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COM_5ePack - Deprecated Things.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<loadonce key="COM_5ePack - Deprecated Things"/>
<fileinfo>
<info_author>Author: Tim Shadow
Email: [email protected]</info_author>
<info_history><![CDATA[
March 28, 2015 Tim Shadow
-Created new to hold Deprecated Things using the "Hidden" feature of HL.]]></info_history>
</fileinfo>
<thing id="sp5CGoodb" name="Deprecated - Goodberry" description="Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.\n\nThe berries lose their potency if they have not been consumed within 24 hours of the casting o f this spell." compset="Spell">
<fieldval field="sRange" value="Touch"/>
<fieldval field="sCompDesc" value="a sprig of mistletoe"/>
<usesource source="5ePHBCP"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="sClass" tag="cHelpDrd"/>
<tag group="sClass" tag="cHelpRgr"/>
<tag group="sSchool" tag="Transmutat"/>
<tag group="sComp" tag="V"/>
<tag group="sDuration" tag="Instant"/>
<tag group="sComp" tag="S"/>
<tag group="sComp" tag="M"/>
<tag group="sLevel" tag="1"/>
</thing>
<thing id="sp5CSpareD" name="Deprecated - Spare the Dying" description="You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs." compset="Spell">
<fieldval field="sRange" value="Touch"/>
<usesource source="5ePHBCP"/>
<tag group="sLevel" tag="0"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="sClass" tag="cHelpClr"/>
<tag group="sSchool" tag="Necromancy"/>
<tag group="sComp" tag="S"/>
<tag group="sDuration" tag="Instant"/>
<tag group="sComp" tag="V"/>
</thing>
<thing id="sp5CVicioM" name="Deprecated - Vicious Mockery" description="You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a W isdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.\n\nThis spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4)." compset="Spell">
<fieldval field="sRange" value="60 feet"/>
<fieldval field="sTarget" value="a creature you can see within range"/>
<usesource source="5ePHBCP"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="sClass" tag="cHelpBrd"/>
<tag group="sSchool" tag="Enchant"/>
<tag group="sComp" tag="V"/>
<tag group="sDuration" tag="Instant"/>
<tag group="sLevel" tag="0"/>
</thing>
<thing id="sp5CFindFa" name="Deprecated - Find Familiar" description="You choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or w easel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. The familiar will serve you. \n\nYour familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal.\n\nWhen the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.\n\nWhile your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.\n\nAs an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. \n\nYou can’t have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.\n\nFinally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll." compset="Spell">
<fieldval field="sRange" value="10 feet"/>
<fieldval field="sCompDesc" value="10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"/>
<fieldval field="sCompCost" value="10 gp"/>
<usesource source="5ePHBCP"/>
<tag group="sClass" tag="cHelpWiz"/>
<tag group="sSchool" tag="Conjur"/>
<tag group="Helper" tag="RitualSpel"/>
<tag group="sComp" tag="V"/>
<tag group="sComp" tag="S"/>
<tag group="sComp" tag="M"/>
<tag group="sLevel" tag="1"/>
<tag group="sCastTime" tag="Hour1"/>
<tag group="sDuration" tag="Instant"/>
</thing>
<thing id="sp5CLevit" name="Deprecated - Levitate" description="One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.\n\nThe target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part o f your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range. \n\nWhen the spell ends, the target floats gently to the ground if it is still aloft." compset="Spell">
<fieldval field="sRange" value="60 feet"/>
<fieldval field="sDuration" value="up to 10 minutes"/>
<fieldval field="sCompDesc" value="either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end"/>
<fieldval field="sTarget" value="One creature or object of your choice that you can see within range"/>
<usesource source="5ePHBCP"/>
<tag group="sClass" tag="cHelpSor"/>
<tag group="sClass" tag="cHelpWiz"/>
<tag group="sSchool" tag="Transmutat"/>
<tag group="sComp" tag="V"/>
<tag group="sLevel" tag="2"/>
<tag group="sComp" tag="S"/>
<tag group="sComp" tag="M"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="sDuration" tag="Concent"/>
</thing>
<thing id="sp5CEldBla" name="Deprecated - Eldritch Blast" description="Make a ranged spell attack against one target thats in range. On a hit, the target takes 1d10 force damage. \n\nThe spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam." compset="Spell">
<fieldval field="sRange" value="120 feet"/>
<usesource source="5ePHBCP"/>
<tag group="sLevel" tag="0"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="sClass" tag="cHelpWlk"/>
<tag group="sSchool" tag="Evocation"/>
<tag group="sComp" tag="V"/>
<tag group="sComp" tag="S"/>
<tag group="sDuration" tag="Instant"/>
</thing>
<thing id="sp5CDruidc" name="Deprecated - Druidcraft" description="You create one of the following effects within range: \n\n• You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.\n• You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.\n• You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.\n• You instantly light or snuff out a candle, a torch, or a small campfire." compset="Spell">
<fieldval field="sTarget" value="Self"/>
<fieldval field="sRange" value="30 feet"/>
<usesource source="5ePHBCP"/>
<tag group="sLevel" tag="0"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="sClass" tag="cHelpDrd"/>
<tag group="sSchool" tag="Transmutat"/>
<tag group="sComp" tag="V"/>
<tag group="sComp" tag="S"/>
<tag group="sDuration" tag="Instant"/>
</thing>
<thing id="f5CSkille1" name="Deprecated - Skilled" description="You gain proficiency in any combination of three skills or tools of your choice." compset="Feat" summary="You gain proficiency in any combination of three skills or tools of your choice." uniqueness="useronce">
<comment><![CDATA[Note: This feat is setup with the Helper.Helper tag that should prevent it from being selectable. This is not currently the case on the "Class" tab. I have reported this bug to LW and hopefully its fixed in a future update.]]></comment>
<fieldval field="usrCandid1" value="(component.BaseSkill | (component.Tool & ProfTool.?)) & !Helper.Helper"/>
<usesource source="5ePHBCP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Helper" tag="Helper"/>
<tag group="ChooseSrc1" tag="Thing"/>
<eval phase="First" priority="10000" index="2"><![CDATA[
~ If we're disabled, do nothing &
doneif (tagis[Helper.Disable] = 1)
~ If nothing chosen then get out now!
doneif (field[usrChosen1].ischosen = 0)
~ Pull chosen 1 Proficiency tags to ourself
perform field[usrChosen1].chosen.pulltags[ProfTool.?]
perform field[usrChosen1].chosen.pulltags[ProfSkill.?]
~ Push all tool proficiency tags to the hero
perform hero.pushtags[ProfTool.?]
