = AddInputOption("Auto Aim Area", StringDecimals(GetGameSettingFloat("fAutoAimScreenPercentage"),0) + "")
AUTOAIM_RANGE_SLIDER = AddInputOption("Auto Aim Range", StringDecimals(GetGameSettingFloat("fAutoAimMaxDistance"),0) + "")
AUTOAIM_DEGREES_SLIDER = AddInputOption("Auto Aim Angle", StringDecimals(GetGameSettingFloat("fAutoAimMaxDegrees"),1) + "")
AUTOAIM_DEGREESTHIRD_SLIDER = AddInputOption("Auto Aim Angle 3rd Person", StringDecimals(GetGameSettingFloat("fAutoAimMaxDegrees3rdPerson"),1) + "")
STAMINA_POWERCOST_SLIDER = AddInputOption("Power Cost Mult", StringDecimals(GetGameSettingFloat("fPowerAttackStaminaPenalty"),1) + "")
STAMINA_BLOCKCOSTMULT_SLIDER = AddInputOption("Block Cost Mult", StringDecimals(GetGameSettingFloat("fStaminaBlockDmgMult"),2) + "")
STAMINA_BASHCOST_SLIDER = AddInputOption("Bash Cost", StringDecimals(GetGameSettingFloat("fStaminaBashBase"),0) + "")
STAMINA_POWERBASHCOST_SLIDER = AddInputOption("Power Bash Cost", StringDecimals(GetGameSettingFloat("fStaminaPowerBashBase"),0) + "")
STAMINA_BLOCKCOSTBASE_SLIDER = AddInputOption("Block Cost Base", StringDecimals(GetGameSettingFloat("fStaminaBlockBase"),0) + "")
BLOCK_SHIELD_SLIDER = AddInputOption("Shield Block Base", StringDecimals(GetGameSettingFloat("fShieldBaseFactor"),2) + "")
BLOCK_WEAPON_SLIDER = AddInputOption("Weapon Block Base", StringDecimals(GetGameSettingFloat("fBlockWeaponBase"),2) + "")
WEAPON_REACH_SLIDER = AddInputOption("Weapon Reach", StringDecimals(GetGameSettingFloat("fCombatDistance"),0) + "")
BASH_REACH_SLIDER = AddInputOption("Bash Reach", StringDecimals(GetGameSettingFloat("fCombatBashReach"),0) + "")
ELSEIF ( page == "Stealth")
AISEARCH_TIME_SLIDER = AddInputOption("AI Search Time Attacked", StringDecimals(GetGameSettingFloat("fCombatStealthPointRegenAttackedWaitTime"),0) + " Sec")
AISEARCH_TIMEATTACKED_SLIDER = AddInputOption("AI Search Time", StringDecimals(GetGameSettingFloat("fCombatStealthPointRegenDetectedEventWaitTime"),0) + " Sec")
SNEAKLEVEL_BASE_SLIDER = AddInputOption("Sneak Level Base", StringDecimals(GetGameSettingFloat("fPlayerDetectionSneakBase"),0) + "")
SNEAKDETECTION_SCALE_SLIDER = AddInputOption("Sneak Scale Detection", StringDecimals(GetGameSettingFloat("fPlayerDetectionSneakMult"),2) + "")
DETECTION_FOV_SLIDER = AddInputOption("Detection FOV", StringDecimals(GetGameSettingFloat("fDetectionViewCone"),0) + " Deg")
SNEAK_BASE_SLIDER = AddInputOption("Sneak Base Value", StringDecimals(GetGameSettingFloat("fSneakBaseValue"),0) + "")
DETECTION_LIGHT_SLIDER = AddInputOption("Detection Light", StringDecimals(GetGameSettingFloat("fDetectionSneakLightMod"),0) + "")
DETECTION_LIGHTEXT_SLIDER = AddInputOption("Detection Light Exterior", StringDecimals(GetGameSettingFloat("fSneakLightExteriorMult"),2) + "")
DETECTION_SOUND_SLIDER = AddInputOption("Detection Sound", StringDecimals(GetGameSettingFloat("fSneakSoundsMult"),2) + "")
DETECTION_SOUNDLOS_SLIDER = AddInputOption("Detection Sound LOS", StringDecimals(GetGameSettingFloat("fSneakSoundLosMult"),2) + "")
PICKPOCKET_MAXCHANCE_SLIDER = AddInputOption("Max Pickpocket Chance", StringDecimals(GetGameSettingFloat("fPickPocketMaxChance"),0) + "%")
PICKPOCKET_MINCHANCE_SLIDER = AddInputOption("Min Pickpocket Chance", StringDecimals(GetGameSettingFloat("fPickPocketMinChance"),0) + "%")
SNEAKMULT_MARKSMAN_SLIDER = AddInputOption("Sneak Mult: Marksman", StringDecimals((GBT_SneakMarks.GetNthEntryValue(0, 0) * 1) + 0,2) + "")
SNEAKMULT_DAGGER_SLIDER = AddInputOption("Sneak Mult: Dagger", StringDecimals((GBT_SneakDagger.GetNthEntryValue(0, 0) * 1) + 0,2) + "")
SNEAKMULT_TWOHAND_SLIDER = AddInputOption("Sneak Mult: One Hand", StringDecimals((GBT_SneakOne.GetNthEntryValue(0, 0) * 1) + 0,2) + "")
SNEAKMULT_ONEHAND_SLIDER = AddInputOption("Sneak Mult: Two Hand", StringDecimals((GBT_SneakTwo.GetNthEntryValue(0, 0) * 1) + 0,2) + "")
SNEAKMULT_UNARMED_SLIDER = AddInputOption("Sneak Mult: Unarmed", StringDecimals((GBT_SneakH2H.GetNthEntryValue(0, 0) * 1) + 0,2) + "")
SNEAKMULT_RUNE_SLIDER = AddInputOption("Sneak Mult: Rune Magnitude", StringDecimals((GBT_SneakRuneMag.GetNthEntryValue(0, 0) * 1) + 0,2) + "")
SNEAKMULT_SEARCH_SLIDER = AddInputOption("Sneak Mult: Search", StringDecimals((GBT_SneakSearch.GetNthEntryValue(0, 0) * 1) + 0,2) + "")
SNEAKMULT_SPELLMAG_SLIDER = AddInputOption("Sneak Mult: Spell Magnitude", StringDecimals((GBT_SneakSpellMag.GetNthEntryValue(0, 0) * 1) + 0,2) + "")
SNEAKMULT_SPELLSEARCH_SLIDER = AddInputOption("Sneak Mult: Spell Search", StringDecimals((GBT_SneakSpellSearch.GetNthEntryValue(0, 0) * 1) + 0,2) + "")
SNEAKMULT_SPELLDUR_SLIDER = AddInputOption("Sneak Mult: Spell Duration", StringDecimals((GBT_SneakSpellDur.GetNthEntryValue(0, 0) * 1) + 0,2) + "")
SNEAKSCALE_PHYSICAL_SLIDER = AddInputOption("Sneak Scale: Physical", StringDecimals((GBT_SneakScalePhys.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
SNEAKSCALE_SPELLMAG_SLIDER = AddInputOption("Sneak Scale: Spell Magnitude", StringDecimals((GBT_SneakScaleSpell.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
SNEAKMULT_POISONMAG_SLIDER = AddInputOption("Sneak Mult: Poison Magnitude", StringDecimals((GBT_SneakPoisonMag.GetNthEntryValue(0, 0) * 1) + 0,2) + "")
