bsa::fo4::File::write_directx
uses the wrong arraySize
for cubemaps
#18
Labels
bug
Something isn't working
According to the docs, texture arrays for cubemaps are supposed to be a multiple of 6 in length. We currently write 1 unconditionally as the length. Hopefully someone who actually understands dds files can chime in to help use understand how to compute the correct number.
bsa/src/bsa/fo4.cpp
Line 745 in 2e16e3a
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