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Copy pathCOM_5ePack_AI - All.user
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COM_5ePack_AI - All.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<thing id="sp5CAIDisVal" name="Distort Value" description="Cast this spell on an object no more than 1 foot per side and double or halve its perceived value through illusory changes. The true value can be determined by anyone examining the object if they pass a Intelligence (Investigation) check against your spell save DC.\n\n{b}{i}At Higher Levels.{/i}{/b} - For every slot level above 1st used to cast this spell, the maximum size of the object increases by 1 foot." compset="Spell">
<fieldval field="sDuration" value="8 hours"/>
<fieldval field="sRange" value="Touch"/>
<usesource source="p5eAIS"/>
<tag group="sLevel" tag="1" name="1" abbrev="1"/>
<tag group="sClass" tag="cHelpBrd"/>
<tag group="sClass" tag="cHelpWlk"/>
<tag group="sClass" tag="cHelpWiz"/>
<tag group="sSchool" tag="Illusion"/>
<tag group="sCastTime" tag="Minute1"/>
<tag group="sClass" tag="cHelpSor" name="Sorcerer" abbrev="Sorcerer"/>
<tag group="sComp" tag="V" name="Verbal" abbrev="{ref s_V}V{ref}"/>
<tag group="Helper" tag="NoAdvLeag"/>
</thing>
<thing id="sp5CAIMgMss" name="Mage's Magic Missile" description="You create three darts of magical force. Each targets a creature of your choice, visible to you and within range. Make a spell attack roll for each missle. On a hit, a missile deals 2d4 force damage to the target. If the hit is a critical hit, the target takes 5d4 force damage instead of rolling twice for the critical hit. If any of the missiles' attack rolls is a a 1, all missiles miss and isntead blow up, dealing 1 force damage per missile to you.\n\n{b}{i}At Higher Levels.{/i}{/b} - For every slot level above 1st used to cast this spell, an additional dart is created and the total royalty cost increases by 1 gp." compset="Spell">
<fieldval field="sDuration" value="Instantaneous"/>
<fieldval field="sRange" value="120 feet"/>
<fieldval field="sFocusDesc" value="R (1gp)"/>
<usesource source="p5eAIS"/>
<tag group="sComp" tag="V" name="Verbal" abbrev="{ref s_V}V{ref}"/>
<tag group="sClass" tag="cHelpWiz"/>
<tag group="Helper" tag="NoAdvLeag"/>
<tag group="sSchool" tag="Evocation"/>
<tag group="sComp" tag="S"/>
<tag group="sLevel" tag="1" name="1" abbrev="1"/>
<tag group="sCastTime" tag="Action1"/>
</thing>
<thing id="sp5CAIGftGab" name="Gift of Gab" description="You reshape the memories of all creatures of your choice within 5 feet of you, causing them the forget everything you said in the last 6 seconds. They instead believe you said whatever words you speak as the verbal component of this spell." compset="Spell">
<fieldval field="sDuration" value="Instantaneous"/>
<fieldval field="sRange" value="Self"/>
<fieldval field="sCastDesc" value="taken when you speak with another creature"/>
<fieldval field="sFocusDesc" value="R (2gp)"/>
<usesource source="p5eAIS"/>
<tag group="Helper" tag="NoAdvLeag"/>
<tag group="sComp" tag="S"/>
<tag group="sLevel" tag="2"/>
<tag group="sSchool" tag="Enchant"/>
<tag group="sClass" tag="cHelpBrd"/>
<tag group="sClass" tag="cHelpWiz"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="sComp" tag="V"/>
</thing>
<thing id="sp5CAIGlwCn" name="Glowing Coin" description="You throw the coin that is the spell's material component to any spot within range. It lights up as if under the effect of the {i}light{/i} spell. Every creature of your choice within 30 feet of the coin must make a Wisdom saving throw. On a failure, a creature is distracted and has disadvantage on Wisdom (Perception) checks and initiative rolls." compset="Spell">
<fieldval field="sDuration" value="1 minute"/>
<fieldval field="sRange" value="60 feet"/>
<fieldval field="sFocusDesc" value="R (2gp)"/>
<fieldval field="sCompDesc" value="a coin"/>
<usesource source="p5eAIS"/>
<tag group="sComp" tag="S"/>
<tag group="sLevel" tag="2"/>
<tag group="sSchool" tag="Enchant"/>
<tag group="sClass" tag="cHelpWiz"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="sComp" tag="M"/>
<tag group="Helper" tag="NoAdvLeag"/>
</thing>
<thing id="r5CVerdan" name="Verdan" compset="Race">
<fieldval field="rHeightMin" value="36"/>
<fieldval field="rWeightMin" value="40"/>
<fieldval field="rCON" value="1"/>
<fieldval field="rCHA" value="2"/>
<fieldval field="rLanguages" value="1"/>
<usesource source="p5eAIS"/>
<tag group="RaceType" tag="Normal" name="Normal (Player) Race" abbrev="Normal (Player) Race"/>
<tag group="ProfSkill" tag="skPersuas"/>
<tag group="Alignment" tag="Good"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="Helper" tag="NoAdvLeag"/>
<bootstrap thing="lGoblin"></bootstrap>
<bootstrap thing="wUnarmed">
<autotag group="AttackTarg" tag="1Target"/>
</bootstrap>
<bootstrap thing="ra5CVerdBlood"></bootstrap>
<bootstrap thing="ra5CVerdLimTel"></bootstrap>
<bootstrap thing="ra5CVerdSize"></bootstrap>
<bootstrap thing="ra5CVerdTelIns"></bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<eval phase="First" priority="20000"><![CDATA[
if (#totallevelcount[] <5) then
herofield[tSize].value = -1
endif]]></eval>
</thing>
<thing id="ra5CVerdSize" name="Size" description="Verdan start out somewhere between 3 and 4 feet high at 1st level, being Small creatures. Upon reaching 5th level, they grow 2 or more feet to become Medium creatures." compset="RaceSpec">