SNEAKMULT_POISONDUR_SLIDER = AddInputOption("Sneak Mult: Poison Duration", StringDecimals((GBT_SneakPoisonDur.GetNthEntryValue(0, 0) * 1) + 0,2) + "")
SNEAKSCALE_POISONMAG_SLIDER = AddInputOption("Sneak Scale: Poison Magnitude", StringDecimals((GBT_SneakScalePoisonMag.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
SNEAKSCALE_POISONDUR_SLIDER = AddInputOption("Sneak Scale: Poison Duration", StringDecimals((GBT_SneakScalePoisonDur.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
LOCKPICK_VEASY_SLIDER = AddInputOption("Novice Lockpick Sweetspot", StringDecimals(GetGameSettingFloat("fSweetSpotVeryEasy"),4) + "")
LOCKPICKDUR_VEASY_SLIDER = AddInputOption("Novice Lockpick Durability", StringDecimals(GetGameSettingFloat("fLockpickBreakNovice"),4) + "")
LOCKPICK_EASY_SLIDER = AddInputOption("Apprentice Lockpick Sweetspot", StringDecimals(GetGameSettingFloat("fSweetSpotEasy"),4) + "")
LOCKPICKDUR_EASY_SLIDER = AddInputOption("Apprentice Lockpick Durability", StringDecimals(GetGameSettingFloat("fLockpickBreakApprentice"),4) + "")
LOCKPICK_AVERAGE_SLIDER = AddInputOption("Adept Lockpick Sweetspot", StringDecimals(GetGameSettingFloat("fSweetSpotAverage"),4) + "")
LOCKPICKDUR_AVERAGE_SLIDER = AddInputOption("Adept Lockpick Durability", StringDecimals(GetGameSettingFloat("fLockpickBreakAdept"),4) + "")
LOCKPICK_HARD_SLIDER = AddInputOption("Expert Lockpick Sweetspot", StringDecimals(GetGameSettingFloat("fSweetSpotHard"),4) + "")
LOCKPICKDUR_HARD_SLIDER = AddInputOption("Expert Lockpick Durability", StringDecimals(GetGameSettingFloat("fLockpickBreakExpert"),4) + "")
LOCKPICK_VHARD_SLIDER = AddInputOption("Master Lockpick Sweetspot", StringDecimals(GetGameSettingFloat("fSweetSpotVeryHard"),4) + "")
LOCKPICKDUR_VHARD_SLIDER = AddInputOption("Master Lockpick Durability", StringDecimals(GetGameSettingFloat("fLockpickBreakMaster"),4) + "")
ELSEIF ( page == "Crafting")
ALCHEMYMAG_MULT_SLIDER = AddInputOption("Alchemy Magnitude Mult", StringDecimals(GetGameSettingFloat("fAlchemyIngredientInitMult"),1) + "")
ALCHEMYMAG_SCALE_SLIDER = AddInputOption("Alchemy Magnitude Scaling", StringDecimals(GetGameSettingFloat("fAlchemySkillFactor"),2) + "")
BONUS_INGR_SLIDER = AddInputOption("Bonus Ingredients Harvested", StringDecimals((GBT_bonusIngredients.GetNthEntryValue(0, 0) * 1) + 0,0) + "")
BONUS_POTION_SLIDER = AddInputOption("Bonus Potions Crafted", StringDecimals((GBT_bonusPotions.GetNthEntryValue(0, 0) * 1) + 0,0) + "")
CHARGECOST_POWER_SLIDER = AddInputOption("Charge Cost: Power", StringDecimals(GetGameSettingFloat("fEnchantingCostExponent"),2) + "")
ENCHANT_SCALING_SLIDER = AddInputOption("Enchant Skill Scaling", StringDecimals(GetGameSettingFloat("fEnchantingSkillFactor"),2) + "")
CHARGECOST_MULT_SLIDER = AddInputOption("Charge Cost: Mult", StringDecimals(GetGameSettingFloat("fEnchantingSkillCostMult"),1) + "")
ENCHANTPRICE_EFFECT_SLIDER = AddInputOption("Enchant Price: Effect Mult", StringDecimals(GetGameSettingFloat("fEnchantmentEffectPointsMult"),1) + "")
CHARGECOST_BASE_SLIDER = AddInputOption("Charge Cost: Base", StringDecimals(GetGameSettingFloat("fEnchantingSkillCostBase"),3) + "")
ENCHANTPRICE_SOUL_SLIDER = AddInputOption("Enchant Price: Soul Mult", StringDecimals(GetGameSettingFloat("fEnchantmentPointsMult"),2) + "")
ENCHANT_CHARGE_SLIDER = AddInputOption("Enchantment Charges Mult", StringDecimals((GBT_enchantCharge.GetNthEntryValue(0, 0) * 100) + 0,0) + "%")
ENCHANT_MAG_SLIDER = AddInputOption("Enchantment Magnitude Mult", StringDecimals((GBT_enchantMag.GetNthEntryValue(0, 0) * 100) + 0,0) + "%")
BONUS_ENCHANT_SLIDER = AddInputOption("Bonus Enchantment Effects", StringDecimals((GBT_bonusEnchants.GetNthEntryValue(0, 0) * 1) + 0,0) + "")
TEMPER_SUFFIX_SLIDER = AddInputOption("Tempering Suffix Distribution", StringDecimals(GetGameSettingFloat("fSmithingConditionFactor"),2) + "")
TEMPER_ARMOR_SLIDER = AddInputOption("Armor Tempering", StringDecimals(GetGameSettingFloat("fSmithingArmorMax"),1) + "")
TEMPER_WEAPON_SLIDER = AddInputOption("Weapon Tempering", StringDecimals(GetGameSettingFloat("fSmithingWeaponMax"),1) + "")
POTION_MAG_SLIDER = AddInputOption("Potion Magnitude", StringDecimals((GBT_PotionMag.GetNthEntryValue(0, 0) * 1) + 0,2) + "")
POTION_DUR_SLIDER = AddInputOption("Potion Duration", StringDecimals((GBT_PotionDur.GetNthEntryValue(0, 0) * 1) + 0,2) + "")
POTION_SCALEMAG_SLIDER = AddInputOption("Potion Scale Magnitude", StringDecimals((GBT_PotionScaleMag.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
POTION_SCALEDUR_SLIDER = AddInputOption("Potion Scale Duration", StringDecimals((GBT_PotionScaleDur.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
POISON_MAG_SLIDER = AddInputOption("Poison Magnitude", StringDecimals((GBT_PoisonMag.GetNthEntryValue(0, 0) * 1) + 0,2) + "")
POISON_DUR_SLIDER = AddInputOption("Poison Duration", StringDecimals((GBT_PoisonDur.GetNthEntryValue(0, 0) * 1) + 0,2) + "")
POISON_SCALEMAG_SLIDER = AddInputOption("Poison Scale Magnitude", StringDecimals((GBT_PoisonScaleMag.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
POISON_SCALEDUR_SLIDER = AddInputOption("Poison Scale Duration", StringDecimals((GBT_PoisonScaleDur.GetNthEntryValue(0, 1) * 10000) + 100,0) + "%")
