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mod.json
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mod.json
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{
// The ID of your mod. Should be unique!
"id": "dark_place",
// Displays on the main menu.
"name": "Dark Place",
// Displays underneath the name. Optional.
"subtitle": "An open source Kristal mod that anyone can contribute to",
// The version of your mod.
"version": "v0.420.69",
// What version of the engine your mod was made with.
"engineVer": "v0.9.0-dev",
// The Deltarune chapter you'd like to base your mod off of.
// Do keep in mind that you can control chapter-specific features
// one by one using the config below.
"chapter": 2,
// The map that you start in when first starting the mod.
"map": "nothing",
// The party. The first character is the player.
"party": [
"YOU",
"susie"
],
// The inventory. Contains three darkburgers, a cell phone and a shadow crystal by default.
"inventory": {
"items": [
"glowshard",
"darkburger",
"darkburger",
"darkburger"
],
"key_items": [
"cell_phone",
"shadowcrystal"
]
},
// Equipment for your party. Not specifying equipment defaults to the following.
"equipment": {
"kris": {
"weapon": "wood_blade",
"armor": [
"amber_card",
"amber_card"
]
},
"susie": {
"weapon": "mane_ax",
"armor": [
"amber_card",
"amber_card"
]
},
"ralsei": {
"weapon": "red_scarf",
"armor": [
"amber_card",
"amber_card"
]
}
},
// Whether selecting your mod starts the dark world transition in the main menu or not.
"transition": false,
// Should never be true, but just in case. Restarts the entire engine when leaving the mod.
// If you need this, you're most likely doing something wrong.
"hardReset": false,
// Whether the mod is hidden from the mod selection.
"hidden": false,
// Reaction messages for specific names that players may input in the naming screen.
"namesMessages": {
// Characters (I guess)
"KRIS": "[style:GONER][spacing:3.2]THE FUTURE IS IN\nYOUR HANDS.",
"SUSIE": "[spacing:3.2]That's MY name, punk!\nGo get your own!",
"ROUXLS": "[spacing:3.2]I DID NOT GIVE THOUST\nTHE PERMITS TO USETH\nMINE NAME!",
"STARWALKER": "[spacing:3.2]This name is [color:yellow]pissing[color:reset]\nme off.",
"SPAMTON": "[style:GONER][spacing:3.2]GET YOUR OWN [Account\nName] YOU [!@?#]!!!",
"SOAMTON": "[style:GONER][spacing:3.2]YOU KNOW WHAT? I'LL\n[[Accept Terms &\nAgreements]] THIS TIME...",
"SANS": "[spacing:3.2]nope.",
"YOU": "[spacing:3.2]*croak*",
"DESS": "[spacing:3.2]fat chance, lmao.",
"FRISKTWO": "[spacing:3.2]i feel just like john\nwick",
"MORSHU": "[style:GONER][spacing:3.2]SORRY. I CAN'T LET YOU USE\nMY NAME! COME BACK WHEN\nYOU'RE A LITTLE...\nMMMMMM...ORIGINAL!",
"NOEL": "[style:none][spacing:0]ERROR: NULL",
"CEROBA": "[spacing:3.2]Find your own name.",
"CLOVER": "[style:GONER][spacing:3.2]INTERESTING... YOU INVOKE\nTHE NAME OF JUSTICE.",
// Devs
"BELLA": "[style:GONER][spacing:3.2]WOW, THIS PERSON IS\nSO COOL... I WISH\nCANADIANS WERE REAL.",
"BRENDA": "[style:GONER][spacing:3.2]WOW, THIS PERSON IS\nSO COOL... I WISH\nCANADIANS WERE REAL.",
"JARU": "[style:GONER][spacing:3.2]NOT TO BE CONFUSED WITH\nA CERTAIN DELTARUNE\nTHEORIST.",
// Agent 7? ~~(Would her Dess% speedrun be invalid just for this change)~~
"LUCY": "[style:GONER][spacing:3.2]HEY, THAT'S ME!",
