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Beliefs.json
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[
{
"name": "Alters of Worship",
"type": "Pantheon",
"uniques": ["[+20]% Production when constructing [All] wonders [in cities following this religion]"]
// ToDo: Should only be ancient/classical era wonders, but implementing that is another can of worms
// For that we really should need an era.matchesFilter(), so we could write something like:
//"uniques": ["[+15]% Production when constructing [Ancient era] wonders [in cities following this religion]",
// "[+15]% Production when constructing [Classical era] wonders [in cities following this religion]"]
// For now this feels like overkill, but I'll leave this here for the future
// Alternatively, we could approximate this with "[+15]% Production when constructing [All] wonders [in cities following this religion] <during the [Ancient era]>"
},
{
"name": "Ancestor Worship",
"type": "Pantheon",
"uniques": [
"[+2 Culture] from every [Shrine]"
]
},
{
"name": "Dance of the Aurora",
"type": "Pantheon",
"uniques": ["[+1 Faith] from every [Tundra]"]
},
{
"name": "Desert Folklore",
"type": "Pantheon",
"uniques": ["[+1 Faith] from every [Desert]"]
},
{
"name": "Divine Judgement",
"type": "Pantheon",
"uniques": [
"[+2 Faith] from every [Barracks]",
"[+2 Faith] from every [Courthouse]",
"[+2 Happiness] from every [Palace]",
]
},
{
"name": "Earth Mother",
"type": "Pantheon",
"uniques": [
"[+2 Faith] from every [Iron]",
"[+1 Faith] from every [Mine]"
]
},
{
"name": "God-King",
"type": "Pantheon",
"uniques": ["[+1 Production, +1 Food, +1 Culture, +1 Faith, +1 Science, +1 Gold, +1 Happiness] [in capital]"]
},
{
"name": "God of Craftsman",
"type": "Pantheon",
"uniques": ["[+1 Production] [in cities following this religion]"]
},
{
"name": "God of the Open Sky",
"type": "Pantheon",
"uniques": ["[+1 Culture] from every [Pasture]"]
},
{
"name": "God of the Sea",
"type": "Pantheon",
"uniques": [
"[+1 Culture, +1 Faith] from every [Fish]",
"[+1 Culture, +1 Faith] from every [Whales]",
"[+1 Culture, +1 Faith] from every [Coral]",
"[+1 Culture, +1 Faith] from every [Pearls]",
"[+1 Culture, +1 Faith] from every [Crab]",
"[+1 Culture, +1 Faith] from every [Atoll]"
]
},
{
"name": "God of War",
"type": "Pantheon",
"uniques": ["[+2 Production] from every [Barracks]"]
},
{
"name": "Goddess of Festivals",
"type": "Pantheon",
"uniques": [
"[+1 Production] from every [Wine]",
"[+1 Production] from every [Sugar]",
"[+1 Production] from every [Spices]"
]
},
{
"name": "Goddess of Love",
"type": "Pantheon",
"uniques": ["[+1 Happiness] [in cities following this religion] <in cities with at least [3] [Population]>"]
},
{
"name": "Goddess of Protection",
"type": "Pantheon",
"uniques": [
"[+50]% Strength for cities <when attacking>",
"[+1 Culture, +1 Faith] from every [Walls]"
]
},
{
"name": "Goddess of the Fields",
"type": "Pantheon",
"uniques": [
"[+2 Faith] from every [Incense]",
"[+2 Faith] from every [Cotton]",
"[+2 Faith] from every [Tea]",
"[+2 Faith] from every [Coffee]"
]
},
{
"name": "Goddess of the Hunt",
"type": "Pantheon",
"uniques": ["[+1 Food] from every [Camp]"]
},
{
"name": "Harvest Festival",
"type": "Pantheon",
"uniques": [
"[+1 Food] from every [Wheat]",
"[+1 Food] from every [Maize]"
]
},
{
"name": "Messenger of the Gods",
"type": "Pantheon",
"uniques": ["[+2 Science, +1 Faith] from each Trade Route"]
},
{
"name": "Mystic Rituals",