SCROLL_MAG_SLIDER = AddInputOption("Scroll Magnitude", StringDecimals((GBT_ScrollMag.GetNthEntryValue(0, 0) * 1) + 0,2) + "")
SCROLL_DUR_SLIDER = AddInputOption("Scroll Duration", StringDecimals((GBT_ScrollDur.GetNthEntryValue(0, 0) * 1) + 0,2) + "")
ELSEIF ( page == "Vendors")
BARTER_BUYMIN_SLIDER = AddInputOption("Min Buy Price Factor", StringDecimals(GetGameSettingFloat("fBarterBuyMin"),2) + "")
BARTER_SELLMAX_SLIDER = AddInputOption("Max Sell Price Factor", StringDecimals(GetGameSettingFloat("fBarterSellMax"),2) + "")
BARTER_MIN_SLIDER = AddInputOption("fBarterMin", StringDecimals(GetGameSettingFloat("fBarterMin"),2) + "")
BARTER_MAX_SLIDER = AddInputOption("fBarterMax", StringDecimals(GetGameSettingFloat("fBarterMax"),2) + "")
BUY_PRICE_SLIDER = AddInputOption("Buy Price Mult", StringDecimals((GBT_buyPrice.GetNthEntryValue(0, 0) * 100) + 0,0) + "%")
SELL_PRICE_SLIDER = AddInputOption("Sell Price Mult", StringDecimals((GBT_sellPrice.GetNthEntryValue(0, 0) * 100) + 0,0) + "%")
VENDOR_RESPAWN_SLIDER = AddInputOption("Vendor Respawn Times", GetGameSettingInt("iDaysToRespawnVendor") + "" )
TRAINING_NUMALLOWED_SLIDER = AddInputOption("Training Per Level", GetGameSettingInt("iTrainingNumAllowedPerLevel") + "" )
TRAINING_JOURNEYMANCOST_SLIDER = AddInputOption("Journeyman Training Cost", GetGameSettingInt("iTrainingJourneymanCost") + "" )
TRAINING_JOURNEYMANSKILL_SLIDER = AddInputOption("Journeyman Training Skill", GetGameSettingInt("iTrainingJourneymanSkill") + "" )
TRAINING_EXPERTCOST_SLIDER = AddInputOption("Expert Training Cost", GetGameSettingInt("iTrainingExpertCost") + "" )
TRAINING_EXPERTSKILL_SLIDER = AddInputOption("Expert Training Skill", GetGameSettingInt("iTrainingExpertSkill") + "" )
TRAINING_MASTERCOST_SLIDER = AddInputOption("Master Training Cost", GetGameSettingInt("iTrainingMasterCost") + "" )
TRAINING_MASTERSKILL_SLIDER = AddInputOption("Master Training Skill", GetGameSettingInt("iTrainingMasterSkill") + "" )
APOTHECARY_GOLD_SLIDER = AddInputOption("Apothecary Base Gold", VendorGoldApothecary.GetNthCount(0) + "" )
BLACKSMITH_GOLD_SLIDER = AddInputOption("City Blacksmith Base Gold", VendorGoldBlacksmith.GetNthCount(0) + "" )
ORCBLACKSMITH_GOLD_SLIDER = AddInputOption("Orc Blacksmith Base Gold", VendorGoldBlacksmithOrc.GetNthCount(0) + "" )
TOWNBLACKSMITH_GOLD_SLIDER = AddInputOption("Town Blacksmith Base Gold", VendorGoldBlacksmithTown.GetNthCount(0) + "" )
INNKEERPER_GOLD_SLIDER = AddInputOption("Innkeeper Base Gold", VendorGoldInn.GetNthCount(0) + "" )
MISCMERCHANT_GOLD_SLIDER = AddInputOption("Misc Merchant Base Gold", VendorGoldMisc.GetNthCount(0) + "" )
SPELLMERCHANT_GOLD_SLIDER = AddInputOption("Spell Merchant Base Gold", VendorGoldSpells.GetNthCount(0) + "" )
STREETVENDOR_GOLD_SLIDER = AddInputOption("Street Vendor Base Gold", VendorGoldStreetVendor.GetNthCount(0) + "" )
ELSEIF ( page == "Attributes")
COMBAT_STAMINAREGEN_SLIDER = AddInputOption("Combat Stamina Regen", StringDecimals(GetGameSettingFloat("fCombatStaminaRegenRateMult"),2) + "")
AV_COMBATHEALTHREGENMULT_SLIDER = AddInputOption("CombatHealthRegenMult", StringDecimals(PlayerRef.GetAV("CombatHealthRegenMult"),2) + "")
DAMAGESTAMINA_DELAY_SLIDER = AddInputOption("Damage Stamina Delay", StringDecimals(GetGameSettingFloat("fDamagedStaminaRegenDelay"),1) + " sec")
BOWZOOM_REGENDELAY_SLIDER = AddInputOption("Bow Zoom Regen Delay", StringDecimals(GetGameSettingFloat("fBowZoomStaminaRegenDelay"),1) + " sec")
COMBAT_MAGICKAREGEN_SLIDER = AddInputOption("Combat Magicka Regen", StringDecimals(GetGameSettingFloat("fCombatMagickaRegenRateMult"),2) + "")
STAMINA_REGENDELAY_SLIDER = AddInputOption("Stamina Regen Delay", StringDecimals(GetGameSettingFloat("fStaminaRegenDelayMax"),1) + " sec")
DAMAGEMAGICKA_DELAY_SLIDER = AddInputOption("Damage Magicka Delay", StringDecimals(GetGameSettingFloat("fDamagedMagickaRegenDelay"),1) + " sec")
MAGICKA_REGENDELAY_SLIDER = AddInputOption("Magicka Regen Delay", StringDecimals(GetGameSettingFloat("fMagickaRegenDelayMax"),1) + " sec")
AV_HEALRATEMULT_SLIDER = AddInputOption("HealRateMult", StringDecimals(PlayerRef.GetAV("HealRateMult"),0) + "")
AV_HEALRATE_SLIDER = AddInputOption("Base Healrate", StringDecimals(PlayerRef.GetBaseAV("HealRate"),2) + "")
AV_MAGICKARATEMULT_SLIDER = AddInputOption("MagickaRateMult", StringDecimals(PlayerRef.GetAV("MagickaRateMult"),0) + "")
AV_MAGICKARATE_SLIDER = AddInputOption("Base MagickaRate", StringDecimals(PlayerRef.GetBaseAV("MagickaRate"),2) + "")
AV_STAMINARATEMULT_SLIDER = AddInputOption("StaminaRateMult", StringDecimals(PlayerRef.GetAV("StaminaRateMult"),0) + "")
AV_STAMINARATE_SLIDER = AddInputOption("Base Stamina Rate", StringDecimals(PlayerRef.GetBaseAV("StaminaRate"),2) + "")
AV_HEALTH_SLIDER = AddInputOption("Health", StringDecimals(PlayerRef.GetAV("Health"),0) + "")
AV_MAGICKA_SLIDER = AddInputOption("Magicka ", StringDecimals(PlayerRef.GetAV("Magicka"),0) + "")
AV_STAMINA_SLIDER = AddInputOption("Stamina ", StringDecimals(PlayerRef.GetAV("Stamina"),0) + "")
ELSEIF ( page == "Actor Values")
AV_DRAGONSOULS_SLIDER = AddInputOption("DragonSouls", StringDecimals(PlayerRef.GetAV("DragonSouls"),0) + "")
AV_SHOUTRECOVERYMULT_SLIDER = AddInputOption("ShoutRecoveryMult", StringDecimals(PlayerRef.GetAV("ShoutRecoveryMult"),2) + "")