<tag group="FeatureTyp" tag="Special"/>
</thing>
<thing id="ra5CVerdBlood" name="Black Blood Healing" description="When spending Hit Dice to recover HP at the end of a short rest, you can reroll a roll of 1 or 2 and must use the new roll." compset="RaceSpec">
<tag group="FeatureTyp" tag="Special"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="ra5CVerdLimTel" name="Limited Telepathy" description="You can speak telepathically with any creature within 30 feet of you that you can see, even if you don't understand any common languages. It must, however, be able to understand some language. The telepathy is limited, allowing you to only slowly transmit simple concepts." compset="RaceSpec">
<tag group="FeatureTyp" tag="Special"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="ra5CVerdTelIns" name="Telepathic Insight" description="When making a Wisdom or Charisma savings throw, you have advantage." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<eval phase="Final" priority="10000"><![CDATA[
~if we've been replaced, get out now
doneif (tagis[Helper.Disable] <> 0)
#situational[hero.child[svWIS],"Advantage",field[thingname].text]
#situational[hero.child[svCHA],"Advantage",field[thingname].text]]]></eval>
</thing>
<thing id="sp5CAIFstFrnd" name="Fast Friends" description="When casting this spell, choose a humanoid within range that is able to see and hear you and that is able to understand you. It must make a Wisdom saving throw. On a failure, it is charmed by you for the duration. While so charmed, it attempts to perform any activities or services you request in a friendly manner, as best it can.\n\nIf the activities might harm it or if they go against the creature's normal desires and nature, it can make the saving throw again to end the effect. If you or your allies are fighting the creature, it makes the throw with advantage. If the activites would definitely kill the creature, the effect ends.\n\nWhenever or however the effect ends, the creature knows that it wayou charmed it.\n\n{b}{i}At Higher Levels.{/i}{/b} - For every slot level above 3rd used to cast this spell, you can target an additional creature." compset="Spell">
<fieldval field="sDuration" value="Concentration, up to 1 hour"/>
<fieldval field="sRange" value="30 feet"/>
<usesource source="p5eAIS"/>
<tag group="Helper" tag="NoAdvLeag"/>
<tag group="sLevel" tag="3"/>
<tag group="sSchool" tag="Enchant"/>
<tag group="sClass" tag="cHelpBrd"/>
<tag group="sClass" tag="cHelpWiz"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="sComp" tag="V"/>
<tag group="sClass" tag="cHelpClr"/>
</thing>
<thing id="sp5CAIIncGrd" name="Incite Greed" description="When casting this spell, you present the gem used as the material component to any number of creatures you choose that you can see within range. Each of those creatures must make a Wisdom saving throw. On a failure, they are charmed by you until the end of the spell or until you or your allies harm them. While so charmed, the creature can do nothing except use its movement to safely approach you. Any charmed creature within 5 feet of you cannot move. It instead stares intently at the gem.\n\nA charmed target can repeat the saving throw at the end of each of its turns, ending the effect for itself with a success." compset="Spell">
<fieldval field="sDuration" value="Concentration, up to 1 minute"/>
<fieldval field="sRange" value="30 feet"/>
<fieldval field="sCompDesc" value="a gem"/>
<fieldval field="sCompCost" value="50"/>
<usesource source="p5eAIS"/>
<tag group="sLevel" tag="3"/>
<tag group="sSchool" tag="Enchant"/>
<tag group="sClass" tag="cHelpWiz"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="sComp" tag="V"/>
<tag group="sClass" tag="cHelpClr"/>
<tag group="sClass" tag="cHelpWlk"/>
<tag group="sComp" tag="M"/>
<tag group="sComp" tag="S"/>
<tag group="Helper" tag="NoAdvLeag"/>
<tag group="Helper" tag="SplMatAtLe"/>
</thing>
<thing id="sp5CAIMotSpch" name="Motivational Speech" description="Choose up to five creatures within range that can hear you. For the duration of the spell, those creatures gain 5 temporary hit points and have advantage on Wisdom saves. If an affected creature is hit by and attack, its next attack roll is made with advantage. The spell ends for the creature if it loses the temporary hit points gained from the spell.\n\n{b}{i}At Higher Levels.{/i}{/b} - For every slot level above 3rd used to cast this spell, the temporary hit points are increased by 5." compset="Spell">
<fieldval field="sDuration" value="1 hour"/>
<fieldval field="sRange" value="60 feet"/>
<usesource source="p5eAIS"/>
<tag group="sLevel" tag="3"/>
<tag group="sSchool" tag="Enchant"/>
<tag group="sClass" tag="cHelpBrd"/>
<tag group="sCastTime" tag="Minute1"/>
<tag group="sComp" tag="V"/>
<tag group="sClass" tag="cHelpClr"/>
<tag group="Helper" tag="NoAdvLeag"/>
</thing>
<thing id="bck5CScion" name="Celebrity Adventurer's Scion" compset="Background" uniqueness="unique">
<fieldval field="StartLang" value="2"/>
<fieldval field="StartAll" value="A disguise kit, a set of fine clothes, and a pouch with 30g."/>
<usesource source="p5eAIS"/>
<tag group="ProfSkill" tag="skPercep"/>
<tag group="ProfSkill" tag="skPerform"/>
<bootstrap thing="ab5CNmDrpng"></bootstrap>
<bootstrap thing="gKitDisgui">