~ Push all skill proficiency tags to the hero
perform hero.pushtags[ProfSkill.?]]]></eval>
</thing>
<thing id="ra5CMycRS2" name="Deprecated - Rapport Spores" description="A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="ra5CMycRS3" name="Deprecated - Rapport Spores" description="A 30-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="ra5CMycPa2" name="Deprecated - Pacifying Spores" description="The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="r5CMMFaer1" name="Deprecated - Faerie Dragon (Red, Orange, Yellow)" compset="Race">
<fieldval field="rHitDice" value="4"/>
<fieldval field="rHDSides" value=""/>
<fieldval field="rHPStart" value="14"/>
<fieldval field="rSpeed" value="10"/>
<fieldval field="rSTR" value="-7"/>
<fieldval field="rDEX" value="10"/>
<fieldval field="rCON" value="3"/>
<fieldval field="rINT" value="4"/>
<fieldval field="rWIS" value="2"/>
<fieldval field="rCHA" value="6"/>
<fieldval field="rCR" value="1"/>
<usesource source="5eMMCP"/>
<tag group="Alignment" tag="Chaotic"/>
<tag group="Alignment" tag="Good"/>
<tag group="RaceSize" tag="Tiny12"/>
<tag group="RaceType" tag="NPC"/>
<tag group="AllowSkl1" tag="skArcana"/>
<tag group="AllowSkl1" tag="skPercep"/>
<tag group="AllowSkl1" tag="skStealth"/>
<bootstrap thing="xFly">
<autotag group="Value" tag="60"/>
</bootstrap>
<bootstrap thing="lDraconic"></bootstrap>
<bootstrap thing="lSylvan"></bootstrap>
<bootstrap thing="tpDragon"></bootstrap>
<eval phase="First">perform hero.child[skPercep].assign[Helper.ProfDouble]</eval>
</thing>
<thing id="r5CMMFaer2" name="Deprecated - Faerie Dragon (Green, Blue, Indigo, Violet)" compset="Race">
<fieldval field="rHitDice" value="4"/>
<fieldval field="rHDSides" value=""/>
<fieldval field="rHPStart" value="14"/>
<fieldval field="rSpeed" value="10"/>
<fieldval field="rSTR" value="-7"/>
<fieldval field="rDEX" value="10"/>
<fieldval field="rCON" value="3"/>
<fieldval field="rINT" value="4"/>
<fieldval field="rWIS" value="2"/>
<fieldval field="rCHA" value="6"/>
<fieldval field="rCR" value="2"/>
<usesource source="5eMMCP"/>
<tag group="Alignment" tag="Chaotic"/>
<tag group="Alignment" tag="Good"/>
<tag group="RaceSize" tag="Tiny12"/>
<tag group="RaceType" tag="NPC"/>
<tag group="AllowSkl1" tag="skArcana"/>
<tag group="AllowSkl1" tag="skPercep"/>
<tag group="AllowSkl1" tag="skStealth"/>
<bootstrap thing="xFly">
<autotag group="Value" tag="60"/>
</bootstrap>
<bootstrap thing="lDraconic"></bootstrap>
<bootstrap thing="lSylvan"></bootstrap>
<bootstrap thing="tpDragon"></bootstrap>
<eval phase="First">perform hero.child[skPercep].assign[Helper.ProfDouble]</eval>
</thing>
<thing id="r5CMMSahua" name="Deprecated - Sahuagin Baron" compset="Race">
<fieldval field="rHitDice" value="5"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="22"/>
<fieldval field="rSpeed" value="30"/>
<fieldval field="rSTR" value="2"/>
<fieldval field="rDEX" value="4"/>
<fieldval field="rCON" value="1"/>
<fieldval field="rINT" value="-3"/>
<fieldval field="rWIS" value="0"/>
<fieldval field="rCHA" value="-2"/>
<fieldval field="rCR" value="1"/>
<usesource source="5eMMCP"/>
<tag group="RaceType" tag="NPC"/>
<tag group="DamageRes" tag="dtBludgeon"/>
<tag group="DamageRes" tag="dtPiercing"/>
<tag group="DamageRes" tag="dtSlashing"/>
<tag group="DamageVuln" tag="dtCold"/>
<tag group="DamageImm" tag="dtFire"/>
<bootstrap thing="raDarkVis">
<autotag group="Value" tag="60"/>
</bootstrap>
<eval phase="First">perform hero.child[skPercep].assign[Helper.ProfDouble]</eval>
</thing>
<thing id="r5CMMAdul" name="Deprecated - Adult Blue Dracolich" compset="Race">
<fieldval field="rHitDice" value="18"/>
<fieldval field="rHDSides" value="12 "/>
<fieldval field="rHPStart" value="225"/>
<fieldval field="rSpeed" value="40"/>
<fieldval field="rSTR" value="15"/>
<fieldval field="rDEX" value="0"/>
<fieldval field="rCON" value="13"/>
<fieldval field="rINT" value="6"/>
<fieldval field="rWIS" value="5"/>
<fieldval field="rCHA" value="9"/>
<fieldval field="rCR" value="17 ("/>
<usesource source="5eMMCP"/>
<tag group="Alignment" tag="Lawful"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceSize" tag="Huge2"/>
<tag group="RaceType" tag="NPC"/>
<tag group="AllowSkl1" tag="skPercep"/>
<tag group="AllowSkl1" tag="skStealth"/>
<tag group="DamageRes" tag="dtNecrotic"/>
<tag group="DamageImm" tag="dtPoison"/>
<tag group="CondImm" tag="pcnCharmed"/>
<tag group="CondImm" tag="pcnExhaust"/>
<tag group="CondImm" tag="pcnFright"/>
<tag group="CondImm" tag="pcnParaly"/>
<tag group="CondImm" tag="pcnPoison"/>
<bootstrap thing="raBlindSi">
<autotag group="Value" tag="60"/>
</bootstrap>
<bootstrap thing="xFly">
<autotag group="Value" tag="80"/>
</bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="lDraconic"></bootstrap>
<bootstrap thing="tpUndead"></bootstrap>
<eval phase="First">perform hero.child[skPercep].assign[Helper.ProfDouble]</eval>
</thing>
<thing id="id5CDMGPaK" name="Rod of Pact Keeper" description="Rod, very rare\n(requires attunement by a warlock)\n\nWhile holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod's rarity.\n\nIn addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest." compset="Rod">
<fieldval field="miAttunTxt" value="requires attunement by a warlock"/>
<fieldval field="trkMax" value="1"/>
<arrayval field="usrArray" index="2" value="+3"/>
<arrayval field="usrArray" index="0" value="+1"/>
<arrayval field="usrArray" index="1" value="+2"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="ItemRarity" tag="Varies"/>
<tag group="User" tag="HideActChk" name="HideActChk" abbrev="HideActChk"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="NeedAttune" name="Requires Attunement" abbrev="Requires Attunement"/>
<tag group="Usage" tag="LongRest"/>
</thing>
<thing id="sr5CTempDL" name="Dracolich" compset="SubRace" uniqueness="unique">
<usesource source="5eMMCP"/>
<tag group="RaceType" tag="NPC" name="NPC Race" abbrev="NPC Race"/>
<tag group="SubRace" tag="rAdultBlac"/>
<tag group="SubRace" tag="rAdultBlue"/>
<tag group="SubRace" tag="rAdultBras"/>
<tag group="SubRace" tag="rAdultBron"/>
<tag group="SubRace" tag="rAdultCopp"/>
<tag group="SubRace" tag="rAdultGold"/>
<tag group="SubRace" tag="rAdultGree"/>
<tag group="SubRace" tag="rAdultRed"/>
<tag group="SubRace" tag="rAdultSilv"/>
<tag group="SubRace" tag="rAdultWhit"/>
<tag group="SubRace" tag="rAncieBlac"/>
<tag group="SubRace" tag="rAncieBlue"/>
<tag group="SubRace" tag="rAncieBras"/>
<tag group="SubRace" tag="rAncieBron"/>
<tag group="SubRace" tag="rAncieCopp"/>
<tag group="SubRace" tag="rAncieGold"/>
<tag group="SubRace" tag="rAncieGree"/>
<tag group="SubRace" tag="rAncieRed"/>
<tag group="SubRace" tag="rAncieSilv"/>
<tag group="SubRace" tag="rAncieWhit"/>
<tag group="Race" tag="tpUndead"/>
<tag group="DamageRes" tag="dtNecrotic"/>
<tag group="DamageImm" tag="dtPoison"/>
<tag group="CondImm" tag="pcnCharmed"/>
<tag group="CondImm" tag="pcnExhaust"/>
<tag group="CondImm" tag="pcnFright"/>
<tag group="CondImm" tag="pcnParaly"/>
<tag group="CondImm" tag="pcnPoison"/>
<bootstrap thing="tpUndead"></bootstrap>
<bootstrap thing="ra5CPixMRe">
<assignval field="abText" value="dracolich"/>
</bootstrap>
<eval phase="First"><![CDATA[ ~if we've been disabled, get out now
doneif (tagis[Helper.Disable] <> 0)
perform hero.assign[OverType.tpUndead]]]></eval>
<eval phase="First" priority="600" index="2"><![CDATA[
~ Set our focus to the hero's race &
perform hero.findchild[BaseRace].setfocus
doneif (state.isfocus = 0)
~ Set our race's name to be dracolich
focus.field[livename].text = replace(lowercase(focus.field[name].text), "dragon", "dracolich", 0)]]></eval>
</thing>
<thing id="sr5CTempDr" name="Drow" compset="SubRace" uniqueness="unique">
<comment><![CDATA[Need to add "Subrace of" when NPC are out]]></comment>
<tag group="RaceType" tag="NPC" name="NPC Race" abbrev="NPC Race"/>
<tag group="ClVaryName" tag="Prepend" name="Prepend" abbrev="Prepend"/>
<tag group="SubRace" tag="rAcolyte"/>
<tag group="SubRace" tag="rArchmage"/>
<tag group="SubRace" tag="rAssassin"/>
<tag group="SubRace" tag="rBandit"/>
<tag group="SubRace" tag="rBandiCapt"/>
<tag group="SubRace" tag="rBerserker"/>
<tag group="SubRace" tag="rCommoner"/>
<tag group="SubRace" tag="rCultFana"/>
<tag group="SubRace" tag="rCultist"/>
<tag group="SubRace" tag="rDruid"/>
<tag group="SubRace" tag="rGladiator"/>
<tag group="SubRace" tag="rGuard"/>
<tag group="SubRace" tag="rKnight"/>
<tag group="SubRace" tag="rMage"/>
<tag group="SubRace" tag="rNoble"/>
<tag group="SubRace" tag="rPriest"/>
<tag group="SubRace" tag="rScout"/>
<tag group="SubRace" tag="rSpy"/>
<tag group="SubRace" tag="rThug"/>
<tag group="SubRace" tag="rTribaWarr"/>
<tag group="SubRace" tag="rVeteran"/>
<bootstrap thing="raElDInSpe"></bootstrap>
<bootstrap thing="raElDSuSen"></bootstrap>
<bootstrap thing="ttElf"></bootstrap>
<bootstrap thing="lUndercomm"></bootstrap>
<bootstrap thing="raElDFeAnc"></bootstrap>
</thing>
<thing id="r5COADueSo" name="Deprecated - Duergar Soulblade" description="The Soulblade in OotA now matches the one from thanks to 2020 Errata. The OotA soulblade has been removed from the OotA stock file, so the MTF one should be used going forward." compset="Race">
<comment>Is Wisdom incorrect, the psionic DC is 10 using wisdom?</comment>
<fieldval field="rHitDice" value="4"/>
<fieldval field="rCR" value="1.0"/>
<fieldval field="rSpeed" value="25"/>
<fieldval field="rSTR" value="1"/>
<fieldval field="rDEX" value="6"/>
<fieldval field="rINT" value="1"/>
<fieldval field="rCHA" value="2"/>
<fieldval field="rHPStart" value="18"/>
<usesource source="5eRODOA"/>
<tag group="DamageRes" tag="dtPoison" name="Poison" abbrev="Poison"/>
<tag group="RaceSize" tag="Medium0" name="Medium" abbrev="Medium"/>
<tag group="RaceType" tag="NPC" name="NPC Race" abbrev="NPC Race"/>
<tag group="WepProf" tag="wJavelin" name="Javelin" abbrev="Javelin"/>
<tag group="WepProf" tag="wWarPick" name="War pick" abbrev="War pick"/>
<tag group="Alignment" tag="Lawful" name="Lawful" abbrev="L"/>
<tag group="ArmProfGrp" tag="ArmorLight"/>
<tag group="ArmProfGrp" tag="Shields" name="Shields" abbrev="Shields"/>
<tag group="Alignment" tag="Evil" name="Evil" abbrev="E"/>
<bootstrap thing="raDarkVis">
<autotag group="Value" tag="120"/>
</bootstrap>
<bootstrap thing="raDueDuRes"></bootstrap>
<bootstrap thing="raDueSuSen"></bootstrap>
<bootstrap thing="raDueEnRec"></bootstrap>
<bootstrap thing="raDueInRec"></bootstrap>
<bootstrap thing="tpHumanoid"></bootstrap>
<bootstrap thing="ttDwarf"></bootstrap>
<bootstrap thing="wOtherMel">
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtForce"/>
<autotag group="wProperty" tag="Finesse"/>
<assignval field="wDieCount" value="1"/>
<assignval field="wAttackEff" value="If the soulblade has advantage on the attack roll, the attack deals an extra 3 (1d6) force damage."/>
<assignval field="livename" value="Soulblade"/>
<assignval field="sbName" value="Soulblade"/>
<assignval field="wDieSize" value="6"/>
</bootstrap>
<bootstrap thing="lDwarvish"></bootstrap>
<bootstrap thing="ra5CDuSPsi"></bootstrap>
<bootstrap thing="lUndercomm"></bootstrap>
<bootstrap thing="ra5CDurSBld"></bootstrap>
</thing>
<thing id="r5CEbOrc" name="Deprecated - Orc" description="Thanks to 2020 Errata, the Volo's Orc now matches the one in Eberron and Exandria. Please switch to that Orc to ensure all features function correctly." compset="Race">
<fieldval field="rSTR" value="2"/>
<fieldval field="rCON" value="1"/>
<fieldval field="rHeightMin" value="66"/>
<fieldval field="rWeightMin" value="179"/>
<fieldval field="cSkillMax" value="2"/>
<usesource source="5eRftLWCP"/>
<usesource source="5eEGtWCP"/>
<tag group="AllowSkl1" tag="skInsight"/>
<tag group="AllowSkl1" tag="skIntim"/>
<tag group="AllowSkl1" tag="skMedicine"/>
<tag group="AllowSkl1" tag="skNature"/>
<tag group="AllowSkl1" tag="skPercep"/>
<tag group="AllowSkl1" tag="skSurvival"/>
<tag group="RaceSize" tag="Medium0" name="Medium" abbrev="Medium"/>
<tag group="RaceType" tag="Normal"/>
<tag group="Alignment" tag="Chaotic" name="Chaotic" abbrev="C"/>
<tag group="AllowSkl1" tag="skAnimHand"/>
<bootstrap thing="wUnarmed">
<autotag group="AttackTarg" tag="1Target"/>
</bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="lOrc"></bootstrap>
<bootstrap thing="raDarkVis">
<autotag group="Value" tag="60"/>
</bootstrap>
<bootstrap thing="ra5CEbOrPrInt"></bootstrap>
<bootstrap thing="ra5COrcAgg"></bootstrap>
<bootstrap thing="ra5CEEMoBo"></bootstrap>
</thing>
<thing id="bn5CHollow1" name="Deprecated - Hollow One" description="This older version of the Hollow One has been replaced. Use the optional features menu on the Configure Hero screen to show the Supernatural Gifts tab, and select Hollow One from there." compset="Boon" uniqueness="useronce">
<usesource source="5eEGtWCP"/>
<tag group="Helper" tag="NoAdvLeag"/>
<bootstrap thing="ra5CHlwRvnc"></bootstrap>
<bootstrap thing="ra5CHlwUnsPr"></bootstrap>
<bootstrap thing="ra5CHlwClngLf"></bootstrap>
<bootstrap thing="ra5CHlwAgel"></bootstrap>
</thing>
<thing id="i5CRTPALR" name="Deprecated - Plate Armor of Lightning Resistance" description="This is a specific version of an item that is already in Hero Lab. You can add "Armor of Resistance", select plate armor, and select lightning as your damage type." compset="MagicArmor">
<fieldval field="miTypeDet" value="plate"/>
<usesource source="5eROTCP"/>
<tag group="ItemRarity" tag="Rare"/>
<tag group="Helper" tag="NeedAttune"/>
<tag group="Helper" tag="EquipAvail"/>
<tag group="GearType" tag="gtArmor"/>
<child entity="mSpecMagic"></child>
</thing>
<thing id="bn5CBoH" name="Deprecated - Blessing of Health" description="This feature has been moved to the Supernatural Gifts tab. Please remove this and choose it from there (the option to display the tab can be found in the Configure Hero screen).\n\nYour Constitution score increases by 2. It's new maximum is 22." compset="Boon" uniqueness="useronce">
<usesource source="5eDMGCP"/>
<eval phase="PreAttr" priority="10000"><![CDATA[
~ If we're disabled, do nothing
doneif (tagis[Helper.Disable] <> 0)
~ Set Maximum Constitution score to 22.