AV_CARRYWEIGHT_SLIDER = AddInputOption("Base CarryWeight", StringDecimals(PlayerRef.GetBaseAV("CarryWeight"),0) + "")
AV_SPEEDMULT_SLIDER = AddInputOption("Base SpeedMult", StringDecimals(PlayerRef.GetBaseAV("SpeedMult"),0) + "")
AV_UNARMEDDAMAGE_SLIDER = AddInputOption("Base Unarmed Damage", StringDecimals(PlayerRef.GetBaseAV("UnarmedDamage"),0) + "")
AV_MASS_SLIDER = AddInputOption("Base Mass", StringDecimals(PlayerRef.GetBaseAV("Mass"),2) + "")
AV_CRITCHANCE_SLIDER = AddInputOption("Base Crit Chance", StringDecimals(PlayerRef.GetBaseAV("CritChance"),0) + "")
AV_ALTERATIONPOWERMOD_SLIDER = AddInputOption("AlterationPowerMod", StringDecimals(PlayerRef.GetAV("AlterationPowerMod"),0) + "")
AV_CONJURATIONPOWERMOD_SLIDER = AddInputOption("ConjurationPowerMod", StringDecimals(PlayerRef.GetAV("ConjurationPowerMod"),0) + "")
AV_DESTRUCTIONPOWERMOD_SLIDER = AddInputOption("DestructionPowerMod", StringDecimals(PlayerRef.GetAV("DestructionPowerMod"),0) + "")
AV_ILLUSIONPOWERMOD_SLIDER = AddInputOption("IllusionPowerMod", StringDecimals(PlayerRef.GetAV("IllusionPowerMod"),0) + "")
AV_RESTORATIONPOWERMOD_SLIDER = AddInputOption("RestorationPowerMod", StringDecimals(PlayerRef.GetAV("RestorationPowerMod"),0) + "")
AV_BOWSTAGGERBONUS_SLIDER = AddInputOption("BowStaggerBonus", StringDecimals(PlayerRef.GetAV("BowStaggerBonus"),2) + "")
AV_BOWSPEEDBONUSVAR_SLIDER = AddInputOption("Base BowSpeedBonusVar", StringDecimals(PlayerRef.GetBaseAV("BowSpeedBonus"),2) + "")
AV_LEFTWEAPONSPEEDMULT_SLIDER = AddInputOption("LeftWeaponSpeedMult", StringDecimals(PlayerRef.GetAV("LeftWeaponSpeedMult"),2) + "")
AV_WEAPONSPEEDMULT_SLIDER = AddInputOption("WeaponSpeedMult", StringDecimals(PlayerRef.GetAV("WeaponSpeedMult"),2) + "")
AV_MAGICRESIST_SLIDER = AddInputOption("MagicResist", StringDecimals(PlayerRef.GetAV("MagicResist"),0) + "")
AV_FIRERESIST_SLIDER = AddInputOption("FireResist", StringDecimals(PlayerRef.GetAV("FireResist"),0) + "")
AV_POISONRESIST_SLIDER = AddInputOption("PoisonResist", StringDecimals(PlayerRef.GetAV("PoisonResist"),0) + "")
AV_ELECTRICRESIST_SLIDER = AddInputOption("ElectricResist", StringDecimals(PlayerRef.GetAV("ElectricResist"),0) + "")
AV_DISEASERESIST_SLIDER = AddInputOption("DiseaseResist", StringDecimals(PlayerRef.GetAV("DiseaseResist"),0) + "")
AV_FROSTRESIST_SLIDER = AddInputOption("FrostResist", StringDecimals(PlayerRef.GetAV("FrostResist"),0) + "")
ELSEIF ( page == "MISC")
PERK_POINTS_SLIDER = AddInputOption("Perk Points", GetPerkPoints())
TIME_SCALE_SLIDER = AddInputOption("Time Scale", TimeScale.GetValueInt() + "")
FALLHEIGHT_MINNPC_SLIDER = AddInputOption("NPC Fall Damage Height", StringDecimals(GetGameSettingFloat("fJumpFallHeightMinNPC"),0) + "")
FALLHEIGHT_MIN_SLIDER = AddInputOption("Fall Damage Height", StringDecimals(GetGameSettingFloat("fJumpFallHeightMin"),0) + "")
FALLHEIGHT_MULTNPC_SLIDER = AddInputOption("NPC Fall Damage Mult", StringDecimals(GetGameSettingFloat("fJumpFallHeightMultNPC"),1) + "")
FALLHEIGHT_MULT_SLIDER = AddInputOption("Fall Damage Mult", StringDecimals(GetGameSettingFloat("fJumpFallHeightMult"),1) + "")
FALLHEIGHT_EXPNPC_SLIDER = AddInputOption("NPC Fall Damage Exponent", StringDecimals(GetGameSettingFloat("fJumpFallHeightExponentNPC"),2) + "")
FALLHEIGHT_EXP_SLIDER = AddInputOption("Fall Damage Exponent", StringDecimals(GetGameSettingFloat("fJumpFallHeightExponent"),2) + "")
JUMP_HEIGHT_SLIDER = AddInputOption("Jump Height", StringDecimals(GetGameSettingFloat("fJumpHeightMin"),0) + "")
SWIM_BREATHBASE_SLIDER = AddInputOption("Breath Timer (Seconds)", StringDecimals(GetGameSettingFloat("fActorSwimBreathBase"),1) + " sec")
SWIM_BREATHDAMAGE_SLIDER = AddInputOption("Drowning Damage", StringDecimals(GetGameSettingFloat("fActorSwimBreathDamage"),2) + "")
SWIM_BREATHMULT_SLIDER = AddInputOption("Breath Timer (Minutes)", StringDecimals(GetGameSettingFloat("fActorSwimBreathMult"),1) + " min")
KILLCAM_CHANCE_SLIDER = AddInputOption("Kill Cam Chance", StringDecimals(GetGameSettingFloat("fKillCamBaseOdds"),2) + "")
DEATHCAMERA_TIME_SLIDER = AddInputOption("Player Death Camera Time", StringDecimals(GetGameSettingFloat("fPlayerDeathReloadTime"),0) + " sec")
KILLMOVE_CHANCE_SLIDER = AddInputOption("Kill Move Chance", StringDecimals(KillMoveRandom.GetValue(),0) + "%")
DECAPITATION_CHANCE_SLIDER = AddInputOption("Decapitation Chance", StringDecimals(DecapitationChance.GetValue(),0) + "%")
SPRINT_DRAINBASE_SLIDER = AddInputOption("Sprint Stamina Drain Base", StringDecimals(GetGameSettingFloat("fSprintStaminaDrainMult"),2) + "")
SPRINT_DRAINMULT_SLIDER = AddInputOption("Sprint Stamina Drain Mult", StringDecimals(GetGameSettingFloat("fSprintStaminaWeightMult"),2) + "")
ARROW_RECOVERY_SLIDER = AddInputOption("Arrow Recovery Chance", GetGameSettingInt("iArrowInventoryChance") + "%" )
DEATH_DROPCHANCE_SLIDER = AddInputOption("Death Weapon Drop Chance", GetGameSettingInt("iDeathDropWeaponChance") + "%" )
CAMERA_SHAKETIME_SLIDER = AddInputOption("Camera Shake Time", StringDecimals(GetGameSettingFloat("fCameraShakeTime"),2) + "")
FASTRAVEL_SPEED_SLIDER = AddInputOption("Fast Travel Speed Mult", StringDecimals(GetGameSettingFloat("fFastTravelSpeedMult"),2) + "")
