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This one is in case you plan to add a Gmod like in-game animation tool in Pragma (unless it already has), so, you know that SFM and Gmod has different ways to make animation, so it's very hard for people use one tool work with someone that use another, or someone try to make a animation that use both styles, so, my idea is that, if both softwares be able share it's save files, imagine the possibilities that we can have by being able join both animation styles.
DL;DR: Pragma engine and PFM should be able to share it's save files.
P. S. If something like this is already possible, you can ignore this.
The text was updated successfully, but these errors were encountered:
Sorry for the late response.
In PFM you can use the record button to record gameplay. It's mainly used for motion capture right now, but it converts the recorded animation to a PFM animation, which can then be edited in PFM.
Is that what you meant?
This one is in case you plan to add a Gmod like in-game animation tool in Pragma (unless it already has), so, you know that SFM and Gmod has different ways to make animation, so it's very hard for people use one tool work with someone that use another, or someone try to make a animation that use both styles, so, my idea is that, if both softwares be able share it's save files, imagine the possibilities that we can have by being able join both animation styles.
DL;DR: Pragma engine and PFM should be able to share it's save files.
P. S. If something like this is already possible, you can ignore this.
The text was updated successfully, but these errors were encountered: