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Architecture

Ethan Coarr edited this page Oct 20, 2023 · 21 revisions

Unity Editor 2022.3.10f1, Text Mesh Pro, C#, Unity Input Manager, Set Machine Blender

This will be a Game written in C# and designed in the Unity editor using the natively built-in Unity packages.

*Everyone will be responsible for creating a unique puzzle type, and we will all be working on the end boss fight together

Ethan: Player Movement, Moving Platforms,

Robbie: static hazards, Dialogue, Installer

Spencer: Collectables. Menus, Key Remapping

Caleb: zero gravity movement, cutscenes, scene transitions

Jason: dynamic hazards. Death/respawn

Beta-Testing: Release for Windows

The build will maintain state in memory.

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