HUDCOMPASS_DISTANEC_SLIDER = AddInputOption("HUD Compass Distance", StringDecimals(GetGameSettingFloat("fHUDCompassLocationMaxDist"),0) + "")
ATTACHED_ARROWS_SLIDER = AddInputOption("Max Attached Arrows", GetGameSettingInt("iMaxAttachedArrows") + "" )
LightRadius_OID = AddInputOption("Light Radius", GetLightRadius(Torch01))
LightDuration_OID = AddInputOption("Light Duration", GetLightDuration(Torch01) + "s")
SPECIAL_LOOT_SLIDER = AddInputOption("No Special Loot Chance", SpecialLootChance.GetValueInt() + "%")
ELSEIF ( page == "NPC")
FRIENDHIT_TIMER_SLIDER = AddInputOption("Friend Hit Timer", StringDecimals(GetGameSettingFloat("fFriendHitTimer"),1) + " sec")
FRIENDHIT_INTERVAL_SLIDER = AddInputOption("Friend Hit Interval", StringDecimals(GetGameSettingFloat("fFriendMinimumLastHitTime"),1) + " sec")
FRIENDHIT_COMBAT_SLIDER = AddInputOption("Friend Hits Allowed (Combat)", GetGameSettingInt("iFriendHitCombatAllowed") + "" )
FRIENDHIT_NONCOMBAT_SLIDER = AddInputOption("Friend Hits Allowed (NonCombat)", GetGameSettingInt("iFriendHitNonCombatAllowed") + "" )
ALLYHIT_COMBAT_SLIDER = AddInputOption("Ally Hits Allowed (Combat)", GetGameSettingInt("iAllyHitCombatAllowed") + "" )
ALLYHIT_NONCOMBAT_SLIDER = AddInputOption("Ally Hits Allowed (NonCombat)", GetGameSettingInt("iAllyHitNonCombatAllowed") + "" )
COMBAT_DODGECHANCE_SLIDER = AddInputOption("AI Dodge Chance", StringDecimals(GetGameSettingFloat("fCombatDodgeChanceMax"),1) + "")
COMBAT_AIMOFFSET_SLIDER = AddInputOption("AI Aim Offset", StringDecimals(GetGameSettingFloat("fCombatAimProjectileRandomOffset"),0) + "")
COMBAT_FLEEHEALTH_SLIDER = AddInputOption("AI Flee Health Mult", StringDecimals(GetGameSettingFloat("fAIFleeHealthMult"),0) + "%")
DIALOGUE_PADDING_SLIDER = AddInputOption("Dialogue Padding", StringDecimals(GetGameSettingFloat("fGameplayVoiceFilePadding"),2) + " sec")
DIALOGUE_DISTANCE_SLIDER = AddInputOption("Dialogue Distance", StringDecimals(GetGameSettingFloat("fAIMinGreetingDistance"),0) + "")
FOLLOWER_SPACING_SLIDER = AddInputOption("Follower Spacing", StringDecimals(GetGameSettingFloat("fFollowSpaceBetweenFollowers"),0) + "")
FOLLOWER_CATCHUP_SLIDER = AddInputOption("Follower Catch Up", StringDecimals(GetGameSettingFloat("fFollowExtraCatchUpSpeedMult"),2) + "")
LEVELSCALING_MULT_SLIDER = AddInputOption("Level Scaling Mult", StringDecimals(GetGameSettingFloat("fLevelScalingMult"),2) + "")
LEVELEDACTOR_EASY_SLIDER = AddInputOption("Level Scaling (Easy Zones)", StringDecimals(GetGameSettingFloat("fLeveledActorMultEasy"),2) + "")
LEVELEDACTOR_HARD_SLIDER = AddInputOption("Level Scaling (Hard Zones)", StringDecimals(GetGameSettingFloat("fLeveledActorMultHard"),2) + "")
LEVELEDACTOR_MEDIUM_SLIDER = AddInputOption("Level Scaling (Medium Zones)", StringDecimals(GetGameSettingFloat("fLeveledActorMultMedium"),2) + "")
LEVELEDACTOR_VHARD_SLIDER = AddInputOption("Level Scaling (Very Hard Zones)", StringDecimals(GetGameSettingFloat("fLeveledActorMultVeryHard"),2) + "")
RESPAWN_TIME_SLIDER = AddInputOption("Respawn Time", GetGameSettingInt("iHoursToRespawnCell") + "" )
NPC_HEALTHBONUS_SLIDER = AddInputOption("NPC Health Bonus", StringDecimals(GetGameSettingFloat("fNPCHealthLevelBonus"),0) + "")
ELSEIF ( page == "Experience")
LEVELUP_ATTRIBUTE_SLIDER = AddInputOption("Attribute per Level", GetGameSettingInt("iAVDhmsLevelup") + "" )
LEVELUP_CARRYWEIGHT_SLIDER = AddInputOption("Carry Weight per Level", StringDecimals(GetGameSettingFloat("fLevelUpCarryWeightMod"),0) + "")
LEGENDARYRESET_LEVEL_SLIDER = AddInputOption("Legendary Reset Level", StringDecimals(GetGameSettingFloat("fLegendarySkillResetValue"),0) + "")
LEVELUP_POWER_SLIDER = AddInputOption("Skill Level Cost Power", StringDecimals(GetGameSettingFloat("fSkillUseCurve"),2) + "")
LEVELUP_BASE_SLIDER = AddInputOption("Overall Level Cost Base", StringDecimals(GetGameSettingFloat("fXPLevelUpBase"),0) + "")
LEVELUP_MULT_SLIDER = AddInputOption("Overall Level Cost Mult", StringDecimals(GetGameSettingFloat("fXPLevelUpMult"),0) + "")
SKILLUSE_ALCHEMY_SLIDER = AddInputOption("Alchemy Experience Rate", StringDecimals(GetAVIByID(16).GetSkillUseMult(),2) + "")
SKILLUSE_ALTERATION_SLIDER = AddInputOption("Alteration Experience Rate", StringDecimals(GetAVIByID(18).GetSkillUseMult(),2) + "")
SKILLUSE_BLOCK_SLIDER = AddInputOption("Block Experience Rate", StringDecimals(GetAVIByID(9).GetSkillUseMult(),2) + "")
SKILLUSE_CONJURATION_SLIDER = AddInputOption("Conjuration Experience Rate", StringDecimals(GetAVIByID(19).GetSkillUseMult(),2) + "")
SKILLUSE_DESTRUCTION_SLIDER = AddInputOption("Destruction Experience Rate", StringDecimals(GetAVIByID(20).GetSkillUseMult(),2) + "")
SKILLUSE_ENCHANTING_SLIDER = AddInputOption("Enchanting Experience Rate", StringDecimals(GetAVIByID(23).GetSkillUseMult(),2) + "")
SKILLUSE_HEAVYARMOR_SLIDER = AddInputOption("HeavyArmor Experience Rate", StringDecimals(GetAVIByID(11).GetSkillUseMult(),2) + "")
SKILLUSE_ILLUSION_SLIDER = AddInputOption("Illusion Experience Rate", StringDecimals(GetAVIByID(21).GetSkillUseMult(),2) + "")
SKILLUSE_LIGHTARMOR_SLIDER = AddInputOption("LightArmor Experience Rate", StringDecimals(GetAVIByID(12).GetSkillUseMult(),2) + "")
SKILLUSE_LOCKPICKING_SLIDER = AddInputOption("Lockpicking Experience Rate", StringDecimals(GetAVIByID(14).GetSkillUseMult(),2) + "")
