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Describe the bug
Ragdoll will fly around or stuck when any body instances are set to simulated in physics asset
It might be a UE bug because it happened in default third person template
Version
5.4.4
Source code version
Fixing suggestion
void AAlsCharacter::StartRagdollingImplementation()
...
GetMesh()->SetCollisionObjectType(ECC_PhysicsBody);
GetMesh()->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
GetMesh()->SetSimulatePhysics(true); // Add a reset function here
GetMesh()->ResetAllBodiesSimulatePhysics();
...
The text was updated successfully, but these errors were encountered:
in my case , i'm not using ragdoll or anything physical but the movement mode switches to custom after falling in some cases , and character gets stuck because the movement mode should be falling instead. will check further how to reproduce .
in my case , i'm not using ragdoll or anything physical but the movement mode switches to custom after falling in some cases , and character gets stuck because the movement mode should be falling instead. will check further how to reproduce .
I disabled mantling and can not reproduce now . The only custom mode is set here :
Describe the bug
Ragdoll will fly around or stuck when any body instances are set to simulated in physics asset
It might be a UE bug because it happened in default third person template
Version
5.4.4
Source code version
Fixing suggestion
void AAlsCharacter::StartRagdollingImplementation()
...
GetMesh()->SetCollisionObjectType(ECC_PhysicsBody);
GetMesh()->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
GetMesh()->SetSimulatePhysics(true);
// Add a reset function here
GetMesh()->ResetAllBodiesSimulatePhysics();
...
The text was updated successfully, but these errors were encountered: