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Access locked levels in campaign by using the skip button #127
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That's what I initially imagined too. But the skip button is more so to allow Fauna to move on if she feels she's been stuck on a level for too long. Will her pride let her use it? Probably not, but it's there It doesn't mark the skipped level as complete so the player still has to live with the shame of giving up |
If you can skip to a locked level, why not just let all the levels unlocked from the beginning ? |
Simply to enforce the order for the campaign so the tutorial prompts make sense. |
Unless there's more people want to say, I will consider the verdict of this as "no change to current behavior". |
Describe the bug
It is possible to access levels that are locked through the normal selection screen, by going into a level before that is not locked and skipping it.
To Reproduce
Expected behavior
Levels that are locked through level selection should be locked to the skip level too. Or don't make any level locked at all.
Environment
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