hero.child[aCON].field[aMaxValue].value = 22
~ Add 2 to Constitution score
hero.child[aCON].field[aStartMod].value += 2]]></eval>
</thing>
<thing id="bn5CBoP" name="Deprecated - Blessing of Protection" description="This feature has been moved to the Supernatural Gifts tab. Please remove this and choose it from there (the option to display the tab can be found in the Configure Hero screen).\n\nYou are granted a +1 bonus to your AC and saving throws." compset="Boon" uniqueness="useronce">
<usesource source="5eDMGCP"/>
<eval phase="PreLevel" priority="5000"><![CDATA[
~ If we're disabled, do nothing
doneif (tagis[Helper.Disable] <> 0)
hero.child[ArmorClass].field[Bonus].value += 1
hero.child[svAll].field[Bonus].value += 1]]></eval>
</thing>
<thing id="bn5CCoR" name="Deprecated - Charm of Restoration" description="This feature has been moved to the Supernatural Gifts tab. Please remove this and choose it from there (the option to display the tab can be found in the Configure Hero screen).\n\nThis charm has 6 charges. You can use an action to expend 2 charges to cast {i}lesser restoration{/i} or 4 charges to cast {i}greater restoration{/i}. Once all charges have been spent, the charm vanishes." compset="Boon" uniqueness="useronce">
<fieldval field="trkMax" value="6"/>
<usesource source="5eDMGCP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="Charges"/>
<tag group="User" tag="Tracker"/>
<tag group="SpInfo" tag="spGreaRest"/>
<tag group="SpInfo" tag="spLessRest"/>
</thing>
<thing id="bn5CBoMR" name="Deprecated - Blessing of Magic Resistance" description="This feature has been moved to the Supernatural Gifts tab. Please remove this and choose it from there (the option to display the tab can be found in the Configure Hero screen).\n\nYour saving throws versus spells and other magical effects are made with advantage." compset="Boon" uniqueness="useronce">
<usesource source="5eDMGCP"/>
<tag group="Helper" tag="ShowSpec"/>
<bootstrap thing="ra5CMagRes">
<assignval field="CustDesc" value="You have advantage on saving throws against spells and other magical effects."/>
</bootstrap>
</thing>
<thing id="bn5CBoU" name="Deprecated - Blessing of Understanding" description="This feature has been moved to the Supernatural Gifts tab. Please remove this and choose it from there (the option to display the tab can be found in the Configure Hero screen).\n\nYour Wisdom score increases by 2. It's new maximum is 22." compset="Boon" uniqueness="useronce">
<usesource source="5eDMGCP" parent="p5ePack" name="5e Dungeon Master's Guide"/>
<eval phase="PreAttr" priority="10000"><![CDATA[
~ If we're disabled, do nothing
doneif (tagis[Helper.Disable] <> 0)
~ Set Maximum Wisdom score to 22.
hero.child[aWIS].field[aMaxValue].value = 22
~ Add 2 to Wisdom score
hero.child[aWIS].field[aStartMod].value += 2]]></eval>
</thing>
<thing id="bn5CBoV" name="Deprecated - Blessing of Valhalla" description="This feature has been moved to the Supernatural Gifts tab. Please remove this and choose it from there (the option to display the tab can be found in the Configure Hero screen).\n\nYou are granted the power to summon spirit warriors, as if you had blown a silver Horn of Valhalla. Once you used, this blessing cannot be used again for 7 days.\n\n{i}{b}Silver Horn of Valhalla{/b}\nYou can use an action to blow this horn, summoning 2d4+2 warrior spirits within 60 feet of you. They use the statistics of a berserker are friendly to you and your allies, follow your commands, and return to Valhalla after 1 hour or when they drop to 0 hit points.{/i}" compset="Boon" uniqueness="useronce">
<fieldval field="trkMax" value="1"/>
<fieldval field="abDuration" value="1"/>
<usesource source="5eDMGCP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="Week"/>
<tag group="User" tag="Tracker"/>
<tag group="abAction" tag="Action"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abDuration" tag="Hour"/>
</thing>
<thing id="bn5CBoWE" name="Deprecated - Blessing of Weapon Enhancement" description="This feature has been moved to the Supernatural Gifts tab. Please remove this and choose it from there (the option to display the tab can be found in the Configure Hero screen).\n\nOne nonmagical weapon in you have becomes a +1 weapon when you wield it." compset="Boon" uniqueness="useronce">
<comment><![CDATA[~set our name based on the type of weapon chosen
field[livename].text = "+1 "
perform gizmo.findchild[BaseWep].setfocus
if (state.isfocus <> 0) then
field[livename].text &= titlecase(focus.field[name].text)
else
field[livename].text &= "Weapon"
endif
field[shortname].text = field[livename].text
field[sbName].text = field[livename].text]]></comment>
<fieldval field="usrCandid1" value="component.BaseWep & !Helper.EquipMag & !component.BaseNatWep"/>
<fieldval field="abValue" value="1"/>
<usesource source="5eDMGCP"/>
<tag group="abAction" tag="None"/>
<tag group="ChooseSrc1" tag="Hero"/>
<eval phase="Render" priority="20000"><![CDATA[
~ If we're disabled, do nothing
doneif (tagis[Helper.Disable] <> 0)
~if nothing's been chosen, get out now
doneif (field[usrChosen1].ischosen = 0)
field[usrChosen1].chosen.field[livename].text = field[usrChosen1].chosen.field[name].text & " +" & field[abValue].value]]></eval>
<eval phase="First" index="2"><![CDATA[
~ If we're disabled, do nothing
doneif (tagis[Helper.Disable] <> 0)
~if nothing's been chosen, get out now
doneif (field[usrChosen1].ischosen = 0)
field[usrChosen1].chosen.field[Bonus].value = field[abValue].value]]></eval>
</thing>
<thing id="bn5CBoWC" name="Deprecated - Blessing of Wound Closure" description="This feature has been moved to the Supernatural Gifts tab. Please remove this and choose it from there (the option to display the tab can be found in the Configure Hero screen).\n\nYou are granted the benefits of a {i}{b}periapt of wound closure{/b}{/i}.\n\n{i}{b}Periapt of Wound Closure{/b}\nWhile wearing this pendant, you stabilize whenever you are dying at the beginning of your turn. Also, whenever you roll a Hit Die to regain hit points, you regain double the amount.{/i}" compset="Boon" uniqueness="useronce">
<usesource source="5eDMGCP"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="bn5CCoAC" name="Deprecated - Charm of Animal Conjuring" description="This feature has been moved to the Supernatural Gifts tab. Please remove this and choose it from there (the option to display the tab can be found in the Configure Hero screen).\n\nThis charm allows you to cast {i}conjure animals{/i} at 3rd-level as an action. Once used three times, the charm vanishes." compset="Boon" uniqueness="useronce">
<fieldval field="trkMax" value="3"/>
<usesource source="5eDMGCP"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="UsedUp"/>
<bootstrap thing="spConjAnim">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="UsedUp"/>
<assignval field="trkMax" value="3"/>
<assignval field="sNameMod" value="3rd-level"/>
</bootstrap>
</thing>
<thing id="bn5CCoDv" name="Deprecated - Charm of Darkvision" description="This feature has been moved to the Supernatural Gifts tab. Please remove this and choose it from there (the option to display the tab can be found in the Configure Hero screen).\n\nThis charm allows you to cast {i}darkvision{/i} action without any components. Once used three times, the charm vanishes." compset="Boon" uniqueness="useronce">
<fieldval field="actName" value="Active"/>
<fieldval field="trkMax" value="3"/>
<usesource source="5eDMGCP"/>
<tag group="User" tag="Activation"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="SpInfo" tag="spDarkvisi"/>
<tag group="Usage" tag="UsedUp"/>
<bootstrap thing="raDarkVis">
<containerreq phase="First" priority="5000"><![CDATA[fieldval:abilActive <> 0]]></containerreq>
<autotag group="Value" tag="60"/>
</bootstrap>
<bootstrap thing="spDarkvisi">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="UsedUp"/>
<assignval field="trkMax" value="3"/>
</bootstrap>
</thing>
<thing id="bn5CCoFf" name="Deprecated - Charm of Feather Falling" description="This feature has been moved to the Supernatural Gifts tab. Please remove this and choose it from there (the option to display the tab can be found in the Configure Hero screen).\n\nThis charm the same benefits as a ring of feather falling for 10 days. After that time, the charm vanishes." compset="Boon" uniqueness="useronce">
<fieldval field="trkMax" value="10"/>
<usesource source="5eDMGCP"/>
<tag group="Usage" tag="5cDays" name=" day(s)"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="SpInfo" tag="spFeatFall"/>
<tag group="User" tag="Tracker"/>
<bootstrap thing="spFeatFall">
<autotag group="Helper" tag="RaceSpell"/>
</bootstrap>
</thing>
<thing id="bn5CCoH" name="Deprecated - Charm of Heroism" description="This feature has been moved to the Supernatural Gifts tab. Please remove this and choose it from there (the option to display the tab can be found in the Configure Hero screen).\n\nThis charm allows you to use an action to grant yourself the benefits of a potion of heroism. It disappears once used.\n\n{i}{b}Potion of Heroism{/b}\nYou gain 10 temporary hit points for 1 hour. For the same duration, you are under the effect of {i}bless{/i} without needing to concentrate on it.{/i}" compset="Boon" uniqueness="useronce">
<fieldval field="trkMax" value="1"/>
<usesource source="5eDMGCP"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="UsedUp"/>
</thing>
<thing id="bn5CCotS" name="Deprecated - Charm of the Slayer" description="This feature has been moved to the Supernatural Gifts tab. Please remove this and choose it from there (the option to display the tab can be found in the Configure Hero screen).\n\nA single sword of yours becomes a dragon slayer or giant slayer (DM’s choice) for the next 9 days. After that time, the charm vanishes and the sword returns to normal." compset="Boon" uniqueness="useronce">
<fieldval field="trkMax" value="9"/>
<fieldval field="usrCandid1" value="component.BaseWep & wGroup.Sword & !Helper.EquipMag"/>
<arrayval field="usrArray" index="0" value="Charm of Slayer"/>
<arrayval field="usrArray" index="1" value="Dragon Slayer "/>
<arrayval field="usrArray" index="2" value="Giant Slayer "/>
<usesource source="5eDMGCP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="5cDays"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="ActivMenu"/>
<eval phase="First"><![CDATA[
~ If we're disabled, do nothing
doneif (tagis[Helper.Disable] <> 0)
doneif (field[usrIndex].value = 0)
~if nothing's been chosen, get out now
doneif (field[usrChosen1].ischosen = 0)
field[usrChosen1].chosen.field[Bonus].value = 1
perform field[usrChosen1].chosen.assign[Helper.EquipMag]
var sText as string
if (field[usrIndex].value = 1) then
sText = "When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage. For the purpose of this weapon, 'dragon' refers to any creature with the dragon type, including dragon turtles and wyverns."