"type": "Pantheon",
"uniques": [
"[+1 Culture, +1 Food] from every [Silk]",
"[+1 Culture, +1 Food] from every [Dyes]",
"[+1 Culture, +1 Food] from every [Perfume]",
"[+1 Culture, +1 Food] from every [Tobacco]"
]
},
{
"name": "Ocean's Bounty",
"type": "Pantheon",
"uniques": [
"[+1 Production] from every [Fishing Boats]",
"[+1 Production] from every [Atoll]"
]
},
{
"name": "One with Nature",
"type": "Pantheon",
"uniques": ["[+5 Faith] from every [Natural Wonder]"]
},
{
"name": "Oral Tradition",
"type": "Pantheon",
"uniques": ["[+1 Culture] from every [Plantation]"]
},
{
"name": "Rain Dancing",
"type": "Pantheon",
"uniques": [
"[+1 Culture, +2 Faith] from every [Lakes]",
"[+1 Culture, +2 Faith] from every [Oasis]"
]
},
{
"name": "Religious Idols",
"type": "Pantheon",
"uniques": [
"[+1 Culture, +1 Faith] from every [Gold Ore]",
"[+1 Culture, +1 Faith] from every [Silver]",
"[+1 Culture, +1 Faith] from every [Copper]"
]
},
{
"name": "Religious Settlements",
"type": "Pantheon",
"uniques": [
"[-15]% Culture cost of natural border growth [in cities following this religion]",
"[+1 Food] [in cities following this religion]"
]
},
{
"name": "Rite of Spring",
"type": "Pantheon",
"uniques": [
"[+1 Culture] from every [Deer]",
"[+1 Culture] from every [Bison]"
]
},
{
"name": "Ritual Sacrifice",
"type": "Pantheon",
"uniques": [
"[+1 Culture, +2 Gold] from every [Ivory]",
"[+1 Culture, +2 Gold] from every [Furs]",
"[+1 Culture, +2 Gold] from every [Truffles]"
]
},
{
"name": "Sacred Path",
"type": "Pantheon",
"uniques": [
"[+1 Culture] from every [Forest]",
"[+1 Culture] from every [Jungle]",
"[+1 Culture] from every [Hardwood]",
"[+1 Culture] from every [Rubber]"
]
},
{
"name": "Seafood Rituals",
"type": "Pantheon",
"uniques": ["[+1 Food, +1 Culture, +1 Faith] from every [Fish]"]
},
{
"name": "Spirit Animals",
"type": "Pantheon",
"uniques": [
"[+1 Faith] from every [Horses]",
"[+1 Faith] from every [Deer]",
"[+1 Faith] from every [Bison]"
]
},
{
"name": "Spirit Trees",
"type": "Pantheon",
"uniques": ["[+1 Food, +1 Faith] from every [Lumber mill]"]
},
{
"name": "Starlight Guidance",
"type": "Pantheon",
"uniques": ["[+1 Culture, +1 Faith, +1 Happiness] from every [Lighthouse]"]
},
{
"name": "Stone Circles",
"type": "Pantheon",
"uniques": [
"[+1 Production, +1 Faith] from every [Quarry]",
"[+1 Faith] from every [Marble]",
"[+1 Faith] from every [Obsidian]"
]
},
{
"name": "Sun God",
"type": "Pantheon",
"uniques": [
"[+1 Food] from every [Bananas]",
"[+1 Food] from every [Citrus]",
"[+1 Food] from every [Olives]",
"[+1 Food] from every [Cocoa]",
"[+1 Food] from every [Coconut]"
]
},
{
"name": "Tears of the Gods",
"type": "Pantheon",
"uniques": [
"[+1 Faith, +2 Gold] from every [Gems]",
"[+1 Faith, +2 Gold] from every [Amber]",
"[+1 Faith, +2 Gold] from every [Lapis Lazuli]",
"[+1 Faith, +2 Gold] from every [Jade]"
]
},
{
"name": "Vision Quests",
"type": "Pantheon",
"uniques": ["[+1 Gold, +1 Happiness] from every [Shrine]"]
},
{
"name": "Work Spirituals",
"type": "Pantheon",
"uniques": [
"[+1 Faith] from every [Bananas]",
"[+1 Faith] from every [Wine]",
"[+1 Faith] from every [Sugar]",
"[+1 Faith] from every [Spices]",
"[+1 Faith] from every [Incense]",
"[+1 Faith] from every [Cotton]",
"[+1 Faith] from every [Tea]",
"[+1 Faith] from every [Coffee]",
"[+1 Faith] from every [Silk]",
"[+1 Faith] from every [Dyes]",
"[+1 Faith] from every [Perfume]",
"[+1 Faith] from every [Tobacco]",
