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Player.gd
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extends KinematicBody2D
# Members
const PlayerSpeed = 8
var meters = 0
const jump = 20
const dash = 50
const gravity = 300
var pause = false
func _ready():
# Called every time the node is added to the scene.
# Initialization here
set_fixed_process(true)
func _fixed_process(delta):
# When set_process() is enabled, this function is called every frame.
var newPos = get_pos()
newPos = Vector2(get_pos().x,get_pos().y+(gravity*delta))
set_pos(newPos)
var player = get_node("PlayerSprite2D")
meters+=1
if(newPos.y <= 0):
newPos = Vector2(get_pos().x,get_pos().y+300)
set_pos(newPos)
if(newPos.y >=get_viewport().get_visible_rect().size.height):
newPos = Vector2(get_pos().x,get_pos().y-300)
set_pos(newPos)
if(Input.is_action_pressed("Jump")):
newPos=Vector2(get_pos().x,get_pos().y-jump)
set_pos(newPos)
else:
player.set_animation("default")