field[usrChosen1].chosen.field[CustDesc].text &= sText
field[usrChosen1].chosen.field[livename].text = "Dragon Slayer " & field[usrChosen1].chosen.field[name].text
endif
if (field[usrIndex].value = 2) then
sText = "When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, 'giant' refers to any creature with the giant type, including ettins and trolls."
field[usrChosen1].chosen.field[CustDesc].text &= sText
field[usrChosen1].chosen.field[livename].text = "Giant Slayer " & field[usrChosen1].chosen.field[name].text
endif]]></eval>
</thing>
<thing id="bn5CCoV" name="Deprecated - Charm of Vitality" description="This feature has been moved to the Supernatural Gifts tab. Please remove this and choose it from there (the option to display the tab can be found in the Configure Hero screen).\n\nThis charm allows you to use an action to grant yourself the benefits of a potion of vitality. It disappears once used.\n\n{i}{b}Potion of Vitality{/b}\nDrinking this potion removes any exhaustion you're suffering, and cures any diseases or poisons affecting you. For the next 24 hours, any Hit Die you spend to regain hit point are treated as if they rolled their maximum.{/i}" compset="Boon" uniqueness="useronce">
<fieldval field="trkMax" value="1"/>
<usesource source="5eDMGCP"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="UsedUp"/>
</thing>
<thing id="bn5CMinBPrp1" name="Deprecated - Minor Beneficial Property" description="The artifact you wield has a minor beneficial property. Consult Chapter 7 of the Dungeon Master's Guide for the full details of each roll. The drop down should only be used to indicate which of the properties is present on your item, not as a full explanation of the property." compset="Boon">
<fieldval field="usrLabelAr" value="Roll"/>
<arrayval field="usrArray" index="0" value="01-20 One skill proficiency"/>
<arrayval field="usrArray" index="1" value="21-30 Immunity to disease"/>
<arrayval field="usrArray" index="2" value="31-40 Charmed, Fright Immune"/>
<arrayval field="usrArray" index="3" value="41-50 One damage resistance"/>
<arrayval field="usrArray" index="4" value="51-60 Can cast one cantrip"/>
<arrayval field="usrArray" index="5" value="61-70 Cast 1st-level spell"/>
<arrayval field="usrArray" index="6" value="71-80 Cast 2nd-level spell"/>
<arrayval field="usrArray" index="7" value="81-90 Cast 3rd-level spell"/>
<arrayval field="usrArray" index="8" value="91-00 +1 Bonus to AC"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="bn5CMinBPrp2" name="Deprecated - Minor Beneficial Property" description="The artifact you wield has a second minor beneficial property. Consult Chapter 7 of the Dungeon Master's Guide for the full details of each roll. The drop down should only be used to indicate which of the properties is present on your item, not as a full explanation of the property." compset="Boon">
<fieldval field="usrLabelAr" value="Roll"/>
<arrayval field="usrArray" index="0" value="01-20 One skill proficiency"/>
<arrayval field="usrArray" index="1" value="21-30 Immunity to disease"/>
<arrayval field="usrArray" index="2" value="31-40 Charmed, Fright Immune"/>
<arrayval field="usrArray" index="3" value="41-50 One damage resistance"/>
<arrayval field="usrArray" index="4" value="51-60 Can cast one cantrip"/>
<arrayval field="usrArray" index="5" value="61-70 Cast 1st-level spell"/>
<arrayval field="usrArray" index="6" value="71-80 Cast 2nd-level spell"/>
<arrayval field="usrArray" index="7" value="81-90 Cast 3rd-level spell"/>
<arrayval field="usrArray" index="8" value="91-00 +1 Bonus to AC"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="bn5CMinDPrp1" name="Deprecated - Minor Detrimental Property" description="The artifact you wield has a minor detrimental property. Consult Chapter 7 of the Dungeon Master's Guide for the full details of each roll. The drop down should only be used to indicate which of the properties is present on your item, not as a full explanation of the property." compset="Boon">
<fieldval field="usrLabelAr" value="Roll"/>
<arrayval field="usrArray" index="0" value="01-05 Disadv saves vs spells"/>
<arrayval field="usrArray" index="1" value="06-10 Reduce gem value (DMG)"/>
<arrayval field="usrArray" index="2" value="10-15 Blinded when away (DMG)"/>
<arrayval field="usrArray" index="3" value="16-20 Disadv saves vs poison"/>
<arrayval field="usrArray" index="4" value="21-30 You smell, 10 ft. radius"/>
<arrayval field="usrArray" index="5" value="31-35 Destroy holy water"/>
<arrayval field="usrArray" index="6" value="36-40 Disadv on STR/CON rolls"/>
<arrayval field="usrArray" index="7" value="41-45 Increased weight"/>
<arrayval field="usrArray" index="8" value="46-50 Changed appearance"/>
<arrayval field="usrArray" index="9" value="51-55 Deaf while away"/>
<arrayval field="usrArray" index="10" value="56-60 Reduced weight"/>
<arrayval field="usrArray" index="11" value="61-65 Can't smell"/>
<arrayval field="usrArray" index="12" value="66-70 Extinguish flames"/>
<arrayval field="usrArray" index="13" value="71-80 Others can't rest"/>
<arrayval field="usrArray" index="14" value="81-85 1d6 necrotic to plants"/>
<arrayval field="usrArray" index="15" value="86-90 Animals are hostile"/>
<arrayval field="usrArray" index="16" value="91-95 Need 6x sustenance"/>
<arrayval field="usrArray" index="17" value="96-00 Amplified flaw"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="bn5CMinDPrp2" name="Deprecated - Minor Detrimental Property" description="The artifact you wield has a second minor detrimental property. Consult Chapter 7 of the Dungeon Master's Guide for the full details of each roll. The drop down should only be used to indicate which of the properties is present on your item, not as a full explanation of the property." compset="Boon">
<fieldval field="usrLabelAr" value="Roll"/>
<arrayval field="usrArray" index="0" value="01-05 Disadv saves vs spells"/>
<arrayval field="usrArray" index="1" value="06-10 Reduce gem value (DMG)"/>
<arrayval field="usrArray" index="2" value="10-15 Blinded when away (DMG)"/>
<arrayval field="usrArray" index="3" value="16-20 Disadv saves vs poison"/>
<arrayval field="usrArray" index="4" value="21-30 You smell, 10 ft. radius"/>
<arrayval field="usrArray" index="5" value="31-35 Destroy holy water"/>
<arrayval field="usrArray" index="6" value="36-40 Disadv on STR/CON rolls"/>
<arrayval field="usrArray" index="7" value="41-45 Increased weight"/>
<arrayval field="usrArray" index="8" value="46-50 Changed appearance"/>
<arrayval field="usrArray" index="9" value="51-55 Deaf while away"/>
<arrayval field="usrArray" index="10" value="56-60 Reduced weight"/>
<arrayval field="usrArray" index="11" value="61-65 Can't smell"/>
<arrayval field="usrArray" index="12" value="66-70 Extinguish flames"/>
<arrayval field="usrArray" index="13" value="71-80 Others can't rest"/>
<arrayval field="usrArray" index="14" value="81-85 1d6 necrotic to plants"/>
<arrayval field="usrArray" index="15" value="86-90 Animals are hostile"/>
<arrayval field="usrArray" index="16" value="91-95 Need 6x sustenance"/>
<arrayval field="usrArray" index="17" value="96-00 Amplified flaw"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Helper" tag="NoSelect"/>
</thing>