"[+1 Faith] from every [Citrus]",
"[+1 Faith] from every [Olives]",
"[+1 Faith] from every [Cocoa]",
"[+1 Faith] from every [Rubber]",
"[+1 Faith] from every [Coconut]"
]
},
///////////////////////////////////////// Founder beliefs //////////////////////////////////////////
{
"name": "Ceremonial Burial",
"type": "Founder",
"uniques": ["[+1 Happiness] for each global city following this religion"]
},
{
"name": "Church Property",
"type": "Founder",
"uniques": ["[+2 Gold, +1 Faith] for each global city following this religion"]
},
{
"name": "Dawah",
"type": "Founder",
"uniques": ["[+4 Culture] [in capital]"]
},
{
"name": "Initiation Rites",
"type": "Founder",
"uniques": ["[+100 Gold] when a city adopts this religion for the first time <(modified by game speed)>"]
},
{
"name": "Messiah",
"type": "Founder",
"uniques": [
"[+25]% Spread Religion Strength <for [Great Prophet] units>",
"[-25]% Faith cost of generating Great Prophet equivalents"
]
},
{
"name": "Missionary Zeal",
"type": "Founder",
"uniques": [
"[Faith] cost of purchasing [Missionary] units [-50]%",
"All newly-trained [Missionary] units [in this city] receive the [Missionary Zeal] promotion"
]
},
{
"name": "Mithraea",
"type": "Founder",
"uniques": ["[+1]% [Gold] from every follower, up to [20]%"]
},
{
"name": "Religious Unity",
"type": "Founder",
"uniques": [
"[+100]% Natural religion spread [in City-State cities]",
"Resting point for Influence with City-States following this religion [+45]"
]
},
{
"name": "Salat",
"type": "Founder",
"uniques": ["[+4 Production] [in capital]"]
},
{
"name": "Tithe",
"type": "Founder",
"uniques": ["[+1 Gold] from every [4] global followers [in cities following this religion]"]
},
{
"name": "World Church",
"type": "Founder",
"uniques": ["[+1 Culture] from every [6] global followers [in foreign cities]"]
},
{
"name": "Zakat",
"type": "Founder",
"uniques": ["[+8 Gold] [in capital]"]
},
///////////////////////////////////////// Follower beliefs /////////////////////////////////////////
{
"name": "Cathedrals",
"type": "Follower",
"uniques": ["May buy [Cathedral] buildings for [150] [Faith] [in cities following this religion]"]
},
{
"name": "Choral Music",
"type": "Follower",
"uniques": ["[+3 Culture] from every [Temple]"]
},
{
"name": "Devoted Elite",
"type": "Follower",
"uniques": ["[+3 Production, +3 Gold, -1 Happiness] [in cities following this religion] <in cities with at least [10] [Population]>"]
},
{
"name": "Devout Performers",
"type": "Follower",
"uniques": [
"[+1 Culture] from every [Colosseum]",
"[+2 Culture] from every [Circus]",
"[+4 Culture, +3 Happiness] from every [Circus Maximus]"
]
},
{
"name": "Divine inspiration",
"type": "Follower",
"uniques": ["[+1 Faith, +1 Culture] from every [Wonder]","[+1 Faith, +1 Culture] from every [Natural Wonder]"]
},
{
"name": "Feed the World",
"type": "Follower",
"uniques": [
"[+1 Food] from every [Shrine]",
"[+2 Food] from every [Temple]"
]
},
{
"name": "Followers of Refined Crafts",
"type": "Follower",
"uniques": [
"[+1 Culture, +2 Gold] from every [Mint]",
"[+1 Culture, +2 Gold] from every [Gemcutter]",
"[+1 Culture, +2 Gold] from every [Brewery]",
"[+1 Culture, +2 Gold] from every [Grocer]",
"[+1 Culture, +2 Gold] from every [Censer Maker]",
"[+1 Culture, +2 Gold] from every [Textile Mill]"
]
},
{
"name": "Gurdwaras",
"type": "Follower",
"uniques": ["May buy [Gurdwara] buildings for [270] [Faith] [in cities following this religion]"]