SKILLUSE_MARKSMAN_SLIDER = AddInputOption("Marksman Experience Rate", StringDecimals(GetAVIByID(8).GetSkillUseMult(),2) + "")
SKILLUSE_ONEHANDED_SLIDER = AddInputOption("OneHanded Experience Rate", StringDecimals(GetAVIByID(6).GetSkillUseMult(),2) + "")
SKILLUSE_PICKPOCKET_SLIDER = AddInputOption("Pickpocketing Experience Rate", StringDecimals(GetAVIByID(13).GetSkillUseMult(),2) + "")
SKILLUSE_RESTORATION_SLIDER = AddInputOption("Restoration Experience Rate", StringDecimals(GetAVIByID(22).GetSkillUseMult(),2) + "")
SKILLUSE_SMITHING_SLIDER = AddInputOption("Smithing Experience Rate", StringDecimals(GetAVIByID(10).GetSkillUseMult(),2) + "")
SKILLUSE_SNEAK_SLIDER = AddInputOption("Sneak Experience Rate", StringDecimals(GetAVIByID(15).GetSkillUseMult(),2) + "")
SKILLUSE_SPEECHCRAFT_SLIDER = AddInputOption("Speechcraft Experience Rate", StringDecimals(GetAVIByID(17).GetSkillUseMult(),2) + "")
SKILLUSE_TWOHAND_SLIDER = AddInputOption("TwoHanded Experience Rate", StringDecimals(GetAVIByID(7).GetSkillUseMult(),2) + "")
ELSEIF ( page == "Physics")
RFORCE_MIN_SLIDER = AddInputOption("Min Ranged Ragdoll Force", StringDecimals(GetGameSettingFloat("fDeathForceRangedForceMin"),0) + "")
RFORCE_MAX_SLIDER = AddInputOption("Max Ranged Ragdoll Force", StringDecimals(GetGameSettingFloat("fDeathForceRangedForceMax"),0) + "")
MFORCE_MIN_SLIDER = AddInputOption("Min Melee Ragdoll Force", StringDecimals(GetGameSettingFloat("fDeathForceForceMin"),0) + "")
MFORCE_MAX_SLIDER = AddInputOption("Max Melee Ragdoll Force", StringDecimals(GetGameSettingFloat("fDeathForceForceMax"),0) + "")
SFORCE_SLIDER = AddInputOption("Spell Ragdoll Force Mult", StringDecimals(GetGameSettingFloat("fDeathForceSpellImpactMult"),0) + "")
GFORCE_SLIDER = AddInputOption("Grab Force", StringDecimals(GetGameSettingFloat("fZKeyMaxForce"),0) + "")
ELSEIF ( page == "INI")
FIRST_FOV_SLIDER = AddInputOption("First Person FOV", StringDecimals(GetINIFloat("fDefaultWorldFOV:Display"),0) + "")
THIRD_FOV_SLIDER = AddInputOption("Third Person FOV", StringDecimals(GetINIFloat("fDefault1stPersonFOV:Display"),0) + "")
XSENSITIVITY_SLIDER = AddInputOption("Mouse X Sensitivity", StringDecimals(GetINIFloat("fMouseHeadingXScale:Controls"),3) + "")
YSENSITIVITY_SLIDER = AddInputOption("Mouse Y Sensitivity", StringDecimals(GetINIFloat("fMouseHeadingYScale:Controls"),3) + "")
COMBAT_SHOULDERY_SLIDER = AddInputOption("Combat Over Shoulder Add Y", StringDecimals(GetINIFloat("fOverShoulderCombatAddY:Camera"),0) + "")
COMBAT_SHOULDERZ_SLIDER = AddInputOption("Combat Over Shoulder Pos Z", StringDecimals(GetINIFloat("fOverShoulderCombatPosZ:Camera"),0) + "")
COMBAT_SHOULDERX_SLIDER = AddInputOption("Combat Over Shoulder Pos X", StringDecimals(GetINIFloat("fOverShoulderCombatPosX:Camera"),0) + "")
SHOULDERZ_SLIDER = AddInputOption("Over Shoulder Pos Z", StringDecimals(GetINIFloat("fOverShoulderPosZ:Camera"),0) + "")
SHOULDERX_SLIDER = AddInputOption("Over Shoulder Pos X", StringDecimals(GetINIFloat("fOverShoulderPosX:Camera"),0) + "")
AUTOSAVE_COUNT_SLIDER = AddInputOption("Autosave Slot Count", GetINIInt("iAutoSaveCount:SaveGame") + "")
SHOWCOMPASS_TOGGLE = addToggleOption("Show Compass", GetINIBool("bShowCompass:Interface"))
DEPTHFIELD_TOGGLE = addToggleOption("Depth of Field Blur", GetINIBool("bDoDepthOfField:Imagespace"))
HAVOK_HIT_TOGGLE = addToggleOption("Enable Havok Hit", GetINIBool("bEnableHavokHit:Animation"))
HAVOK_HIT_SLIDER = AddInputOption("Havok Hit Mult", StringDecimals(GetINIFloat("fHavokHitImpulseMult:Animation"),0) + "")
SHOW_TUTORIAL_TOGGLE = addToggleOption("Show Tutorials", GetINIBool("bShowTutorials:Interface"))
BOOK_SPEED_SLIDER = AddInputOption("Book Open Time", StringDecimals(GetINIFloat("fBookOpenTime:Interface"),0) + "")
FIRST_ARROWTILT_SLIDER = AddInputOption("1st Person Arrow Tilt", StringDecimals(GetINIFloat("f1PArrowTiltUpAngle:Combat"),2) + "")
THIRD_ARROWTILT_SLIDER = AddInputOption("3rd Person Arrow Tilt", StringDecimals(GetINIFloat("f3PArrowTiltUpAngle:Combat"),2) + "")
FIRST_BOLTTILT_SLIDER = AddInputOption("1st Person Bolt Tilt", StringDecimals(GetINIFloat("f1PBoltTiltUpAngle:Combat"),2) + "")
NPC_USEAMMO_TOGGLE = addToggleOption("NPCs Use Ammo", GetINIBool("bForceNPCsUseAmmo:Combat"))
NAVMESH_DISTANCE_SLIDER = AddInputOption("Visible Navmesh Distance", StringDecimals(GetINIFloat("fVisibleNavmeshMoveDist:Actor"),0) + "")
FRICTION_LAND_SLIDER = AddInputOption("Landscape Friction", StringDecimals(GetINIFloat("fLandFriction:Landscape"),1) + "")
TREE_ANIMATION_TOGGLE = addToggleOption("Enable Tree Animations", GetINIBool("bEnableTreeAnimations:Trees"))
GORE_TOGGLE = addToggleOption("Disable Gore", GetINIBool("bDisableAllGore:General"))
CONSOLE_TEXT_SLIDER = AddInputOption("Console Text Size", GetINIInt("iConsoleTextSize:Menu") + "")
CONSOLE_PERCENT_SLIDER = AddInputOption("Console Size Percent", GetINIInt("iConsoleSizeScreenPercent:Menu") + "")
MAP_YAW_SLIDER = AddInputOption("World Map Yaw Range", StringDecimals(GetINIFloat("fMapWorldYawRange:MapMenu"),0) + "")
MAP_PITCH_SLIDER = AddInputOption("World Map Pitch Range", StringDecimals(GetINIFloat("fMapWorldMaxPitch:MapMenu"),0) + "")