<autotag group="Proficienc" tag="Tool"/>
</bootstrap>
</thing>
<thing id="ab5CNmDrpng" name="Name Dropping" description="You've met many powerful people across the realm, some of whom may even remember you. You can likely get some minor assistance from such a person, at the DM's discretion. Also, common folk have a fair amount of respect for you, and may even offer free meals or lodging in exchange for the stories you have to tell." compset="Ability">
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="bt5CSciPrs1" name="Shadow" description="Nobody else will ever really understand what it's like to live in a famous parent's shadow." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciPrs2" name="Seen It Before" description="I've seen what adventuring looks like, so I know what to expect my peers will have to deal with. And I feel for them." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciPrs3" name="Legacy" description="I'm working hard to live up to my legacy, as hard as that is." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciPrs4" name="Privileged" description="I'm used to the finer things, and it's difficult to break that habit." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciPrs5" name="Duty" description="My parent instilled in me a sense of duty. I work to uphold it, even when it gets hard." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciPrs6" name="Faking It" description="Nobody fakes a smile, handshake, or interested nod like me." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciPrs7" name="Knowledgeable" description="I've been around adventurers since I could walk. Let me explain how this all works." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="7"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciPrs8" name="Rewards" description="No risk is too great for the rewards of beating my foes…and getting their stuff." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="8"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciIdl1" name="Power" description="To survive, you need to gain and keep power.(Evil)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciIdl2" name="Peace" description="Prosperity comes to those who can make peace in a chaotic world. (Lawful)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciIdl3" name="Fame" description="I know the benefits of fame. And I'll do whatever it takes to get them. (Neutral)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciIdl4" name="Dedication" description="Success, and eventually perfection, comes to those who are willing to work hard, sacrifice, and train. (Any)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciIdl5" name="Anonymity" description="I want success. I want solitude. And I want a bunch of people and wards between me and everyone else. (Any)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciIdl6" name="Wisdom" description="Material possessions are meaningless. Wisdom is the true treasure. (Good)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciBnd1" name="Servant" description="I care more about the servant that raised me than I do anyone else." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciBnd2" name="Parent's Party" description="The members of my parent's old adventuring group are like family to me." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciBnd3" name="Parent" description="Though they weren't around, my famous parent was kind and generous. I love them and will make them proud." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciBnd4" name="Cursed Item" description="I'm obsessed with a magic item my parent once brought home. Surely they checked it for curses?" compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciBnd5" name="Home" description="The happiest times of my life were at my childhood home. My biggest concern is its upkeep." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciBnd6" name="Imaginary Friend" description="I had a loyal, imaginary friend when I was a child. I still have them now." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciFlw1" name="Inner Pain" description="You could never understand what I'm going through." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciFlw2" name="The Boss" description="You, servant. Bring me my sword. And scratch my back. And prepare a..." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciFlw3" name="Solo" description="My companions may be brave, but I must face this threat alone to prove my worth." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciFlw4" name="One-Upper" description="Oh that spell? Yeah, that's named after my parent's good friend. Of course you probably want to know all about them." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciFlw5" name="Despair" description="The greatest days of my life are gone. Ahead is only darkness." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bt5CSciFlw6" name="Looking Out" description="Nobody else is going to look out for you, so look out for yourself." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CScion"/>
</thing>
<thing id="bck5CFldMr" name="Failed Merchant" compset="Background" uniqueness="unique">
<fieldval field="StartLang" value="1"/>
<fieldval field="StartAll" value="One set of artisan's tools, a set of fine clothes, a merchant's scale, and a pouch with 15g."/>
