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YATSS

Yet Another Twin Stick Shooter

Revision: 0.0.2

Game Design Doc (GDD)

GDD Template Written by: Benjamin “HeadClot” Stanley

https://gist.github.com/LordZardeck/797143b694ddfeb6ffa63f7bb5d18b9f

Overview

Theme / Setting / Genre

Theme

Cute 3D low poly art.

Setting

Mine/Dungeon

Genre

Twin stick

Core Gameplay Mechanics Brief

  - Combat: Player can shoot projectiles and close quarter combat

  - Twin stick movement

  - Shoot: Player can shoot objects with a powerup

  - Exploration and Items: There will be various levels and items to explore

Targeted platforms

  - Windows

  - MacOS

  - Steamdeck

  - Linux

Monetization model (Brief/Document)

  - Paid Game

Project Scope

  - Game Time Scale   - One day for now

Influences (Brief)

  - Influence #1: Binding Of Isaac

    - The type of controls is similar to the ones in this game

  - Influence #2: Control

    - Objects you can grab and than throw at enemies.

The elevator Pitch

It is yet another twin stick shooter, with a legend of zelda dungeon type style.

[A one sentence pitch for your game.]

Pretend that your were pitching your game to a executive going to the elevator. You have less than 60 Seconds.

Assets Needed

3D

https://kenney.nl/assets/mini-dungeon

Sound

  - Shooting sound   - Hit sound   - Soundstrack

Schedule

  - The init

    - Hack Day

      - Twin stick movement

      - Get shooting

      - Place holder enemies