diff --git a/assets/shaders/lighting/shadow/fs_shadow_csm.glsl b/assets/shaders/lighting/shadow/fs_shadow_csm.glsl index 8cb449dd4..529356b3e 100644 --- a/assets/shaders/lighting/shadow/fs_shadow_csm.glsl +++ b/assets/shaders/lighting/shadow/fs_shadow_csm.glsl @@ -5,7 +5,7 @@ #include "/common/inputs/csm.glsl" // Required for CSM / PSSM -> standard in shader model 400 and above -//#extension GL_EXT_texture_array : enable +// # extension GL_EXT_texture_array : enable float calculate_csm_shadow(shadowMapSamplerType shadowMap, mat4 vp, vec4 worldCoord, float bias) {