<thing id="bn5CMajDPrp" name="Deprecated - Major Detrimental Property" description="The artifact you wield has a major detrimental property. Consult Chapter 7 of the Dungeon Master's Guide for the full details of each roll. The drop down should only be used to indicate which of the properties is present on your item, not as a full explanation of the property." compset="Boon">
<fieldval field="usrLabelAr" value="Roll"/>
<arrayval field="usrArray" index="0" value="01-05 Rotting body"/>
<arrayval field="usrArray" index="1" value="06-10 Daily roll for alignment"/>
<arrayval field="usrArray" index="2" value="10-15 Geas to complete quest"/>
<arrayval field="usrArray" index="3" value="16-20 Hostile entity inside"/>
<arrayval field="usrArray" index="4" value="21-25 Kills CR0 creatures"/>
<arrayval field="usrArray" index="5" value="26-30 Contains a Death Slaad"/>
<arrayval field="usrArray" index="6" value="31-35 Hostile creatures"/>
<arrayval field="usrArray" index="7" value="36-40 Negates potions, 10 ft."/>
<arrayval field="usrArray" index="8" value="41-45 Erases scrolls, 10 ft."/>
<arrayval field="usrArray" index="9" value="46-50 Requires blood to work"/>
<arrayval field="usrArray" index="10" value="51-60 Induces Madness"/>
<arrayval field="usrArray" index="11" value="61-65 4d10 Psychic on attuning"/>
<arrayval field="usrArray" index="12" value="66-70 8d10 Psychic on attuning"/>
<arrayval field="usrArray" index="13" value="71-75 Must kill for alignment"/>
<arrayval field="usrArray" index="14" value="76-80 -2 to an Ability Score"/>
<arrayval field="usrArray" index="15" value="81-85 Age 10 years, may die"/>
<arrayval field="usrArray" index="16" value="86-90 You can't speak"/>
<arrayval field="usrArray" index="17" value="91-95 Vulnerable to all damage"/>
<arrayval field="usrArray" index="18" value="96-00 Godly avatar wants item"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="bn5CMajBPrp" name="Deprecated - Major Beneficial Property" description="The artifact you wield has a major beneficial property. Consult Chapter 7 of the Dungeon Master's Guide for the full details of each roll. The drop down should only be used to indicate which of the properties is present on your item, not as a full explanation of the property." compset="Boon">
<fieldval field="usrLabelAr" value="Roll"/>
<arrayval field="usrArray" index="0" value="01-20 +2 to an Ability Score"/>
<arrayval field="usrArray" index="1" value="21-30 Regen 1d6 HP/turn"/>
<arrayval field="usrArray" index="2" value="31-40 +1d6 damage with weapons"/>
<arrayval field="usrArray" index="3" value="41-50 +10 Walking speed"/>
<arrayval field="usrArray" index="4" value="51-60 Cast 4th-level spell"/>
<arrayval field="usrArray" index="5" value="61-70 Cast-5th level spell"/>
<arrayval field="usrArray" index="6" value="71-80 Cast-6th level spell"/>
<arrayval field="usrArray" index="7" value="81-90 Cast-7th level spell"/>
<arrayval field="usrArray" index="8" value="91-00 Condition Immunities"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="io5CEbArcFocFA" name="Deprecated - Arcane Focus ({i}Fernian Ash{/i})" description="This item has been replaced with a new version. Select the Imbued Wood Rod, Staff, or Rod in the magic tab, select its type from the drop-down, and remove this one. Make sure you un-attune to the item before removing it." compset="Wondrous">
<fieldval field="abValue" value="1"/>
<fieldval field="abText" value="fire"/>
<fieldval field="abText2" value="Fernian Ash"/>
<arrayval field="usrArray" index="1" value="Rod"/>
<arrayval field="usrArray" index="2" value="Rob, two-handed"/>
<arrayval field="usrArray" index="3" value="Staff"/>
<arrayval field="usrArray" index="4" value="Staff, two-handed"/>
<arrayval field="usrArray" index="0" value="Wand"/>
<usesource source="5eWGtECP"/>
<tag group="Helper" tag="EquipAvail"/>
<tag group="Helper" tag="ActivMenu"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="ItemRarity" tag="Common"/>
<tag group="Custom" tag="5CEbArcFoc" name="Arcane Focus" abbrev="Arcane Focus"/>
<tag group="Helper" tag="NeedAttune"/>
<tag group="GearType" tag="gtWondrous"/>
<tag group="Helper" tag="EquipMag"/>
<eval phase="PreLevel" priority="5000"><![CDATA[ var sFocus as string
var iIndex as number
iIndex = field[usrIndex].value
sFocus = field[usrArray].arraytext[iIndex]
field[livename].text = field[abText2].text & " " & sFocus & " (+" & field[abValue].value & " " & field[abText].text & " damage)"]]></eval>
</thing>
<thing id="io5CEbArcFocIR" name="Deprecated - Arcane Focus ({i}Irian Rosewood{/i})" description="This item has been replaced with a new version. Select the Imbued Wood Rod, Staff, or Rod in the magic tab, select its type from the drop-down, and remove this one. Make sure you un-attune to the item before removing it." compset="Wondrous">
<fieldval field="abText2" value="Irian Rosewood"/>
<fieldval field="abValue" value="1"/>
<fieldval field="abText" value="radiant"/>
<arrayval field="usrArray" index="0" value="Wand"/>
<arrayval field="usrArray" index="1" value="Rod"/>
<arrayval field="usrArray" index="2" value="Rod, two-handed"/>
<arrayval field="usrArray" index="3" value="Staff"/>
<arrayval field="usrArray" index="4" value="Staff, two-handed"/>
<usesource source="5eWGtECP"/>
<tag group="Helper" tag="NeedAttune" name="Requires Attunement" abbrev="Requires Attunement"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="Helper" tag="EquipAvail" name="EquipAvail" abbrev="EquipAvail"/>
<tag group="ItemRarity" tag="Common" name="Common" abbrev="Common"/>
<tag group="Custom" tag="5CEbArcFoc" name="Arcane Focus" abbrev="Arcane Focus"/>
<tag group="GearType" tag="gtWondrous" name="Wondrous Item" abbrev="Wondrous Item"/>
<tag group="Helper" tag="ActivMenu" name="ActivMenu" abbrev="ActivMenu"/>
<tag group="Helper" tag="EquipMag" name="EquipMag" abbrev="EquipMag"/>
<eval phase="PreLevel" priority="5000"><![CDATA[ var sFocus as string
var iIndex as number
iIndex = field[usrIndex].value
sFocus = field[usrArray].arraytext[iIndex]
field[livename].text = field[abText2].text & " " & sFocus & " (+" & field[abValue].value & " " & field[abText].text & " damage)"]]></eval>
</thing>
<thing id="io5CEbArcFocKM" name="Deprecated - Arcane Focus ({i}Kythrian Manchineel{/i})" description="This item has been replaced with a new version. Select the Imbued Wood Rod, Staff, or Rod in the magic tab, select its type from the drop-down, and remove this one. Make sure you un-attune to the item before removing it." compset="Wondrous">
<fieldval field="abValue" value="1"/>
<fieldval field="abText" value="acid or poison"/>
<fieldval field="abText2" value="Kythrian Manchineel"/>
<arrayval field="usrArray" index="0" value="Wand"/>
<arrayval field="usrArray" index="1" value="Rod"/>
<arrayval field="usrArray" index="2" value="Rob, two-handed"/>
<arrayval field="usrArray" index="3" value="Staff"/>
<arrayval field="usrArray" index="4" value="Staff, two-handed"/>
<usesource source="5eWGtECP"/>
<tag group="Custom" tag="5CEbArcFoc" name="Arcane Focus" abbrev="Arcane Focus"/>
<tag group="Helper" tag="EquipAvail" name="EquipAvail" abbrev="EquipAvail"/>
<tag group="Helper" tag="EquipMag" name="EquipMag" abbrev="EquipMag"/>