},
{
"name": "Guruship",
"type": "Follower",
"uniques": ["[+1 Production, +2 Food, +1 Gold] [in cities following this religion] <in cities with at least [1] [Specialists]>"]
},
{
"name": "Holy Warriors",
"type": "Follower",
"uniques": ["May buy [{Military} {Land} {non-[Mercenary]}] units with [Faith] for [2] times their normal Production cost <in this city>"]
},
{
"name": "Liturgical Drama",
"type": "Follower",
"uniques": [
"[+2 Faith, +1 Culture] from every [Amphitheater]",
"[+2 Faith, +1 Culture] from every [Opera House]"
]
},
{
"name": "Mandirs",
"type": "Follower",
"uniques": ["May buy [Mandir] buildings for [270] [Faith] [in cities following this religion]"]
},
{
"name": "Mosques",
"type": "Follower",
"uniques": ["May buy [Mosque] buildings for [150] [Faith] [in cities following this religion]"]
},
{
"name": "Pagodas",
"type": "Follower",
"uniques": ["May buy [Pagoda] buildings for [200] [Faith] [in cities following this religion]"]
},
{
"name": "Peace Gardens",
"type": "Follower",
"uniques": [
"[+1 Happiness] from every [Garden]",
"[+1 Production, +2 Gold] from every [Water Mill]"
]
},
{
"name": "Religious Art",
"type": "Follower",
"uniques": ["[+5 Culture] from every [Hermitage]"]
},
{
"name": "Religious Center",
"type": "Follower",
"uniques": ["[+1 Happiness, +1 Production, +1 Gold] from every [Temple]"]
},
{
"name": "Religious Community",
"type": "Follower",
"uniques": ["[+1]% [Production] from every follower, up to [10]%"]
},
{
"name": "Sacred Waters",
"type": "Follower",
"uniques": [
"[+2 Faith, +1 Food] from every [Garden]",
"[+1 Happiness] [in cities following this religion] <in [River] tiles>"
]
},
{
"name": "Synagogues",
"type": "Follower",
"uniques": ["May buy [Synagogue] buildings for [200] [Faith] [in cities following this religion]"]
},
{
"name": "Viharas",
"type": "Follower",
"uniques": ["May buy [Vihara] buildings for [150] [Faith] [in cities following this religion]"]
},
////////////////////////////////////// Enhancer beliefs ///////////////////////////////////////
{
"name": "Apostolic Palace",
"type": "Enhancer",
"uniques": [
"[+5 Production, +5 Gold, +5 Food, +5 Science, +5 Culture, +5 Faith] from every [Grand Temple]",
"Only available <after adopting [Reformation]>"
]
},
{
"name": "City of God",
"type": "Enhancer",
"uniques": [
"[+2 Food, +1 Science] from every [Holy site]",
"Free [Great Prophet] appears",
"Only available <after adopting [Reformation]>"
]
},
{
"name": "Defender of the Faith",
"type": "Enhancer",
"uniques": ["[+15]% Strength <for [All] units> <when fighting in [Friendly Land] tiles>"]
// ToDo: Should only be friendly territory of cities that follow this religion
},
{
"name": "Dharma",
"type": "Enhancer",
"uniques": ["[+10 Science] from every [Grand Temple]"]
},
{
"name": "Disciples",
"type": "Enhancer",
"uniques": ["[+2 Gold, +2 Culture] from every [Great Improvement]"]
},
{
"name": "Hajj",
"type": "Enhancer",
"uniques": ["[+3 Food, +3 Production, +3 Culture] [in capital]"]
},
{
"name": "Houses of Worship",
"type": "Enhancer",
"uniques": [
"May buy [Art Hall] buildings for [150] [Faith] [in cities following this religion]",
"May buy [Writing Auditorium] buildings for [150] [Faith] [in cities following this religion]",
"May buy [Vocal Chamber] buildings for [150] [Faith] [in cities following this religion]",
"Only available <after adopting [Reformation]>"
]
},
{
"name": "Indulgences",
"type": "Enhancer",
"uniques": [