<fieldval field="cToolMax" value="1"/>
<usesource source="p5eAIS"/>
<tag group="ProfSkill" tag="skInvestig"/>
<tag group="ProfSkill" tag="skPersuas"/>
<tag group="AllowTool1" tag="Artisan"/>
<bootstrap thing="ab5CSplyChn"></bootstrap>
</thing>
<thing id="ab5CSplyChn" name="Supply Chain" description="You still have connections in the mercantile world, including suppliers, wholesalers, and other businesspeople. You can use these connections when looking for items or information." compset="Ability">
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="bt5CFldPrs1" name="Cutthroat" description="I won't repeat my mistakes. This time I'll be as cutthroat as necessary." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldPrs2" name="Talented" description="Even my competitors said I was good at my work, and good to work with." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldPrs3" name="Control" description="You have to maintain control if you want to prosper." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldPrs4" name="Customer" description="The customer is always right." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldPrs5" name="Profiteer" description="I cut corners and made bad deals, all in the name of profit. That's why I failed last time." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldPrs6" name="Dedicated" description="Once I have an idea, even a bad one, I stick with it with total dedication." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldPrs7" name="Friendly" description="If I can make friends with everyone, someone will always have my back." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="7"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldPrs8" name="Heart" description="I failed at my merchant life because my heart wasn't in it. I'm not that excited for adventuring either, but I have bills to pay." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="8"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldIdl1" name="Survival" description="So long as I'm breathing, I have hope. I can make it if I just keep going and stay flexible.(Any)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldIdl2" name="Generosity" description="I was helped by others when I was down on my luck. Now that I can, I want to pay that kindness forward. (Good)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldIdl3" name="Excitement" description="I didn't benefit from caution before, so I'm not bothering with it now. (Chaotic)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldIdl4" name="Wealth" description="Money is everything. It's comfort, power, knowledge, and maybe even more life. Nothing will stop me from more money. (Evil)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldIdl5" name="Stability" description="The mercantile business was just too chaotic. I need something stable, like adventuring. (Lawful)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldIdl6" name="Redemption" description="I have to prove all those people wrong about me. I'm not a failure. (Any)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldBnd1" name="Family" description="Family is everything. I've let them down before, but I won't again." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldBnd2" name="Church" description="I have to protect and fund my church, as they're the connection to my god." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldBnd3" name="Partner's Family" description="My former business partner became ill, and then our business went under. With my new venture, I hope to earn enough to care for their family." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldBnd4" name="Possessions" description="You can always count on your possessions. People come and go, but if I take care of my stuff, it'll take care of me." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldBnd5" name="Community" description="Though my business failed, the community around me treated me well. I must protect them." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldBnd6" name="Debtor" description="As long as I keep a particular, dangerous person happy, they'll let me keep my substantial debt to them unpaid." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldFlw1" name="Stingy" description="Why spend money on this when you can get it cheaper in the next town over?" compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldFlw2" name="Envious" description="I want the best of everything, and I want it now." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldFlw3" name="Elite" description="You haven't heard of me? I'm sorry; sorry for you ignorance and low breeding." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldFlw4" name="Excuses" description="Yes, I failed. But I'm amazing. So everyone else's success must come from nepotism, lies, or just good luck." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldFlw5" name="Trusting" description="Oh sure, you can trust most anyone. Say, where did my gold pouch go?" compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bt5CFldFlw6" name="Danger" description="Only danger gets between me and my allies. So I make sure to put them there." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CFldMr"/>
</thing>
<thing id="bck5CGmblr" name="Gambler" compset="Background" uniqueness="unique">
