Replies: 404 comments 674 replies
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does not work with cardinal components api |
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works with luna slimes |
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does not work with moonlight lib (and by extension mods that depend on it) |
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These mods both make heavy use of the Fabric Rendering API, so I was very surprised to see them working. Both of these are on Forge 47.1.3 btw |
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Tinkerer's Smithing 2.3.0 fails with log. Incompatible mixin targets:
All w/ Quilt Mappings. Loads with these removed, but the following don't work: Causing items to break unconditionally when their durability reaches zero. Made a version without the feature to compensate |
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Caxton 0.4.9 crashes on startup, complaining about the Commenting out this method produces a different crash, complaining that the |
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Checked compat with most of my mods. Seems promising.
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Quickly looked at my own mods:
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Just did my currently maintained mods:
owo-lib mixin crash
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Most of my mods don't work through notable broken ones:
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Coxinha Utilities, Logicates and Enhanced Workbenches all ran flawlessly as far as I can tell, great work :) |
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crash-2023-08-10_08.12.22-fml.txt it seems that lambdynlights doesn't work as intended with connector beta2/3 |
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Mythic Mounts (Fabric 1.20.1-7.2) - Incompatible w/ beta 2&3. https://www.curseforge.com/minecraft/mc-mods/mythic-mounts/files/4660884 ❌ UPDATE: Mythic Mounts Fabric 1.20.1-7.2 will work with Beta 10&11, However, it REQUIRES the FABRIC version of Geckolib 4.2.x, which will cause a crash if the Forge version of Geckolib is present... This may break any other Forge mods that depend on Geckolib Forge. (More Testing Needed) NEW Update: Mythic Mounts now has a Native Forge port available. |
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Aaand coming around for a sweep of the rest of our mods:
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Not working with Hybrid Aquatic |
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Replay Mod for 1.20.1 doesn't work for me. |
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works with Mythic Metals |
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Puffish Skills ❌ |
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it doesn't work with Immersive portals fabric 1.20.1 to forge 1.20.1 (crashes a few seconds after it starts, just before loading to the main menu) :( |
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It doesnt seem to work with the archtitectury api. if anyone can help id be really happy |
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c2me has built in connector support now. It can be finicky to get working with Distant Horizons with Sinytra, but can be done. |
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Enchancement is not compatible, but works fine if you remove these three mixins: (Latest 1.21.1 ver of both mods and ffapi) |
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I believe it's having issues with dealing with naturespirit-2.2.1-1.21.1 on the latest version of connector and forgified fabric (also added connector extras just in case, but same issue just different module mentioned. kinda new to this). I'm getting: Exception in thread "main" java.lang.module.ResolutionException: Module dummy_forgified_fabric_loader reads more than one module named com.electronwill.nightconfig.toml |
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well lets fork neoforge and integrate all the optimization mods as pipeline features that are toggled via config for 1.20.x or later |
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1.21.1 could not launch the "mine little pony" mod, nor could I launch the "aviators dream" mod separately |
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Small SlimeFloor mod from Curseforge doesn't seem to work. |
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Bren |
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1.20.1. (https://modrinth.com/mod/multilineactionbar) The mod MultiLineActionBar can be read by the game, but it doesn't work with its function |
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all tested with neoforge for 1.21.1. https://modrinth.com/mod/trees-make-sound ❌ Insta Crash |
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Mod Compatibility
A maintained list of known mods and compatibility state in regards to Connector.
Help us test!
We welcome any help. If you have tested or experienced issues with a mod and would like let us know, just comment on this post and we'll look into listing the mod. Thanks!
Compatibility statuses
Status list
See the issue tracker for ongoing issues
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