The core of the engine code is inspired by The Cherno's Game Engine Series (https://thecherno.com/engine).
In order to run unit tests as a post build step the path to vstest.console.exe
must be set as an evironment variable. The path depends on the Visual Studio version and looks as follows
%Program Files(x86)%\Microsoft Visual Studio\<version>\<edition>\common7\ide\CommonExtensions\<Platform | Microsoft>\TestWindow\
- execute
GenerateProjets.bat
to generate Visual Studio 2019 project - open
BattleSimGame.sln
- Select "Build > Build solution (F6)"
- Run app with "Debug > Start Debugging (F5)"