<tag group="Helper" tag="NeedAttune" name="Requires Attunement" abbrev="Requires Attunement"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="ItemRarity" tag="Common" name="Common" abbrev="Common"/>
<tag group="User" tag="NoAutoName"/>
<tag group="GearType" tag="gtWondrous" name="Wondrous Item" abbrev="Wondrous Item"/>
<tag group="Helper" tag="ActivMenu"/>
<eval phase="PreLevel" priority="5000"><![CDATA[ var sFocus as string
var iIndex as number
iIndex = field[usrIndex].value
sFocus = field[usrArray].arraytext[iIndex]
field[livename].text = field[abText2].text & " " & sFocus & " (+" & field[abValue].value & " " & field[abText].text & " damage)"]]></eval>
</thing>
<thing id="io5CEbArcFocLO" name="Deprecated - Arcane Focus ({i}Lamannian Oak{/i})" description="This item has been replaced with a new version. Select the Imbued Wood Rod, Staff, or Rod in the magic tab, select its type from the drop-down, and remove this one. Make sure you un-attune to the item before removing it." compset="Wondrous">
<fieldval field="abValue" value="1"/>
<fieldval field="abText" value="lightning or thunder"/>
<fieldval field="abText2" value="Lamannian Oak"/>
<arrayval field="usrArray" index="0" value="Wand"/>
<arrayval field="usrArray" index="1" value="Rod"/>
<arrayval field="usrArray" index="2" value="Rob, two-handed"/>
<arrayval field="usrArray" index="3" value="Staff"/>
<arrayval field="usrArray" index="4" value="Staff, two-handed"/>
<usesource source="5eWGtECP"/>
<tag group="Helper" tag="ActivMenu" name="ActivMenu" abbrev="ActivMenu"/>
<tag group="Helper" tag="EquipAvail" name="EquipAvail" abbrev="EquipAvail"/>
<tag group="Helper" tag="EquipMag" name="EquipMag" abbrev="EquipMag"/>
<tag group="Helper" tag="NeedAttune" name="Requires Attunement" abbrev="Requires Attunement"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="ItemRarity" tag="Common" name="Common" abbrev="Common"/>
<tag group="Custom" tag="5CEbArcFoc" name="Arcane Focus" abbrev="Arcane Focus"/>
<tag group="GearType" tag="gtWondrous" name="Wondrous Item" abbrev="Wondrous Item"/>
<eval phase="PreLevel" priority="5000"><![CDATA[ var sFocus as string
var iIndex as number
iIndex = field[usrIndex].value
sFocus = field[usrArray].arraytext[iIndex]
field[livename].text = field[abText2].text & " " & sFocus & " (+" & field[abValue].value & " " & field[abText].text & " damage)"]]></eval>
</thing>
<thing id="io5CEbArcFocME" name="Deprecated - Arcane Focus ({i}Mabaran Ebony{/i})" description="This item has been replaced with a new version. Select the Imbued Wood Rod, Staff, or Rod in the magic tab, select its type from the drop-down, and remove this one. Make sure you un-attune to the item before removing it." compset="Wondrous">
<fieldval field="abValue" value="1"/>
<fieldval field="abText" value="necrotic"/>
<fieldval field="abText2" value="Mabaran Ebony"/>
<arrayval field="usrArray" index="0" value="Wand"/>
<arrayval field="usrArray" index="1" value="Rod"/>
<arrayval field="usrArray" index="2" value="Rob, two-handed"/>
<arrayval field="usrArray" index="3" value="Staff"/>
<arrayval field="usrArray" index="4" value="Staff, two-handed"/>
<usesource source="5eWGtECP"/>
<tag group="Helper" tag="ActivMenu" name="ActivMenu" abbrev="ActivMenu"/>
<tag group="Helper" tag="EquipAvail" name="EquipAvail" abbrev="EquipAvail"/>
<tag group="Helper" tag="EquipMag" name="EquipMag" abbrev="EquipMag"/>
<tag group="Helper" tag="NeedAttune" name="Requires Attunement" abbrev="Requires Attunement"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="ItemRarity" tag="Common" name="Common" abbrev="Common"/>
<tag group="Custom" tag="5CEbArcFoc" name="Arcane Focus" abbrev="Arcane Focus"/>
<tag group="GearType" tag="gtWondrous" name="Wondrous Item" abbrev="Wondrous Item"/>
<eval phase="PreLevel" priority="5000"><![CDATA[ var sFocus as string
var iIndex as number
iIndex = field[usrIndex].value
sFocus = field[usrArray].arraytext[iIndex]
field[livename].text = field[abText2].text & " " & sFocus & " (+" & field[abValue].value & " " & field[abText].text & " damage)"]]></eval>
</thing>
<thing id="io5CEbArcFocQB" name="Deprecated - Arcane Focus ({i}Quori Beech{/i})" description="This item has been replaced with a new version. Select the Imbued Wood Rod, Staff, or Rod in the magic tab, select its type from the drop-down, and remove this one. Make sure you un-attune to the item before removing it." compset="Wondrous">
<fieldval field="abValue" value="1"/>
<fieldval field="abText" value="pychic"/>
<fieldval field="abText2" value="Quori Beech"/>
<arrayval field="usrArray" index="0" value="Wand"/>
<arrayval field="usrArray" index="1" value="Rod"/>
<arrayval field="usrArray" index="2" value="Rob, two-handed"/>
<arrayval field="usrArray" index="3" value="Staff"/>
<arrayval field="usrArray" index="4" value="Staff, two-handed"/>
<usesource source="5eWGtECP"/>
<tag group="Helper" tag="ActivMenu" name="ActivMenu" abbrev="ActivMenu"/>
<tag group="Helper" tag="EquipAvail" name="EquipAvail" abbrev="EquipAvail"/>
<tag group="Helper" tag="EquipMag" name="EquipMag" abbrev="EquipMag"/>
<tag group="Helper" tag="NeedAttune" name="Requires Attunement" abbrev="Requires Attunement"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="ItemRarity" tag="Common" name="Common" abbrev="Common"/>
<tag group="Custom" tag="5CEbArcFoc" name="Arcane Focus" abbrev="Arcane Focus"/>
<tag group="GearType" tag="gtWondrous" name="Wondrous Item" abbrev="Wondrous Item"/>
<eval phase="PreLevel" priority="5000"><![CDATA[ var sFocus as string
var iIndex as number
iIndex = field[usrIndex].value
sFocus = field[usrArray].arraytext[iIndex]
field[livename].text = field[abText2].text & " " & sFocus & " (+" & field[abValue].value & " " & field[abText].text & " damage)"]]></eval>
</thing>
<thing id="io5CEbArcFocXW" name="Deprecated - Arcane Focus ({i}Xorian Wenge{/i})" description="This item has been replaced with a new version. Select the Imbued Wood Rod, Staff, or Rod in the magic tab, select its type from the drop-down, and remove this one. Make sure you un-attune to the item before removing it." compset="Wondrous">
<fieldval field="abValue" value="1"/>
<fieldval field="abText" value="pychic"/>
<fieldval field="abText2" value="Xorian Wenge"/>
<arrayval field="usrArray" index="0" value="Wand"/>
<arrayval field="usrArray" index="1" value="Rod"/>
<arrayval field="usrArray" index="2" value="Rob, two-handed"/>
<arrayval field="usrArray" index="3" value="Staff"/>
<arrayval field="usrArray" index="4" value="Staff, two-handed"/>
<usesource source="5eWGtECP"/>
<tag group="Helper" tag="ActivMenu" name="ActivMenu" abbrev="ActivMenu"/>
<tag group="Helper" tag="EquipAvail" name="EquipAvail" abbrev="EquipAvail"/>
<tag group="Helper" tag="EquipMag" name="EquipMag" abbrev="EquipMag"/>
<tag group="Helper" tag="NeedAttune" name="Requires Attunement" abbrev="Requires Attunement"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="ItemRarity" tag="Common" name="Common" abbrev="Common"/>
<tag group="Custom" tag="5CEbArcFoc" name="Arcane Focus" abbrev="Arcane Focus"/>
<tag group="GearType" tag="gtWondrous" name="Wondrous Item" abbrev="Wondrous Item"/>
<eval phase="PreLevel" priority="5000"><![CDATA[ var sFocus as string
var iIndex as number
iIndex = field[usrIndex].value
sFocus = field[usrArray].arraytext[iIndex]