VATS_TOGGLE = addToggleOption("Disable VATS Kill Camera", GetINIBool("bVatsDisable:VATS"))
ALWAYS_ACTIVE_TOGGLE = addToggleOption("Run Skyrim In Background", GetINIBool("bAlwaysActive:General"))
ESSENTIAL_NPC_TOGGLE = addToggleOption("Essential NPCs Can't Die", GetINIBool("bEssentialTakeNoDamage:Gameplay"))
ELSEIF ( page == "Scripts")
LEGENDARY_BONUS_TOGGLE = addToggleOption("Enable Legendary Bonus", PlayerRef.HasSpell(GBT_legendaryBonus))
LEGENDARY_BONUS_SLIDER = AddInputOption("Bonus per reset", StringDecimals(GBT_legendaryBonus_Float,0) + "")
ARROW_FAMINE_TOGGLE = addToggleOption("Enable Arrow Famine", PlayerRef.HasSpell(GBT_arrowFamine))
ARROW_FAMINE_SLIDER = AddInputOption("Arrows per Shot", StringDecimals(GBT_arrowFamine_Float,0) + "")
SNEAK_FATIGUE_TOGGLE = addToggleOption("Enable Sneak Fatigue", PlayerRef.HasSpell(GBT_sneakFatigue))
SNEAK_FATIGUE_SLIDER = AddInputOption("Stamina per Second", StringDecimals(GBT_sneakFatigue_Float,0) + "")
TIMED_BLOCK_TOGGLE = addToggleOption("Enable Timed Block", PlayerRef.HasSpell(GBT_enableTimedBlock))
addHeaderOption("")
TIMEDBLOCK_WEAPON_SLIDER = AddInputOption("Weapon Block Time", StringDecimals(GBT_timeBlockWeapon_Float,2) + "")
TIMEDBLOCK_SHIELD_SLIDER = AddInputOption("Shield Block Time", StringDecimals(GBT_timeBlockShield_Float,2) + "")
TIMEDBLOCK_REFLECTTIME_SLIDER = AddInputOption("Stamina Reflect Time", StringDecimals(GBT_timeBlockReflect_Float,2) + "")
TIMEDBLOCK_REFLECTWARD_SLIDER = AddInputOption("Ward Reflect Time", StringDecimals(GBT_timeBlockWard_Float,2) + "")
TIMEDBLOCK_REFLECTDMG_SLIDER = AddInputOption("Reflected Damage", StringDecimals(GBT_timeBlockDamage_Float,0) + "")
TIMEDBLOCK_EXP_SLIDER = AddInputOption("Timed Block XP", StringDecimals(GBT_timeBlockXP_Float,1) + "")
ITEM_LIMITER_TOGGLE = addToggleOption("Enable Item Limiter", PlayerRef.HasSpell(GBT_enableItemAdded))
addHeaderOption("")
ITEMLIMITER_LOCKPICK_SLIDER = AddInputOption("Lockpick Limit", GBT_limitLockpick_Int + "")
ITEMLIMITER_ARROW_SLIDER = AddInputOption("Arrow Limit", GBT_limitArrow_Int + "")
ITEMLIMITER_POTION_SLIDER = AddInputOption("Potion Limit", GBT_limitPotion_Int + "")
ITEMLIMITER_POISON_SLIDER = AddInputOption("Poison Limit", GBT_limitPoison_Int + "")
PLAYER_STAGGER_TOGGLE = addToggleOption("Enable Player Stagger", PlayerRef.HasSpell(GBT_enableOnHit))
addHeaderOption("")
PLAYERSTAGGER_BASEDUR_SLIDER = AddInputOption("Base Stagger Duration", StringDecimals(GBT_staggerTaken_Float,2) + "")
PLAYERSTAGGER_IMMUNITY_SLIDER = AddInputOption("Stagger Immunity Duration", StringDecimals(GBT_staggerImmunity_Float,2) + "")
PLAYERSTAGGER_ARMORWEIGHT_SLIDER = AddInputOption("Armor Weight Factor", StringDecimals(GBT_staggerArmor_Float,0) + "")
PLAYERSTAGGER_MAGICKACOST_SLIDER = AddInputOption("Magicka Cost Factor", StringDecimals(GBT_staggerMagicka_Float,0) + "")
PLAYERSTAGGER_MINTHRESH_SLIDER = AddInputOption("Minimum Stagger Threshold", StringDecimals(GBT_staggerMin_Float,2) + "")
PLAYERSTAGGER_MAXTHRESH_SLIDER = AddInputOption("Maximum Stagger Duration", StringDecimals(GBT_staggerMax_Float,1) + "")
NPC_STAGGER_TOGGLE = addToggleOption("Enable NPC Stagger (Melee)", PlayerRef.HasSpell(GBT_enableMeleeStagger))
addHeaderOption("")
NPCSTAGGER_MULT_SLIDER = AddInputOption("Weapon Stagger Mult", StringDecimals(GBT_MeleeStaggerMult_Float,2) + "")
NPCSTAGGER_BASE_SLIDER = AddInputOption("Base Stagger", StringDecimals(GBT_MeleeStaggerBase_Float,2) + "")
NPCSTAGGER_ARMORWEIGHT_SLIDER = AddInputOption("Armor Weight Factor", StringDecimals(GBT_MeleeStaggerWeight_Float,2) + "")
NPCSTAGGER_IMMUNITY_SLIDER = AddInputOption("Stagger Immunity Duration", StringDecimals(GBT_MeleeStaggerCD_Float,2) + "")
BLEEDOUT_TOGGLE = addToggleOption("Enable Bleedout", PlayerRef.HasSpell(GBT_enableBleedout))
addHeaderOption("")
BLEEDOUT_LOSSBASE_SLIDER = AddInputOption("Gold Loss Base", StringDecimals(GBT_bleedoutBase_Float,2) + "")
BLEEDOUT_LOSSMULT_SLIDER = AddInputOption("Gold Loss Level Mult", GBT_bleedoutMult_Int + "")
BLEEDOUT_MAXLIVES_SLIDER = AddInputOption("Number of Lives", GBT_bleedoutLivesMax_Int + "")
addHeaderOption("")
ARMOR_CMBEXP_TOGGLE = addToggleOption("Defense Experience In Combat", PlayerRef.HasSpell(GBT_EnableCombatState))
ARMOR_CMBEXP_SLIDER = AddInputOption("Armor Exp Per Minute", StringDecimals(GBT_ArmorExp_Float,0) + "")
BLOCK_CMBEXP_SLIDER = AddInputOption("Block Exp Per Minute", StringDecimals(GBT_BlockExp_Float,0) + "")
ELSE
addHeaderOption("Information")
addHeaderOption("")
INFO1_TEXT = addTextOption("Scanner","Info")
INFO2_TEXT = addTextOption("Stacker(+/*)","Info")
INFO3_TEXT = addTextOption("Spell Script","Info")
INFO4_TEXT = addTextOption("Vanilla(#)","Info")
INFO5_TEXT = addTextOption("Perk","Info")
INFO6_TEXT = addTextOption("Persistent","Info")
addHeaderOption("Save and Settings Options")
addHeaderOption("")
LOADFROMFISS_OID = addTextOption("Load Settings from FISS","GO!")
SAVETOFISS_OID = addTextOption("Save Settings to FISS","GO!")
FISSFILENAME_OID = AddInputOption("FISS Filename",FissFilename)
SAVELOCAL_OID = AddInputOption("Create Save File","GO!")
EXITGAME_OID = addTextOption("Exit Game","GO!")
SLIDERMODE_OID = addToggleOption("Slider Mode",SliderModeVar)
REIMPORT_OID = addTextOption("Full Reset","GO!")