<fieldval field="StartLang" value="1"/>
<fieldval field="StartAll" value="One gaming set, a set of fine clothes, my lucky charm, and a pouch with 15g."/>
<fieldval field="cToolMax" value="1"/>
<usesource source="p5eAIS"/>
<tag group="ProfSkill" tag="skInsight"/>
<tag group="ProfSkill" tag="skDecept"/>
<tag group="AllowTool1" tag="Gaming"/>
<bootstrap thing="ab5CNvrTlOd"></bootstrap>
</thing>
<thing id="ab5CNvrTlOd" name="Never Tell Me the Odds" description="You have a good feel for odds and probabilities. During games of chance or planning out your adventures, you can get a good sense of what is likely the better choice, at the DM's discretion." compset="Ability">
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="bt5CGmbPrs1" name="Planning" description="I don't leave anything to chance. I've got plans on plans!" compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbPrs2" name="Opportunity" description="Every coin is just waiting to be doubled. Take every bet." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbPrs3" name="Destiny" description="Lady Luck looks kindly on me. I'm destined to succeed whatever I try." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbPrs4" name="Stingy" description="I don't spend money anymore, as I've already lost so much to bad bets." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbPrs5" name="Flying by the Seat" description="Planning is for the fearful. Nothing can be certain." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbPrs6" name="Lay Low" description="I have to keep a low profile. I can't keep track of everyone I've cheated or beaten." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbPrs7" name="Perfect Bet" description="I'm always on the lookout for the perfect bet. I know it's out there." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="7"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbPrs8" name="Addict" description="Once an addict, always an addict. I may have beaten it for now, but it only takes a single moment of weakness to fall." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="8"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbIdl1" name="Knowledge" description="Knowledge is power. If you know the score, you can get the win. (Any)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbIdl2" name="Fate" description="Whatever happens is what is supposed to happen. No use trying to plan around it or trying to change it. (Lawful)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbIdl3" name="Bravery" description="You have to take chances if you want to succeed.(Chaotic)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbIdl4" name="Survival" description="Only the living can win. So do what it takes to live on to fight another day. (Any)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbIdl5" name="Reliability" description="I depended on others when I was in need. Now I want people to be able to depend on me. (Good)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbIdl6" name="Victory" description="Only winning matters. It's what determines a person's true worth. (Evil)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbBnd1" name="Debtee" description="Someone owes me a lot of money, but I'm only getting paid if they stay alive." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbBnd2" name="Teacher" description="The friend or family member who taught me to gamble is special to me, and I'm loyal to them." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbBnd3" name="Savior" description="I'm only alive thanks to the person that saved me from my gambling addiction." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbBnd4" name="Debtor" description="A benefactor once fronted me money. In exchange, I owe him a percentage of my winnings. I owe them. A lot." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbBnd5" name="Syndicate" description="A criminal syndicate has sent out enforcers to find me. They're pretty mad I left a game I was playing for them." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbBnd6" name="Urchins" description="Urchins used to help me find marks. Now I want to help them get off the streets." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbFlw1" name="Can't Quit" description="I don't know when to quit. Especially when everyone else says I should." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbFlw2" name="Unsympathetic" description="I have no friends, and no sympathy for those who are not my friends." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbFlw3" name="Pessimist" description="Oh you think this is bad? Let me tell you just how bad it can get." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbFlw4" name="Moocher" description="Can you spot me? I've got a sure thing. Guaranteed 100% return. I swear." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbFlw5" name="Better" description="I used to be as flawed as you. Let me explain how to better yourself." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bt5CGmbFlw6" name="Great Gambler" description="I'm fantastic at gambling. It's just math and logic that give me trouble." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CGmblr"/>
</thing>
<thing id="bck5CPlntf" name="Plaintiff" compset="Background" uniqueness="unique">