field[livename].text = field[abText2].text & " " & sFocus & " (+" & field[abValue].value & " " & field[abText].text & " damage)"]]></eval>
</thing>
<thing id="io5CEbArcFocRP" name="Deprecated - Arcane Focus ({i}Risian Pine{/i})" description="This item has been replaced with a new version. Select the Imbued Wood Rod, Staff, or Rod in the magic tab, select its type from the drop-down, and remove this one. Make sure you un-attune to the item before removing it." compset="Wondrous">
<fieldval field="abValue" value="1"/>
<fieldval field="abText" value="cold"/>
<fieldval field="abText2" value="Risian Pine"/>
<arrayval field="usrArray" index="0" value="Wand"/>
<arrayval field="usrArray" index="1" value="Rod"/>
<arrayval field="usrArray" index="2" value="Rob, two-handed"/>
<arrayval field="usrArray" index="3" value="Staff"/>
<arrayval field="usrArray" index="4" value="Staff, two-handed"/>
<usesource source="5eWGtECP"/>
<tag group="Helper" tag="ActivMenu" name="ActivMenu" abbrev="ActivMenu"/>
<tag group="Helper" tag="EquipAvail" name="EquipAvail" abbrev="EquipAvail"/>
<tag group="Helper" tag="EquipMag" name="EquipMag" abbrev="EquipMag"/>
<tag group="Helper" tag="NeedAttune" name="Requires Attunement" abbrev="Requires Attunement"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="ItemRarity" tag="Common" name="Common" abbrev="Common"/>
<tag group="Custom" tag="5CEbArcFoc" name="Arcane Focus" abbrev="Arcane Focus"/>
<tag group="GearType" tag="gtWondrous" name="Wondrous Item" abbrev="Wondrous Item"/>
<eval phase="PreLevel" priority="5000"><![CDATA[ var sFocus as string
var iIndex as number
iIndex = field[usrIndex].value
sFocus = field[usrArray].arraytext[iIndex]
field[livename].text = field[abText2].text & " " & sFocus & " (+" & field[abValue].value & " " & field[abText].text & " damage)"]]></eval>
</thing>
<thing id="io5CEbArcFocSB" name="Deprecated - Arcane Focus ({i}Shavaran Birch{/i})" description="This item has been replaced with a new version. Select the Imbued Wood Rod, Staff, or Rod in the magic tab, select its type from the drop-down, and remove this one. Make sure you un-attune to the item before removing it." compset="Wondrous">
<fieldval field="abValue" value="1"/>
<fieldval field="abText" value="force"/>
<fieldval field="abText2" value="Shavaran Birch"/>
<arrayval field="usrArray" index="0" value="Wand"/>
<arrayval field="usrArray" index="1" value="Rod"/>
<arrayval field="usrArray" index="2" value="Rob, two-handed"/>
<arrayval field="usrArray" index="3" value="Staff"/>
<arrayval field="usrArray" index="4" value="Staff, two-handed"/>
<usesource source="5eWGtECP"/>
<tag group="Helper" tag="ActivMenu" name="ActivMenu" abbrev="ActivMenu"/>
<tag group="Helper" tag="EquipAvail" name="EquipAvail" abbrev="EquipAvail"/>
<tag group="Helper" tag="EquipMag" name="EquipMag" abbrev="EquipMag"/>
<tag group="Helper" tag="NeedAttune" name="Requires Attunement" abbrev="Requires Attunement"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="ItemRarity" tag="Common" name="Common" abbrev="Common"/>
<tag group="Custom" tag="5CEbArcFoc" name="Arcane Focus" abbrev="Arcane Focus"/>
<tag group="GearType" tag="gtWondrous" name="Wondrous Item" abbrev="Wondrous Item"/>
<eval phase="PreLevel" priority="5000"><![CDATA[ var sFocus as string
var iIndex as number
iIndex = field[usrIndex].value
sFocus = field[usrArray].arraytext[iIndex]
field[livename].text = field[abText2].text & " " & sFocus & " (+" & field[abValue].value & " " & field[abText].text & " damage)"]]></eval>
</thing>
<thing id="io5CEbOoS" name="Deprecated - Orb of Shielding ({i}Fernian basalt{/i})" description="This item has been replaced with a new version. Select the Orb of Shielding in the magic tab, select its type from the drop-down, and remove this one. Make sure you un-attune to the item before removing it." compset="Wondrous">
<fieldval field="abText" value="fire"/>
<fieldval field="abText2" value="Fernian basalt"/>
<usesource source="5eWGtECP"/>
<tag group="Helper" tag="EquipMag"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="GearType" tag="gtWondrous"/>
<tag group="Helper" tag="NeedAttune"/>
<tag group="Custom" tag="5CEbArcFoc"/>
<tag group="Helper" tag="EquipAvail"/>
<eval phase="PreLevel" priority="5000"><![CDATA[ var sFocus as string
var iIndex as number
iIndex = field[usrIndex].value
sFocus = field[usrArray].arraytext[iIndex]
field[livename].text = field[abText2].text & " " & sFocus & " (reduce 1d4 " & field[abText].text & " damage)"]]></eval>
</thing>
<thing id="io5CEbOoSIQ" name="Deprecated - Orb of Shielding ({i}Irian quartz{/i})" description="This item has been replaced with a new version. Select the Orb of Shielding in the magic tab, select its type from the drop-down, and remove this one. Make sure you un-attune to the item before removing it." compset="Wondrous">
<fieldval field="abText" value="radiant"/>
<fieldval field="abText2" value="rian quartz"/>
<usesource source="5eWGtECP"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="GearType" tag="gtWondrous" name="Wondrous Item" abbrev="Wondrous Item"/>
<tag group="Helper" tag="EquipAvail" name="EquipAvail" abbrev="EquipAvail"/>
<tag group="Helper" tag="EquipMag" name="EquipMag" abbrev="EquipMag"/>
<tag group="Custom" tag="5CEbArcFoc"/>
<tag group="Helper" tag="NeedAttune" name="Requires Attunement" abbrev="Requires Attunement"/>
<eval phase="PreLevel" priority="5000"><![CDATA[ var sFocus as string
var iIndex as number
iIndex = field[usrIndex].value
sFocus = field[usrArray].arraytext[iIndex]
field[livename].text = field[abText2].text & " " & sFocus & " (reduce 1d4 " & field[abText].text & " damage)"]]></eval>
</thing>
<thing id="io5CEbOoSKS" name="Deprecated - Orb of Shielding ({i}Kythrian skarn{/i})" description="This item has been replaced with a new version. Select the Orb of Shielding in the magic tab, select its type from the drop-down, and remove this one. Make sure you un-attune to the item before removing it." compset="Wondrous">
<fieldval field="abText" value="acid or poison"/>
<fieldval field="abText2" value="Kythrian skarn"/>
<usesource source="5eWGtECP"/>
<tag group="Helper" tag="NeedAttune" name="Requires Attunement" abbrev="Requires Attunement"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="Custom" tag="5CEbArcFoc" name="Arcane Focus" abbrev="Arcane Focus"/>
<tag group="GearType" tag="gtWondrous" name="Wondrous Item" abbrev="Wondrous Item"/>
<tag group="Helper" tag="EquipAvail" name="EquipAvail" abbrev="EquipAvail"/>
<tag group="Helper" tag="EquipMag" name="EquipMag" abbrev="EquipMag"/>
<eval phase="PreLevel" priority="5000"><![CDATA[ var sFocus as string
var iIndex as number
iIndex = field[usrIndex].value
sFocus = field[usrArray].arraytext[iIndex]
field[livename].text = field[abText2].text & " " & sFocus & " (reduce 1d4 " & field[abText].text & " damage)"]]></eval>
</thing>
<thing id="io5CEbOoSLF" name="Deprecated - Orb of Shielding ({i}Lamannian flint{/i})" description="This item has been replaced with a new version. Select the Orb of Shielding in the magic tab, select its type from the drop-down, and remove this one. Make sure you un-attune to the item before removing it." compset="Wondrous">
<fieldval field="abText" value="lightning or thunder"/>
<fieldval field="abText2" value="Lamannian flint"/>