"JAMM": "[style:GONER][spacing:3.2]AS IN THAT ASSHAT WHO\nMADE 16 BITS OF CANNED\nSPAM?",
"NELLE":"[style:GONER][spacing:3.2]FOR SOME WEIRD REASON...\nTHIS NAME SHINES WITH\nYELLOW POWER.",
// Misc. jokes
"GHASTTEAR": "[style:GONER][spacing:3.2]HOLY SHIT!!!!!\nGHAST TEAR REAL!!!!!!!!!!",
"AMOGUS": "[style:GONER][spacing:3.2]WHEN THE LIGHT IS\nRUNNING LOW!!! :flushed:",
"WALTER": "[style:GONER][spacing:3.2]I AM THE ONE WHO\nPROCEEDS.",
"PLAGUEIS": "[style:GONER][spacing:3.2]IT'S NOT A STORY THE\nLIGHTNERS WOULD TELL\nYOU...",
"GARFZONE": "[style:GONER][spacing:3.2]GEE...SOME PEOPLE ENJOY\nA LITTLE MUSIC IN THE\nMORNING...",
"SWALLOW": "[style:GONER][spacing:3.2]WHAT DO YOU MEAN?\nAFRICAN OR EUROPEAN?",
"A": "[spacing:3.2]Oh wow, reeaaal\ncreative there,\nbucko...",
// Extra visual bit is handled by preview.lua
"SWELLOW": "[style:GONER][spacing:3.2]AWW THE SCRUNKLY.\nTHE GOOBER. A\nSWELL FELLOW. A\nLITTLE FELLA.",
"PAUL": "[style:none][spacing:0]KAAAAAAAAA!\nPaul is the favorite\nof all!",
"BONER": "[style:GONER][spacing:3.2]BIG BONER DOWN\nTHE LANE.",
"RICK": "[style:GONER][spacing:3.2]GET RICKROLLED, \nCHUCKLENUTS.",
"ASRIEL": "", //No message cause it covers up the text in the video lol.
"DECEMBER": "[style:none][spacing:0]OH MY GOD! DECEMBER! DECEMBER! DECEMBER! DECEM",
// Challenges
// FIXME: Should we use the GONER style on these lower-case messages?
"BLUE": "[style:GONER][spacing:3.2][color:blue]WHAT IS WRONG WITH YOU?\nWHY ARE YOU BLUE?",
"PEPPINO": "[style:GONER][spacing:3.2]I'M NOT GONNA\nSUGARCOAT IT:\n\nDID YOU KNOW THAT\nYOU CAN BLOCK AND\n\n\nPARRY ANY PROJECTILE\nOR DAMAGE BY PRESSING \n[V] BEFORE GETTING HURT?",
"MERG": "[style:GONER][spacing:3.2]You will be challenged.",
"SUPER": "[style:GONER][spacing:3.2]Start with seven\nChaos Emeralds?",
"WOODS": "[style:GONER][spacing:3.2]IT'S [color:#802a00]WOODS[color:reset] TIME\nFOR YOU."
},
// Names to disallow player from using in the naming screen.
"namesDeny": [
"SUSIE",
"ROUXLS",
"SANS",
"DESS",
"SPAMTON",
"MORSHU",
"NOEL",
"CEROBA"
],
// Names that crash the game.
"namesCrash": [
"GASTER",
"RALSEI",
"NORWAY"
],
"keybinds": [
{
"name": "Relationships",
"id": "relationships",
"keys": ["r"],
"gamepad": []
},
{
"name": "Speen",
"id": "speen",
"keys": ["s"],
"gamepad": []
},
{
"name": "Bulborb Reaction",
"id": "bulborb",
"keys": ["b"],
"gamepad": []
},
{
"name": "Taunt",
"id": "taunt",
"keys": ["v"],
"gamepad": []
},
{
"name": "Gangnam Style",
"id": "gangnam",
"keys": ["a"],
"gamepad": []
},
{
"name": "Focus Placebo",
"id": "focus_placebo",
"keys": ["f"],
"gamepad": []
},
],
// Config values for the engine and any libraries you may have.
// These config values can control chapter-specific features as well.
"config": {
"kristal": {
"growStronger": false
},
"achievements": {
"cooperative_ordering": true,
"config_button": false,
"print_console_intro": false
},
"ribbit": {
"changeSavepointSound": true,
"addCheckSound": true
},
// Stop doing this
"leveling": { "print_console_intro": false },
"bluesoul": { "print_console_intro": false },
"ExpandedAttackLib": { "print_console_intro": false },
"moreparty": { "print_console_intro": false },
"CharacterKeyItems": { "print_console_intro": false },
"questline": { "print_console_intro": false },
"pie": { "print_console_intro": false },
"JukeboxMenu": {
"infoCollapsible": false
}
}
}