<fieldval field="StartLang" value="1"/>
<fieldval field="StartAll" value="One set of artisan's tools, a set of fine clothes, and a pouch with 20g."/>
<fieldval field="cToolMax" value="1"/>
<usesource source="p5eAIS"/>
<tag group="ProfSkill" tag="skMedicine"/>
<tag group="ProfSkill" tag="skPersuas"/>
<tag group="AllowTool1" tag="Artisan"/>
<bootstrap thing="ab5CLegales"></bootstrap>
</thing>
<thing id="ab5CLegales" name="Legalese" description="You know the ins and outs of the local legal system. You can use complex, possibly gibberish words to intimidate people into believing you know what legal mumbo jumbo you're talking about. With commoners who don't know better, you might be able to twist their arms into providing you favors or special treatment." compset="Ability">
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="bt5CPlnPrs1" name="Happy to Be Here" description="I still don't believe I got the chance to join the company. This is going to be great!" compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnPrs2" name="Owed" description="The world owes me for everything it has put me through." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnPrs3" name="Optimist" description="I strive to make the best of bad situations." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnPrs4" name="Righteous" description="The law doesn't serve the honest and diligent. So I'm going to make things right, whatever it takes." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnPrs5" name="Unlucky" description="I'm always in the wrong place at the wrong time." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnPrs6" name="Subordinate" description="I do what I'm told. My superiors know what's best." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnPrs7" name="Opportunity" description="Never pass up a shot at some easy money. That's my motto." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="7"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnPrs8" name="Bad Juju" description="I'm starting to think the gods aren't looking out for me." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="8"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnIdl1" name="Justice" description="Justice must be served to all criminals. (Lawful)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnIdl2" name="Freedom" description="People must be free to chase their dreams and do what they want. (Chaotic)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnIdl3" name="Greed" description="I see everyone else is getting theirs. So I'm sure I'll get mine.(Evil)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnIdl4" name="Chaos" description="You're out of order! You're all out of order! This whole place is out of order! (Chaotic)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnIdl5" name="Humility" description="We're all parts of a much grander whole.(Neutral)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnIdl6" name="Responsibility" description="We all have a role to play. As for me? I'll hold up my end.(Any)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnBnd1" name="Family" description="I'm bound to the people hurt in the same accident that hurt me. They're family, and I'll take care of them." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnBnd2" name="Rulers" description="This place's rulers showed me kindness, and I repay that with devotion." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnBnd3" name="Parents" description="Though I'm determined to make them proud, my parents worry about me." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnBnd4" name="Money" description="There's only one bond I care about: the bag holding my money." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnBnd5" name="New Hires" description="The other new hires are my friends. I've got their backs, and they have mine." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnBnd6" name="Lawyers" description="My legal counsel is the best. I owe everything coming my way to them." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnFlw1" name="Easy Path" description="Whoever can get the most for doing the least is the real winner." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnFlw2" name="Mark" description="This guy says I can have all three magic beans for just one cow. How can I pass that up?" compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnFlw3" name="Vice" description="I don't have many vices. But the one I do controls me." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnFlw4" name="Anticipating" description="Sleep is for weaklings. We have to prepare, train, and get stronger if we want to face what's ahead of us." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnFlw5" name="Famous" description="I won't rest until my songs are sung everywhere in this land." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bt5CPlnFlw6" name="Uncaring" description="I don't really care if people don't like me." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CPlntf"/>
</thing>
<thing id="bck5CRvlIn" name="Rival Intern" compset="Background" uniqueness="unique">
<fieldval field="StartLang" value="1"/>
<fieldval field="StartAll" value="One set of artisan's tools, a set of fine clothes, a pouch with 10 gp, and a ledger from your previous employer, which has a small bit of useful information."/>