//Should be for all cities following the religion, but I can't do so as an enhancer
"[+1 Food, +1 Culture, +1 Production, +1 Gold, +1 Faith] [in cities following this religion]",
"Only available <after adopting [Reformation]>"
]
},
{
"name": "Jesuit Education",
"type": "Enhancer",
"uniques": [
"May buy [Library] buildings for [60] [Faith] [in cities following this religion]",
"May buy [University] buildings for [220] [Faith] [in cities following this religion]",
"May buy [Observatory] buildings for [260] [Faith] [in cities following this religion]",
"May buy [Public School] buildings for [380] [Faith] [in cities following this religion]",
"May buy [Research Lab] buildings for [630] [Faith] [in cities following this religion]",
"Only available <after adopting [Reformation]>"
]
},
{
"name": "Jizya",
"type": "Enhancer",
"uniques": ["[+6 Production, +6 Gold] from every [Grand Temple]"]
},
{
"name": "Just War",
"type": "Enhancer",
"uniques": ["[+20]% Strength <for [All] units> <when fighting in [Enemy Land] tiles>"]
// ToDo: Should only be enemy territory of cities that follow this religion
},
{
"name": "Karma",
"type": "Enhancer",
"uniques": ["[+8 Culture] [in holy cities]"]
},
{
"name": "Kotel",
"type": "Enhancer",
"uniques": ["[+6 Happiness] [in capital]"]
},
//Pilgrimage: Gain +4 Faith and +3 Culture for every foreign City that follows this Religion
//Promised Land: Religion spreads twice as fast to friendly Cities and Cities that already follow this Religion
{
"name": "Religious Troubadours",
"type": "Enhancer",
"uniques": [
"Provides [1] [Trade Route]",
"[+3 Faith] from [Sea Trade Route (Gold)] tiles [in cities following this religion]",
"[+3 Faith] from [Land Trade Route (Gold)] tiles [in cities following this religion]"
]
},
{
"name": "Sacred Sites",
"type": "Enhancer",
"uniques": [
"[+2 Gold, +2 Culture, +2 Faith] from every [Vihara]",
"[+2 Gold, +2 Culture, +2 Faith] from every [Cathedral]",
"[+2 Gold, +2 Culture, +2 Faith] from every [Gurdwara]",
"[+2 Gold, +2 Culture, +2 Faith] from every [Mandir]",
"[+2 Gold, +2 Culture, +2 Faith] from every [Mosque]",
"[+2 Gold, +2 Culture, +2 Faith] from every [Pagoda]",
"[+2 Gold, +2 Culture, +2 Faith] from every [Synagogue]",
"Only available <after adopting [Reformation]>"
]
},
{
"name": "Sanctified Innovations",
"type": "Enhancer",
"uniques": [
"[+1 Faith, +1 Production, +1 Science] from every [National Wonder]"
]
},
{
"name": "Swords into Ploughshares",
"type": "Enhancer",
"uniques": [
//Should be for all cities following the religion, but I can't do so as an enhancer
"[+20]% growth [in cities following this religion]",
"Only available <after adopting [Reformation]>"
]
},
{
"name": "Work Ethic",
"type": "Enhancer",
"uniques": [
"May buy [Workshop] buildings for [200] [Faith] [in cities following this religion]",
"May buy [Factory] buildings for [450] [Faith] [in cities following this religion]",
"May buy [Windmill] buildings for [320] [Faith] [in cities following this religion]",
"May buy [Hydro Plant] buildings for [520] [Faith] [in cities following this religion]",
"Only available <after adopting [Reformation]>"
]
},
{
"name": "Underground Sect",
"type": "Enhancer",
"uniques": [
"[+1 Science] from every [4] global followers [in cities following this religion]",
"Only available <after adopting [Reformation]>"
]
},
{
"name": "Unity of the Prophets",
"type": "Enhancer",
"uniques": ["[+4 Faith, +2 Production] from every [Holy site]"]
}
]