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Architecture
Ethan Coarr edited this page Oct 20, 2023
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Unity Editor 2022.3.10f1, Text Mesh Pro, C#, Unity Input Manager, Set Machine Blender
This will be a Game written in C# and designed in the Unity editor using the natively built-in Unity packages.
*Everyone will be responsible for creating a unique puzzle type, and we will all be working on the end boss fight together
Ethan: Player Movement, Moving Platforms,
Robbie: static hazards, Dialogue, Installer
Spencer: Collectables. Menus, Key Remapping
Caleb: zero gravity movement, cutscenes, scene transitions
Jason: dynamic hazards. Death/respawn
Beta-Testing: Release for Windows
The build will maintain state in memory.