<fieldval field="cToolMax" value="1"/>
<usesource source="p5eAIS"/>
<tag group="ProfSkill" tag="skInvestig"/>
<tag group="ProfSkill" tag="skHistory"/>
<tag group="AllowTool1" tag="Artisan"/>
<bootstrap thing="ab5CInsdInf"></bootstrap>
</thing>
<thing id="ab5CInsdInf" name="Inside Informant" description="You still have connections with your former employer, as well as other groups you dealt with during your time with them. You can use these contacts to gain information, at the DM's discretion." compset="Ability">
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="bt5CRvlPrs1" name="Respect" description="I wasn't respected by my old employer, so I'll do whatever it takes here to get respect." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlPrs2" name="Relationships" description="While this job is important, my relationships with my coworkers are more important." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlPrs3" name="The Job" description="This job is my life. Friends? Hobbies? Relaxation? Who needs those?" compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlPrs4" name="Overcome" description="I'm not the best or the brightest. But if I do my best, I can achieve anything." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlPrs5" name="Dumb Boss" description="My last boss was a moron. So was the one before that. And the one before that. It's probably a coincidence." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlPrs6" name="Company Pride" description="This is the best company in the world, so much better than my last. And I'll keep feeling that way until the paychecks stop." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlPrs7" name="Pocketer" description="This bow belongs to the company, but I doubt they'll miss it. Or this potion. Or this helmet. " compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="7"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlPrs8" name="Management Material" description="With enough butt kissing and knocking down everyone beneath me, I'll be upper management in no time." compset="BackPerTrt" uniqueness="unique">
<tag group="Roll" tag="8"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlIdl1" name="Advancement" description="Organizations afford the best opportunities for gaining money and power. And I'm going to get as much as I can. (Evil)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlIdl2" name="Structure" description="Life is just easier when you're following the rules of a system. (Lawful)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlIdl3" name="Uncertainty" description="Chaos is a ladder. And that ladder leads to profits! (Chaotic)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlIdl4" name="Justice" description="I cannot stand for injustices. I'll do whatever it takes to make sure people are treated fairly. (Lawful)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlIdl5" name="Pleasure" description="Getting paid is great. But what's the point if you can't take a second to enjoy it all? (Any)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlIdl6" name="Power" description="Money is great and all, but true power means never having to say you're sorry. (Evil)" compset="BackIdeal" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlBnd1" name="Family" description="Everything I do is with the thought of my family member, who is in need." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlBnd2" name="Peers" description="My peers keep me grounded." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlBnd3" name="Mistakes" description="I've made some terrible mistakes in my past, and I'm hoping to rectify them now." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlBnd4" name="Mentor" description="A childhood mentor put me on my current path. If I find success, I want to find a way to repay them for it." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlBnd5" name="Oath" description="I took an oath of loyalty to a group of friends, and I value that over anything else." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlBnd6" name="Pet" description="Although I'm not great with people, my pet is my world." compset="BackBond" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlFlw1" name="Conceited" description="Trust me, I know what's best." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlFlw2" name="Flawless" description="This is where I'd mention my flaws. If I had any." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlFlw3" name="Loyalties" description="I wouldn't say I'm disloyal. I'd just say my loyalties aren't as set as some people's." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlFlw4" name="Blameless" description="Oh that? That definitely wasn't my fault. Let me explain exactly how it's someone else's." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlFlw5" name="Morals" description="Grey areas don't exist. There's right and there's wrong. That's it." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
<thing id="bt5CRvlFlw6" name="Subordinate" description="I don't know if our superiors would agree with this. I'll have to file a report." compset="BackFlaw" uniqueness="unique">
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CRvlIn"/>
</thing>
</document>