REGISTERSAVEKEY_OID = addToggleOption("Register Save Hotkey",isRegistered)
SHOWMESSAGE_OID = addToggleOption("Show Save/Load Messages",ShowMessages)
SAVEHOTKEY_OID = AddKeyMapOption("Save Hotkey",saveHotkey)
QUICKSAVE_OID = AddMenuOption("Hotkey Settings",quickSaveOptions[isQuickSave])
CREDITS_TEXT = addTextOption("Credits:","Grimy Bunyip")
ENDIF
ENDIF
ENDEVENT
EVENT OnOptionSelect(int option)
IF ( option == TEMPER_SCALE_TOGGLE)
IF PlayerRef.HasPerk(GBT_Temper_Scale)
PlayerRef.RemovePerk(GBT_Temper_Scale)
SetToggleOptionValue(TEMPER_SCALE_TOGGLE,false)
ELSE
PlayerRef.AddPerk(GBT_Temper_Scale)
SetToggleOptionValue(TEMPER_SCALE_TOGGLE,true)
ENDIF
ELSEIF ( option == CRIT_SCALE_TOGGLE)
IF PlayerRef.HasPerk(GBT_Critical_Damage_Scaling)
PlayerRef.RemovePerk(GBT_Critical_Damage_Scaling)
SetToggleOptionValue(CRIT_SCALE_TOGGLE,false)
ELSE
PlayerRef.AddPerk(GBT_Critical_Damage_Scaling)
SetToggleOptionValue(CRIT_SCALE_TOGGLE,true)
ENDIF
ELSEIF ( option == BLEED_SCALE_TOGGLE)
IF PlayerRef.HasPerk(GBT_Bleed_Damage_Scaling)
PlayerRef.RemovePerk(GBT_Bleed_Damage_Scaling)
SetToggleOptionValue(BLEED_SCALE_TOGGLE,false)
ELSE
PlayerRef.AddPerk(GBT_Bleed_Damage_Scaling)
SetToggleOptionValue(BLEED_SCALE_TOGGLE,true)
ENDIF
ELSEIF ( option == STAMINACOST_SCALE_TOGGLE)
IF PlayerRef.HasPerk(GBT_Stamina_Cost_Scaling)
PlayerRef.RemovePerk(GBT_Stamina_Cost_Scaling)
SetToggleOptionValue(STAMINACOST_SCALE_TOGGLE,false)
ELSE
PlayerRef.AddPerk(GBT_Stamina_Cost_Scaling)
SetToggleOptionValue(STAMINACOST_SCALE_TOGGLE,true)
ENDIF
ELSEIF ( option == ILLTARGLVL_SCALE_TOGGLE)
IF PlayerRef.HasPerk(GBT_illScaleTargetLevel)
PlayerRef.RemovePerk(GBT_illScaleTargetLevel)
SetToggleOptionValue(ILLTARGLVL_SCALE_TOGGLE,false)
ELSE
PlayerRef.AddPerk(GBT_illScaleTargetLevel)
SetToggleOptionValue(ILLTARGLVL_SCALE_TOGGLE,true)
ENDIF
ELSEIF ( option == FRIENDLY_DAMAGE_TOGGLE)
IF PlayerRef.HasPerk(GBT_friendlyDamage)
PlayerRef.RemovePerk(GBT_friendlyDamage)
SetToggleOptionValue(FRIENDLY_DAMAGE_TOGGLE,false)
ELSE
PlayerRef.AddPerk(GBT_friendlyDamage)
SetToggleOptionValue(FRIENDLY_DAMAGE_TOGGLE,true)
ENDIF
ELSEIF ( option == FRIENDLY_STAGGER_TOGGLE)
IF PlayerRef.HasPerk(GBT_friendlyStagger)
PlayerRef.RemovePerk(GBT_friendlyStagger)
SetToggleOptionValue(FRIENDLY_STAGGER_TOGGLE,false)
ELSE
PlayerRef.AddPerk(GBT_friendlyStagger)
SetToggleOptionValue(FRIENDLY_STAGGER_TOGGLE,true)
ENDIF
ELSEIF ( option == SHOWCOMPASS_TOGGLE)
IF GetINIBool("bShowCompass:Interface")
SetINIBool("bShowCompass:Interface",false)
SetToggleOptionValue(SHOWCOMPASS_TOGGLE,false)
ELSE
SetINIBool("bShowCompass:Interface",true)
SetToggleOptionValue(SHOWCOMPASS_TOGGLE,true)
ENDIF
ELSEIF ( option == DEPTHFIELD_TOGGLE)
IF GetINIBool("bDoDepthOfField:Imagespace")
SetINIBool("bDoDepthOfField:Imagespace",false)
SetToggleOptionValue(DEPTHFIELD_TOGGLE,false)
ELSE
SetINIBool("bDoDepthOfField:Imagespace",true)
SetToggleOptionValue(DEPTHFIELD_TOGGLE,true)
ENDIF
ELSEIF ( option == HAVOK_HIT_TOGGLE)
IF GetINIBool("bEnableHavokHit:Animation")
SetINIBool("bEnableHavokHit:Animation",false)
SetToggleOptionValue(HAVOK_HIT_TOGGLE,false)
ELSE
SetINIBool("bEnableHavokHit:Animation",true)
SetToggleOptionValue(HAVOK_HIT_TOGGLE,true)
ENDIF
ELSEIF ( option == SHOW_TUTORIAL_TOGGLE)
IF GetINIBool("bShowTutorials:Interface")
SetINIBool("bShowTutorials:Interface",false)
SetToggleOptionValue(SHOW_TUTORIAL_TOGGLE,false)
ELSE
SetINIBool("bShowTutorials:Interface",true)
SetToggleOptionValue(SHOW_TUTORIAL_TOGGLE,true)
ENDIF
ELSEIF ( option == NPC_USEAMMO_TOGGLE)
IF GetINIBool("bForceNPCsUseAmmo:Combat")
SetINIBool("bForceNPCsUseAmmo:Combat",false)
SetToggleOptionValue(NPC_USEAMMO_TOGGLE,false)
ELSE
SetINIBool("bForceNPCsUseAmmo:Combat",true)
SetToggleOptionValue(NPC_USEAMMO_TOGGLE,true)
ENDIF
ELSEIF ( option == TREE_ANIMATION_TOGGLE)
IF GetINIBool("bEnableTreeAnimations:Trees")
SetINIBool("bEnableTreeAnimations:Trees",false)
SetToggleOptionValue(TREE_ANIMATION_TOGGLE,false)
ELSE
SetINIBool("bEnableTreeAnimations:Trees",true)
SetToggleOptionValue(TREE_ANIMATION_TOGGLE,true)
ENDIF
ELSEIF ( option == GORE_TOGGLE)
IF GetINIBool("bDisableAllGore:General")
SetINIBool("bDisableAllGore:General",false)
SetToggleOptionValue(GORE_TOGGLE,false)
ELSE
SetINIBool("bDisableAllGore:General",true)
SetToggleOptionValue(GORE_TOGGLE,true)
ENDIF
ELSEIF ( option == VATS_TOGGLE)
IF GetINIBool("bVatsDisable:VATS")
SetINIBool("bVatsDisable:VATS",false)
SetToggleOptionValue(VATS_TOGGLE,false)
ELSE
SetINIBool("bVatsDisable:VATS",true)
SetToggleOptionValue(VATS_TOGGLE,true)
ENDIF
ELSEIF ( option == ALWAYS_ACTIVE_TOGGLE)
IF GetINIBool("bAlwaysActive:General")
SetINIBool("bAlwaysActive:General",false)
SetToggleOptionValue(ALWAYS_ACTIVE_TOGGLE,false)
ELSE
SetINIBool("bAlwaysActive:General",true)
SetToggleOptionValue(ALWAYS_ACTIVE_TOGGLE,true)
ENDIF
ELSEIF ( option == ESSENTIAL_NPC_TOGGLE)
IF GetINIBool("bEssentialTakeNoDamage:Gameplay")
SetINIBool("bEssentialTakeNoDamage:Gameplay",false)
SetToggleOptionValue(ESSENTIAL_NPC_TOGGLE,false)
ELSE
SetINIBool("bEssentialTakeNoDamage:Gameplay",true)
SetToggleOptionValue(ESSENTIAL_NPC_TOGGLE,true)
ENDIF
ELSEIF ( option == LEGENDARY_BONUS_TOGGLE)